Player Matchup

Arachne
Arachne
 
Arachne
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Amon6_Ra
Ares
Level 94
God Stats
0W - 2L
1,307 SR
Queue Stats
73W - 74L
1,447 Elo+
Solo
Discordia
Discordia
JUGG3RNAAUT
Discordia
Level 159
God Stats
10W - 4L
1,861 SR
Queue Stats
45W - 29L
1,584 Elo+
Solo
Izanami
Izanami
ichigo12237
Izanami
Level 165
God Stats
8W - 9L
1,667 SR
Queue Stats
269W - 252L
1,523 Elo+
Solo
Cu Chulainn
Cu Chulainn
nonosnowking
Cu Chulainn
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 61L
1,481 Elo+
Party 1
Team Averages
Level 117
1,567 SR
1,507 Elo+

VS

Team Averages
Level 96
1,592 SR
1,497 Elo+
Zeus
Zeus
I dslke people
Zeus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 63L
1,472 Elo+
Party 2
Lancelot
Lancelot
RYchessKITTIE5
Lancelot
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 116L
1,457 Elo+
Solo
Achilles
Achilles
herbal-swap3
Achilles
Level 51
God Stats
10W - 6L
1,959 SR
Queue Stats
496W - 493L
1,485 Elo+
Solo
Sylvanus
Sylvanus
ihavehuevos
Sylvanus
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 28L
1,567 Elo+
Party 2
Charybdis
Charybdis
oNoRickySpanish
Charybdis
Level 153
God Stats
8W - 6L
1,500 SR
Queue Stats
57W - 51L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
3 / 2 / 3
7,800
520
7,320
10,555
4,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
11
2 / 4 / 1
6,908
461
6,405
14,558
13,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
JUGG3RNAAUT
Discordia
12
0 / 2 / 3
6,602
440
2,989
5,870
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ichigo12237
Izanami
14
1 / 3 / 2
8,032
535
9,346
10,821
4,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
nonosnowking
Cu Chulainn
15
2 / 2 / 1
8,357
557
12,000
15,727
15,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 0
8,217
548
6,016
6,617
2,516
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
14
1 / 2 / 5
7,827
522
6,133
12,119
6,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
herbal-swap3
Achilles
13
1 / 2 / 2
7,498
500
6,810
14,423
10,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
ihavehuevos
Sylvanus
12
0 / 2 / 7
7,316
488
6,391
15,483
9,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
oNoRickySpanish
Charybdis
16
8 / 0 / 0
9,639
643
10,962
13,245
5,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
8
Kills
13
13
Deaths
8
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
2
3
2.25
L
Ares
2
4
1
0.63
W
3
2
0
1.5
L
Discordia
JUGG3RNAAUT
Discordia
0
2
3
0.75
W
Lancelot
1
2
5
1.75
W
Achilles
herbal-swap3
Achilles
1
2
2
1
L
Izanami
ichigo12237
Izanami
1
3
2
0.67
W
Sylvanus
ihavehuevos
Sylvanus
0
2
7
1.75
L
Cu Chulainn
nonosnowking
Cu Chulainn
2
2
1
1.25
W
Charybdis
oNoRickySpanish
Charybdis
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,060
Damage
36,312
57,531
Taken
61,887
40,450
Mitigated
34,558
15,763
Healing
24,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,320
5,555
0
2,312
10,555
4,992
227
519
9,987
0
71,924
L
Ares
6,405
372
0
2,205
14,558
13,698
0
6,631
7,927
19,676
1,637
W
6,016
666
0
863
6,617
2,516
0
2,908
3,709
55,756
1,541
L
Discordia
JUGG3RNAAUT
Discordia
2,989
103
0
891
5,870
2,523
0
3,127
2,743
40,538
0
W
Lancelot
6,133
1,472
0
3,325
12,119
6,450
47
910
11,125
0
69,198
W
Achilles
herbal-swap3
Achilles
6,810
1,490
0
5,161
14,423
10,594
456
366
13,031
0
50,258
L
Izanami
ichigo12237
Izanami
9,346
7,075
0
4,708
10,821
4,153
713
1,365
9,456
0
88,012
W
Sylvanus
ihavehuevos
Sylvanus
6,391
1,639
2,068
6,711
15,483
9,740
114
4,672
10,762
24,776
0
L
Cu Chulainn
nonosnowking
Cu Chulainn
12,000
1,141
0
5,647
15,727
15,084
20
461
14,196
1,091
64,749
W
Charybdis
oNoRickySpanish
Charybdis
10,962
5,071
0
6,460
13,245
5,258
2,961
911
12,283
0
90,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,699
Gold Earned
40,497
448
Minions Killed
470
0
Camps Cleared
0
1,359,535
Distance Traveled
1,367,668
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,800
520
101
7
0
342,861
2
L
Ares
6,908
461
25
2
0
301,708
5
W
Zeus
8,217
548
110
7
0
238,886
2
L
Discordia
6,602
440
70
5
0
225,747
0
W
Lancelot
7,827
522
113
8
0
346,808
0
W
Achilles
7,498
500
73
5
0
267,494
0
L
Izanami
8,032
535
157
10
0
238,683
2
W
Sylvanus
7,316
488
36
2
0
254,649
6
L
Cu Chulainn
8,357
557
95
6
0
250,536
0
W
Charybdis
9,639
643
138
9
0
259,831
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role