Player Matchup

Hachiman
Hachiman
Silver II
 
Hachiman
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Silver I
Brahiando
Sol
Silver I
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,514 MMR
Party 2
Guan Yu
Guan Yu
Silver III
migueltheboos
Guan Yu
Silver III
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,349 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,500 SR
1,454 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 86
1,576 SR
1,404 MMR
Bacchus
Bacchus
Gold IV
KaRaDy123
Bacchus
Gold IV
Level 62
God Stats
8W - 8L
1,289 SR
Queue Stats
131W - 143L
1,229 MMR
Party 1
Athena
Athena
Gold III
Tylkoketoza
Athena
Gold III
Level 75
God Stats
23W - 17L
1,672 SR
Queue Stats
105W - 129L
1,463 MMR
Party 1
Xbalanque
Xbalanque
Gold III
ZoliWTF
Xbalanque
Gold III
Level 122
God Stats
5W - 3L
1,767 SR
Queue Stats
73W - 80L
1,520 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
2 / 8 / 3
10,269
685
11,258
15,929
6,571
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 2
10,456
697
14,475
11,744
5,342
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
13
1 / 3 / 0
8,838
589
5,558
20,986
23,183
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
OdinThothNoxAchillesBellona

VS

Bans
Bake KujiraAnubisAresAphroditeXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KaRaDy123
Bacchus
16
2 / 1 / 10
10,651
710
9,737
17,264
25,678
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
16
4 / 1 / 7
10,756
717
11,637
18,613
20,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Xbalanque
ZoliWTF
Xbalanque
17
7 / 3 / 5
12,236
816
22,097
14,135
6,790
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
5
Kills
13
13
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
8
3
0.44
L
2
2
2
1.5
W
Bacchus
KaRaDy123
Bacchus
2
1
10
7
W
Athena
4
1
7
7.5
W
Xbalanque
ZoliWTF
Xbalanque
7
3
5
3.17
L
Guan Yu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,291
Damage
43,471
48,659
Taken
50,012
35,096
Mitigated
53,060
4,805
Healing
8,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
11,258
6,121
0
852
15,929
6,571
0
5,780
9,547
0
40,820
L
14,475
4,854
0
1,546
11,744
5,342
138
6,454
4,770
49,785
296
W
Bacchus
KaRaDy123
Bacchus
9,737
1,452
0
2,046
17,264
25,678
0
6,499
10,724
24,327
1,644
W
Athena
11,637
2,570
0
3,954
18,613
20,592
270
4,720
13,733
28,799
1,408
W
Xbalanque
ZoliWTF
Xbalanque
22,097
11,607
0
2,333
14,135
6,790
2,400
2,916
11,139
0
80,089
L
Guan Yu
5,558
569
780
1,627
20,986
23,183
0
6,461
13,801
226
19,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,563
Gold Earned
33,643
159
Minions Killed
141
0
Camps Cleared
0
835,367
Distance Traveled
950,795
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,269
685
71
5
0
244,504
0
L
Sol
10,456
697
62
4
0
271,295
0
W
Bacchus
10,651
710
21
1
0
329,359
0
W
Athena
10,756
717
24
2
0
348,726
4
W
Xbalanque
12,236
816
96
6
0
272,710
1
L
Guan Yu
8,838
589
26
2
0
319,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role