Player Matchup

Ra
Ra
 
Ra
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
N00BSUnitedCO
Jormungandr
Level 38
God Stats
32W - 45L
1,387 SR
Queue Stats
33W - 45L
1,376 Elo+
Solo
Izanami
Izanami
Schaitel
Izanami
Level 18
God Stats
3W - 1L
1,507 SR
Queue Stats
5W - 3L
1,462 Elo+
Party 2
Mulan
Mulan
mdium114
Mulan
Level 34
God Stats
306W - 292L
1,289 SR
Queue Stats
515W - 504L
1,319 Elo+
Solo
Thanatos
Thanatos
zSabbath
Thanatos
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,404 Elo+
Party 2
Team Averages
Level 43
1,437 SR
1,412 Elo+

VS

Team Averages
Level 39
1,396 SR
1,475 Elo+
Ullr
Ullr
 
Ullr
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
AngryyPandaa
Chang'e
Level 38
God Stats
17W - 18L
1,478 SR
Queue Stats
259W - 255L
1,439 Elo+
Party 1
Nemesis
Nemesis
MrSunflower
Nemesis
Level 17
God Stats
0W - 3L
1,230 SR
Queue Stats
28W - 36L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
NovitaDragon
Cthulhu
Level 49
God Stats
2W - 4L
1,500 SR
Queue Stats
58W - 61L
1,466 Elo+
Solo
Fenrir
Fenrir
mstm1
Fenrir
Level 18
God Stats
0W - 2L
1,274 SR
Queue Stats
42W - 42L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 0 / 6
8,634
1,233
6,441
2,371
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
N00BSUnitedCO
Jormungandr
14
1 / 1 / 7
8,157
1,165
6,284
9,544
11,483
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
Schaitel
Izanami
14
0 / 1 / 8
7,956
1,137
9,192
6,964
3,129
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
mdium114
Mulan
14
2 / 1 / 5
8,273
1,182
9,546
10,895
12,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
zSabbath
Thanatos
14
4 / 0 / 3
8,635
1,234
6,720
4,217
1,881
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

333

VS

Team 2 Tickets

291

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
2 / 1 / 1
8,346
1,192
6,484
10,112
4,695
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
AngryyPandaa
Chang'e
13
0 / 1 / 3
7,849
1,121
6,963
9,584
4,266
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Nemesis
MrSunflower
Nemesis
12
1 / 2 / 2
7,659
1,094
5,518
9,143
7,479
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cthulhu
NovitaDragon
Cthulhu
13
0 / 5 / 3
7,780
1,111
11,870
14,032
13,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
mstm1
Fenrir
12
0 / 0 / 0
6,780
969
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
9
Kills
3
3
Deaths
9
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
6
5
L
Ullr
 
Ullr
2
1
1
2.5
L
Chang'e
AngryyPandaa
Chang'e
0
1
3
1.5
L
Nemesis
MrSunflower
Nemesis
1
2
2
1
W
Jormungandr
N00BSUnitedCO
Jormungandr
1
1
7
4.5
L
Cthulhu
NovitaDragon
Cthulhu
0
5
3
0.3
W
Izanami
Schaitel
Izanami
0
1
8
4
W
Mulan
mdium114
Mulan
2
1
5
4.5
L
Fenrir
mstm1
Fenrir
0
0
0
0
W
Thanatos
zSabbath
Thanatos
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,183
Damage
30,835
33,991
Taken
42,871
29,745
Mitigated
30,398
8,712
Healing
9,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,441
215
3,132
1,095
2,371
1,192
0
1,016
1,269
30,001
267
L
Ullr
 
Ullr
6,484
3,332
0
496
10,112
4,695
0
2,145
7,654
0
26,125
L
Chang'e
AngryyPandaa
Chang'e
6,963
1,355
3,458
2,758
9,584
4,266
0
2,275
7,224
25,928
0
L
Nemesis
MrSunflower
Nemesis
5,518
2,456
0
1,106
9,143
7,479
0
2,090
6,830
0
8,774
W
Jormungandr
N00BSUnitedCO
Jormungandr
6,284
1,294
0
0
9,544
11,483
0
4,527
4,728
12,428
1,910
L
Cthulhu
NovitaDragon
Cthulhu
11,870
210
711
902
14,032
13,958
0
4,817
8,808
26,793
771
W
Izanami
Schaitel
Izanami
9,192
6,492
0
70
6,964
3,129
0
3,638
3,167
0
23,632
W
Mulan
mdium114
Mulan
9,546
1,477
0
1,219
10,895
12,060
0
5,348
5,335
0
19,352
L
Fenrir
mstm1
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
zSabbath
Thanatos
6,720
1,221
0
3,196
4,217
1,881
0
2,615
1,430
0
13,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,655
Gold Earned
38,414
161
Minions Killed
144
7
Camps Cleared
4
771,285
Distance Traveled
558,881
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,634
1,233
57
8
3
169,408
0
L
Ullr
8,346
1,192
48
7
1
136,901
0
L
Chang'e
7,849
1,121
46
7
0
136,940
0
L
Nemesis
7,659
1,094
12
2
2
148,480
0
W
Jormungandr
8,157
1,165
19
3
1
147,924
0
L
Cthulhu
7,780
1,111
38
5
1
136,560
0
W
Izanami
7,956
1,137
34
5
1
131,902
0
W
Mulan
8,273
1,182
29
4
0
145,392
0
L
Fenrir
6,780
969
0
0
0
0
0
W
Thanatos
8,635
1,234
22
3
2
176,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role