Player Matchup

Bastet
Bastet
Acustome
Bastet
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 85L
1,581 Elo+
Party 2
Amaterasu
Amaterasu
GoodGuyy22
Amaterasu
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 118L
1,628 Elo+
Solo
Artemis
Artemis
Kbdavis
Artemis
Level 126
God Stats
24W - 9L
1,721 SR
Queue Stats
195W - 164L
1,598 Elo+
Party 2
Cthulhu
Cthulhu
blackmamba795
Cthulhu
Level 91
God Stats
3W - 1L
1,715 SR
Queue Stats
11W - 13L
1,524 Elo+
Party 2
Anubis
Anubis
lilpopparay
Anubis
Level 28
God Stats
14W - 11L
1,709 SR
Queue Stats
111W - 75L
1,637 Elo+
Party 2
Team Averages
Level 104
1,629 SR
1,593 Elo+

VS

Team Averages
Level 99
1,434 SR
1,571 Elo+
Anhur
Anhur
AchillesHeals
Anhur
Level 154
God Stats
0W - 4L
1,072 SR
Queue Stats
278W - 250L
1,563 Elo+
Party 3
Chang'e
Chang'e
Calcifer8Alex
Chang'e
Level 124
God Stats
2W - 2L
1,476 SR
Queue Stats
220W - 210L
1,493 Elo+
Party 3
Ravana
Ravana
Cole9583
Ravana
Level 106
God Stats
2W - 1L
1,745 SR
Queue Stats
29W - 20L
1,603 Elo+
Party 1
Serqet
Serqet
IAmTreemeister
Serqet
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 33L
1,632 Elo+
Party 1
Sylvanus
Sylvanus
LucatialofMirrah
Sylvanus
Level 73
God Stats
2W - 9L
1,375 SR
Queue Stats
87W - 120L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Acustome
Bastet
10
0 / 1 / 3
5,657
471
4,255
9,281
3,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
GoodGuyy22
Amaterasu
12
1 / 4 / 0
6,922
577
2,199
10,642
5,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Kbdavis
Artemis
13
5 / 3 / 2
7,333
611
8,786
8,378
2,794
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
9
1 / 1 / 5
5,979
498
5,875
7,467
4,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
11
4 / 1 / 1
7,122
594
8,612
7,006
3,461
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
5,655
471
3,429
10,874
3,505
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
10
1 / 2 / 0
5,561
463
1,178
6,584
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
Cole9583
Ravana
13
4 / 1 / 2
7,805
650
8,241
3,724
2,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
3 / 0 / 3
6,351
529
3,548
10,357
4,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 2 / 2
5,845
487
5,423
10,585
5,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
11
Kills
10
10
Deaths
11
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Bastet
Acustome
Bastet
0
1
3
1.5
L
Chang'e
1
2
0
0.5
L
Ravana
Cole9583
Ravana
4
1
2
5
W
Amaterasu
GoodGuyy22
Amaterasu
1
4
0
0.25
L
3
0
3
4.5
W
Artemis
Kbdavis
Artemis
5
3
2
2
L
1
2
2
1
W
Cthulhu
1
1
5
3.5
W
Anubis
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,727
Damage
21,819
42,774
Taken
42,124
19,768
Mitigated
17,433
12,519
Healing
13,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,429
2,499
0
1,560
10,874
3,505
0
1,649
9,225
0
30,315
W
Bastet
Acustome
Bastet
4,255
1,065
0
2,088
9,281
3,872
0
481
8,632
0
50,915
L
Chang'e
1,178
130
956
2,363
6,584
1,887
0
3,192
3,392
24,009
1,704
L
Ravana
Cole9583
Ravana
8,241
3,325
0
1,056
3,724
2,002
0
754
2,970
0
58,274
W
Amaterasu
GoodGuyy22
Amaterasu
2,199
806
0
3,668
10,642
5,108
0
0
10,642
0
45,755
L
3,548
817
0
2,285
10,357
4,202
0
2,959
7,398
0
36,979
W
Artemis
Kbdavis
Artemis
8,786
6,402
0
725
8,378
2,794
280
858
7,391
0
62,832
L
5,423
2,189
1,020
3,829
10,585
5,837
0
5,721
4,864
34,875
16,211
W
Cthulhu
5,875
422
1,229
1,445
7,467
4,533
0
2,172
5,133
22,013
212
W
Anubis
8,612
575
0
3,364
7,006
3,461
0
2,443
4,509
50,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,013
Gold Earned
31,217
379
Minions Killed
352
0
Camps Cleared
0
1,117,854
Distance Traveled
1,203,467
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,655
471
45
4
0
223,447
0
W
Bastet
5,657
471
77
6
0
280,617
1
L
Chang'e
5,561
463
54
5
0
246,618
0
L
Ravana
7,805
650
100
8
0
238,020
0
W
Amaterasu
6,922
577
96
8
0
232,616
0
L
Serqet
6,351
529
61
5
0
277,943
0
W
Artemis
7,333
611
95
8
0
187,024
0
L
Sylvanus
5,845
487
92
8
0
217,439
0
W
Cthulhu
5,979
498
33
3
0
215,984
0
W
Anubis
7,122
594
78
7
0
201,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role