Player Matchup

Cupid
Cupid
Bronze III
Freddie523
Cupid
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 175L
1,500 MMR
Party 3
Ymir
Ymir
Bronze III
ImBlindBruh-
Ymir
Bronze III
Level 98
God Stats
0W - 2L
1,893 SR
Queue Stats
0W - 3L
1,500 MMR
Party 3
Tiamat
Tiamat
Bronze III
eZpEasyLemonzzz
Tiamat
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Loki
Loki
Bronze III
jabatodios
Loki
Bronze III
Level 101
God Stats
5W - 9L
1,500 SR
Queue Stats
68W - 79L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
kaptavuu
Tyr
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 111
1,579 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 142
1,449 SR
1,498 MMR
Da Ji
Da Ji
Silver II
 
Da Ji
Silver II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
Hinkari
Danzaburou
Bronze III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,501 MMR
Party 2
Ix Chel
Ix Chel
Bronze III
Pokemito
Ix Chel
Bronze III
Level 153
God Stats
1W - 0L
1,243 SR
Queue Stats
3W - 6L
1,501 MMR
Party 2
Bacchus
Bacchus
Silver I
Sylveonnnn
Bacchus
Silver I
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
230W - 231L
1,490 MMR
Solo
Bakasura
Bakasura
Silver II
TheDrainBit
Bakasura
Silver II
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
43W - 36L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
9
0 / 2 / 0
5,023
502
2,600
8,230
2,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 3 / 0
4,321
432
2,563
9,820
5,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 2 / 0
5,280
528
2,283
5,872
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 4 / 0
5,087
509
3,334
9,125
2,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 4 / 0
5,072
507
2,409
11,976
7,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThanatosHachimanBake KujiraMaman Brigitte

VS

Bans
AthenaAwilixAh Muzen CabMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
4 / 0 / 3
6,029
603
3,780
7,170
2,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Hinkari
Danzaburou
11
2 / 0 / 2
6,821
682
6,236
6,254
2,620
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Pokemito
Ix Chel
12
6 / 1 / 1
7,098
710
5,826
4,999
1,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Sylveonnnn
Bacchus
10
1 / 0 / 8
6,116
612
5,922
7,668
6,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
TheDrainBit
Bakasura
13
2 / 0 / 1
7,529
753
6,843
7,325
2,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
15
15
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
0
3
5.5
L
Cupid
0
2
0
0
W
Danzaburou
Hinkari
Danzaburou
2
0
2
3
L
0
3
0
0
W
Ix Chel
Pokemito
Ix Chel
6
1
1
6.5
W
Bacchus
Sylveonnnn
Bacchus
1
0
8
5
W
Bakasura
TheDrainBit
Bakasura
2
0
1
2.5
L
0
2
0
0
L
1
4
0
0.25
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,189
Damage
28,607
45,023
Taken
33,416
21,233
Mitigated
16,967
10,138
Healing
17,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,780
701
0
3,930
7,170
2,666
0
606
6,492
0
36,498
L
Cupid
2,600
1,638
0
4,028
8,230
2,531
0
661
7,569
0
33,875
W
Danzaburou
Hinkari
Danzaburou
6,236
3,431
0
3,831
6,254
2,620
56
559
5,588
0
50,202
L
2,563
100
113
1,801
9,820
5,274
0
4,084
5,183
14,906
0
W
Ix Chel
Pokemito
Ix Chel
5,826
1,104
443
1,166
4,999
1,895
0
1,169
3,648
50,613
945
W
Bacchus
Sylveonnnn
Bacchus
5,922
737
0
2,517
7,668
6,844
0
1,374
5,959
15,035
2,060
W
Bakasura
TheDrainBit
Bakasura
6,843
3,894
0
5,210
7,325
2,942
659
319
6,883
0
50,525
L
2,283
45
0
1,241
5,872
3,239
0
2,296
3,576
29,957
0
L
3,334
425
0
626
9,125
2,989
0
2,196
6,809
0
30,094
L
2,409
631
0
2,329
11,976
7,200
0
1,912
9,344
0
32,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,783
Gold Earned
33,593
271
Minions Killed
376
0
Camps Cleared
0
1,053,307
Distance Traveled
1,073,040
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,029
603
59
6
0
231,910
0
L
Cupid
5,023
502
64
6
0
170,742
1
W
Danzaburou
6,821
682
83
8
0
182,982
0
L
Ymir
4,321
432
20
2
0
212,277
0
W
Ix Chel
7,098
710
96
10
0
217,258
4
W
Bacchus
6,116
612
19
2
0
227,406
4
W
Bakasura
7,529
753
119
12
0
213,484
0
L
Tiamat
5,280
528
69
7
0
213,268
0
L
Loki
5,087
509
56
6
0
229,160
0
L
Tyr
5,072
507
62
6
0
227,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role