Player Matchup

Thanatos
Thanatos
Silver II
Axolian
Thanatos
Silver II
Level 146
God Stats
3W - 3L
1,521 SR
Queue Stats
50W - 43L
1,546 MMR
Solo
Chaac
Chaac
Gold IV
Blackm0re
Chaac
Gold IV
Level 155
God Stats
61W - 47L
1,587 SR
Queue Stats
173W - 180L
1,548 MMR
Solo
Sobek
Sobek
Bronze III
PsychicToad
Sobek
Bronze III
Level 151
God Stats
3W - 5L
1,500 SR
Queue Stats
94W - 75L
1,546 MMR
Solo
Heimdallr
Heimdallr
Bronze III
TinyArmy
Heimdallr
Bronze III
Level 142
God Stats
24W - 30L
1,575 SR
Queue Stats
156W - 183L
1,546 MMR
Solo
Anubis
Anubis
Silver I
iAllyK
Anubis
Silver I
Level 106
God Stats
5W - 10L
1,805 SR
Queue Stats
71W - 77L
1,549 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 140
1,598 SR
1,547 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,536 SR
1,548 MMR
Artemis
Artemis
Gold V
IanZinzu
Artemis
Gold V
Level 149
God Stats
4W - 1L
1,512 SR
Queue Stats
41W - 42L
1,543 MMR
Solo
Mercury
Mercury
Silver I
LAWLEZS
Mercury
Silver I
Level 149
God Stats
2W - 3L
1,160 SR
Queue Stats
10W - 4L
1,600 MMR
Party 1
Charon
Charon
Silver II
LEVIDJ11
Charon
Silver II
Level 83
God Stats
4W - 2L
1,500 SR
Queue Stats
49W - 55L
1,508 MMR
Party 1
Gilgamesh
Gilgamesh
Silver II
Spoopy-Glitch
Gilgamesh
Silver II
Level 142
God Stats
4W - 3L
1,594 SR
Queue Stats
28W - 25L
1,546 MMR
Solo
Horus
Horus
Gold III
TswiZzle1Lb
Horus
Gold III
Level 147
God Stats
4W - 2L
1,914 SR
Queue Stats
33W - 40L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Axolian
Thanatos
19
8 / 2 / 0
10,625
559
14,848
18,639
9,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Blackm0re
Chaac
17
0 / 1 / 1
9,857
519
15,053
25,444
33,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 3 / 5
9,097
479
10,677
22,459
25,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
TinyArmy
Heimdallr
13
1 / 2 / 1
8,298
437
4,377
8,766
4,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Anubis
iAllyK
Anubis
15
1 / 6 / 2
8,712
459
3,729
11,784
5,736
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Maman BrigitteOsirisAthenaAres

VS

Bans
HachimanBake KujiraKukulkanYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
IanZinzu
Artemis
20
2 / 3 / 3
11,515
606
12,699
13,762
6,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
LAWLEZS
Mercury
18
7 / 2 / 1
10,485
552
10,444
17,640
7,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charon
LEVIDJ11
Charon
17
4 / 2 / 6
10,922
575
12,182
8,930
3,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Spoopy-Glitch
Gilgamesh
17
0 / 2 / 2
10,858
571
16,787
24,433
31,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 1 / 7
9,046
476
4,439
13,055
11,643
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
10
Kills
13
14
Deaths
10
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Axolian
Thanatos
8
2
0
4
L
Chaac
Blackm0re
Chaac
0
1
1
0.5
W
Artemis
IanZinzu
Artemis
2
3
3
1.17
W
Mercury
LAWLEZS
Mercury
7
2
1
3.75
W
Charon
LEVIDJ11
Charon
4
2
6
3.5
L
0
3
5
0.83
W
Gilgamesh
Spoopy-Glitch
Gilgamesh
0
2
2
0.5
L
Heimdallr
TinyArmy
Heimdallr
1
2
1
0.75
W
0
1
7
3.5
L
Anubis
iAllyK
Anubis
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,684
Damage
56,551
87,092
Taken
77,820
78,192
Mitigated
61,057
46,511
Healing
20,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Axolian
Thanatos
14,848
5,029
0
18,235
18,639
9,334
0
1,709
16,746
0
115,720
L
Chaac
Blackm0re
Chaac
15,053
2,576
0
14,289
25,444
33,875
0
1,028
22,284
0
95,629
W
Artemis
IanZinzu
Artemis
12,699
7,274
0
5,409
13,762
6,175
868
2,144
11,618
0
117,586
W
Mercury
LAWLEZS
Mercury
10,444
4,354
0
3,964
17,640
7,377
997
2,559
15,081
0
108,708
W
Charon
LEVIDJ11
Charon
12,182
1,460
0
998
8,930
3,919
0
3,106
5,824
66,121
4,312
L
10,677
1,633
1,774
7,362
22,459
25,008
0
3,411
18,584
46,313
1,747
W
Gilgamesh
Spoopy-Glitch
Gilgamesh
16,787
5,605
0
6,487
24,433
31,943
0
1,934
22,499
0
91,654
L
Heimdallr
TinyArmy
Heimdallr
4,377
2,467
0
3,030
8,766
4,239
156
0
8,766
0
52,490
W
4,439
1,383
0
3,468
13,055
11,643
132
4,612
8,443
0
27,570
L
Anubis
iAllyK
Anubis
3,729
145
0
1,821
11,784
5,736
0
4,811
6,563
61,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,589
Gold Earned
52,826
533
Minions Killed
656
0
Camps Cleared
0
1,729,001
Distance Traveled
1,871,210
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,625
559
153
8
0
455,491
0
L
Chaac
9,857
519
137
7
0
348,322
0
W
Artemis
11,515
606
177
9
0
350,575
4
W
Mercury
10,485
552
143
8
0
443,609
5
W
Charon
10,922
575
134
7
0
379,446
3
L
Sobek
9,097
479
49
3
0
370,137
4
W
Gilgamesh
10,858
571
169
9
0
317,107
0
L
Heimdallr
8,298
437
100
5
0
260,519
5
W
Horus
9,046
476
33
2
0
380,473
4
L
Anubis
8,712
459
94
5
0
294,532
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role