Player Matchup

Ao Kuang
Ao Kuang
Bronze III
 
Ao Kuang
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold V
EchoLizer
Agni
Gold V
Level 215
God Stats
28W - 33L
1,837 SR
Queue Stats
156W - 165L
1,508 MMR
Solo
Ganesha
Ganesha
Bronze III
Jedi-TheDankTank
Ganesha
Bronze III
Level 229
God Stats
0W - 1L
1,482 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Shiva
Shiva
Bronze III
Lil Number5
Shiva
Bronze III
Level 84
God Stats
0W - 5L
1,500 SR
Queue Stats
86W - 102L
1,500 MMR
Solo
Jing Wei
Jing Wei
Bronze III
Rezlord
Jing Wei
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 61L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 163
1,564 SR
1,501 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,558 SR
1,502 MMR
Janus
Janus
Silver I
Hungry4UrMom
Janus
Silver I
Level 155
God Stats
10W - 10L
1,561 SR
Queue Stats
51W - 36L
1,507 MMR
Solo
Artemis
Artemis
Gold V
MyTeamFeedsAgain
Artemis
Gold V
Level 89
God Stats
4W - 2L
1,824 SR
Queue Stats
24W - 20L
1,499 MMR
Party 1
Yemoja
Yemoja
Gold V
PolarWhisp
Yemoja
Gold V
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 78L
1,502 MMR
Solo
Amaterasu
Amaterasu
Silver II
WB_max
Amaterasu
Silver II
Level 108
God Stats
5W - 2L
1,404 SR
Queue Stats
21W - 16L
1,498 MMR
Party 1
Thor
Thor
Silver I
bounceGod
Thor
Silver I
Level 184
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 42L
1,502 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
19
9 / 4 / 0
10,733
565
11,078
18,080
8,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Agni
17
0 / 3 / 3
9,192
484
9,860
11,342
4,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 4 / 3
8,647
455
4,785
15,453
15,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 3 / 2
9,052
476
10,392
18,731
14,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Rezlord
Jing Wei
15
0 / 4 / 4
8,997
474
6,277
13,394
4,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AthenaThanatosHachimanMaman Brigitte

VS

Bans
OsirisArachneKhepriBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 6
10,996
579
11,190
11,701
4,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 3 / 5
11,382
599
14,463
14,142
7,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
PolarWhisp
Yemoja
16
2 / 2 / 5
9,243
486
6,333
15,730
13,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Amaterasu
WB_max
Amaterasu
17
4 / 1 / 6
11,052
582
16,224
24,339
30,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
16
5 / 2 / 6
9,837
518
8,073
13,527
5,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
9
Kills
18
18
Deaths
10
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
9
4
0
2.25
L
Agni
0
3
3
0.5
W
3
2
6
3
L
0
4
3
0.38
L
0
3
2
0.33
W
4
3
5
2.17
W
Yemoja
PolarWhisp
Yemoja
2
2
5
2.25
L
Jing Wei
Rezlord
Jing Wei
0
4
4
0.5
W
Amaterasu
WB_max
Amaterasu
4
1
6
7
W
Thor
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,392
Damage
56,283
77,000
Taken
79,439
47,598
Mitigated
61,069
11,764
Healing
23,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
11,078
3,429
0
1,723
18,080
8,214
0
3,387
14,403
91,492
0
L
Agni
9,860
366
0
1,870
11,342
4,485
0
2,784
8,307
95,658
790
W
11,190
797
0
1,120
11,701
4,573
56
7,469
4,181
96,918
1,557
L
4,785
464
0
1,998
15,453
15,236
0
5,647
9,566
24,626
1,128
L
10,392
1,901
0
4,559
18,731
14,752
0
2,341
15,109
52
59,093
W
14,463
5,808
0
4,694
14,142
7,027
698
4,081
10,010
0
94,991
W
Yemoja
PolarWhisp
Yemoja
6,333
1,135
2,203
980
15,730
13,295
172
5,604
10,126
53,158
2,953
L
Jing Wei
Rezlord
Jing Wei
6,277
4,358
0
1,614
13,394
4,911
0
2,292
10,982
0
72,020
W
Amaterasu
WB_max
Amaterasu
16,224
8,183
0
8,163
24,339
30,635
366
2,951
20,186
0
95,512
W
Thor
8,073
998
0
6,572
13,527
5,539
0
5,728
7,799
0
89,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,621
Gold Earned
52,510
560
Minions Killed
659
0
Camps Cleared
0
1,881,170
Distance Traveled
1,869,866
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,733
565
121
6
0
449,960
1
L
Agni
9,192
484
182
10
0
360,697
3
W
Janus
10,996
579
160
8
0
403,193
5
L
Ganesha
8,647
455
9
0
0
356,090
6
L
Shiva
9,052
476
121
6
0
352,074
3
W
Artemis
11,382
599
145
8
0
325,247
4
W
Yemoja
9,243
486
74
4
0
348,903
2
L
Jing Wei
8,997
474
127
7
0
362,349
2
W
Amaterasu
11,052
582
150
8
0
390,113
1
W
Thor
9,837
518
130
7
0
402,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role