Player Matchup

Hou Yi
Hou Yi
LuizBigodeFino
Hou Yi
Level 159
God Stats
1W - 1L
1,498 SR
Queue Stats
69W - 88L
1,396 Elo+
Party 2
Olorun
Olorun
Timao2019aquitem
Olorun
Level 345
God Stats
9W - 12L
1,754 SR
Queue Stats
974W - 1,011L
1,454 Elo+
Party 2
Tyr
Tyr
x ViRus T xx
Tyr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 59L
1,413 Elo+
Solo
Team Averages
Level 210
1,584 SR
1,421 Elo+

VS

Team Averages
Level 143
1,555 SR
1,521 Elo+
Nike
Nike
BigBabyJackson
Nike
Level 146
God Stats
9W - 9L
1,665 SR
Queue Stats
119W - 121L
1,337 Elo+
Solo
Danzaburou
Danzaburou
PsYcHoMiLLa
Danzaburou
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,602 Elo+
Party 1
Thoth
Thoth
TaknAPlaneBreak
Thoth
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 13L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 0
8,266
689
7,516
13,391
5,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

14
1 / 3 / 3
8,694
725
8,004
13,927
5,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 4 / 1
7,771
648
4,477
16,855
11,681
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 7
9,002
750
8,994
8,074
8,078
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
PsYcHoMiLLa
Danzaburou
15
3 / 2 / 8
9,699
808
10,663
8,702
4,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
8 / 3 / 4
10,101
842
11,913
10,142
5,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
13
13
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
L
3
6
0
0.5
W
Danzaburou
PsYcHoMiLLa
Danzaburou
3
2
8
3.5
W
8
3
4
3.33
L
1
3
3
0.83
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,997
Damage
31,570
44,173
Taken
26,918
22,762
Mitigated
17,820
13,885
Healing
5,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,994
1,072
0
250
8,074
8,078
66
2,528
5,546
0
22,799
L
7,516
2,009
0
2,384
13,391
5,443
240
3,553
9,446
0
35,742
W
Danzaburou
PsYcHoMiLLa
Danzaburou
10,663
6,153
0
2,832
8,702
4,015
768
2,352
6,350
0
39,542
W
11,913
755
0
2,088
10,142
5,727
619
3,214
6,928
29,213
2,316
L
8,004
3,044
1,170
6,202
13,927
5,638
1,496
2,243
11,498
34,990
414
L
4,477
437
114
4,015
16,855
11,681
108
4,665
11,770
576
14,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,731
Gold Earned
28,802
127
Minions Killed
141
0
Camps Cleared
0
595,221
Distance Traveled
660,575
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,002
750
32
3
0
244,568
0
L
Hou Yi
8,266
689
51
4
0
181,796
2
W
Danzaburou
9,699
808
56
5
0
201,730
3
W
Thoth
10,101
842
53
4
0
214,277
3
L
Olorun
8,694
725
58
5
0
196,403
3
L
Tyr
7,771
648
18
2
0
217,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role