Player Matchup

Mercury
Mercury
Bronze III
Juli_Desstroyer9
Mercury
Bronze III
Level 119
God Stats
2W - 2L
1,789 SR
Queue Stats
5W - 8L
1,398 MMR
Party 1
Geb
Geb
Silver II
Khtek_DZ_19
Geb
Silver II
Level 93
God Stats
2W - 2L
1,699 SR
Queue Stats
7W - 11L
1,423 MMR
Party 2
Poseidon
Poseidon
Bronze III
MAarS1HaALL
Poseidon
Bronze III
Level 156
God Stats
0W - 1L
1,292 SR
Queue Stats
9W - 16L
1,362 MMR
Party 2
Chernobog
Chernobog
Bronze III
xBenjosS
Chernobog
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,362 MMR
Solo
Amaterasu
Amaterasu
Bronze III
xRulo1998
Amaterasu
Bronze III
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 45L
1,398 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 105
1,556 SR
1,389 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 79
1,462 SR
1,435 MMR
Hachiman
Hachiman
Silver I
 
Hachiman
Silver I
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver IV
 
Achilles
Silver IV
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
ImSoBadBangBang
Sobek
Gold IV
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 63L
1,369 MMR
Solo
Arachne
Arachne
Gold III
ImWars
Arachne
Gold III
Level 149
God Stats
22W - 17L
1,561 SR
Queue Stats
116W - 117L
1,398 MMR
Solo
Janus
Janus
Bronze III
milfkroete
Janus
Bronze III
Level 48
God Stats
5W - 10L
1,247 SR
Queue Stats
92W - 93L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
6,983
499
3,860
10,093
4,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
0 / 3 / 0
6,449
461
6,166
12,724
9,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
MAarS1HaALL
Poseidon
12
0 / 5 / 1
7,032
502
3,452
9,182
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
xBenjosS
Chernobog
11
0 / 4 / 0
6,596
471
2,880
9,807
3,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Amaterasu
xRulo1998
Amaterasu
12
1 / 4 / 1
7,590
542
10,443
22,287
18,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
VamanaAo KuangBake Kujira

VS

Bans
SusanoArtioThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
3 / 0 / 2
9,570
684
7,735
8,263
3,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
 
Achilles
13
1 / 1 / 2
7,664
547
15,159
15,603
18,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
1 / 0 / 9
7,898
564
3,356
8,376
7,640
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
ImWars
Arachne
14
10 / 1 / 1
8,473
605
10,819
14,274
6,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
15
2 / 0 / 4
8,819
630
6,798
7,104
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
17
17
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
0
2
4
W
Achilles
 
Achilles
1
1
2
2
W
1
0
9
5.5
W
Arachne
ImWars
Arachne
10
1
1
10.5
L
1
1
0
1
L
0
3
0
0
L
Poseidon
MAarS1HaALL
Poseidon
0
5
1
0.1
W
Janus
2
0
4
4
L
Chernobog
xBenjosS
Chernobog
0
4
0
0
L
Amaterasu
xRulo1998
Amaterasu
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,801
Damage
43,867
64,093
Taken
53,620
39,304
Mitigated
38,782
16,388
Healing
23,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
7,735
5,240
0
4,548
8,263
3,743
213
1,709
6,554
0
92,591
W
Achilles
 
Achilles
15,159
5,636
0
4,417
15,603
18,556
0
112
15,491
0
61,345
W
3,356
815
2,170
2,326
8,376
7,640
28
2,380
5,996
14,711
0
W
Arachne
ImWars
Arachne
10,819
6,805
0
7,318
14,274
6,112
109
3,194
11,080
0
63,291
L
3,860
1,945
0
500
10,093
4,648
0
504
9,526
0
71,774
L
6,166
196
223
3,672
12,724
9,914
0
2,423
10,241
26,443
3,574
L
Poseidon
MAarS1HaALL
Poseidon
3,452
187
0
809
9,182
2,790
0
5,148
3,650
59,500
864
W
Janus
6,798
714
0
2,250
7,104
2,731
0
2,013
5,091
62,843
1,446
L
Chernobog
xBenjosS
Chernobog
2,880
1,320
0
1,258
9,807
3,171
0
1,031
8,728
0
41,660
L
Amaterasu
xRulo1998
Amaterasu
10,443
5,785
0
9,926
22,287
18,781
0
468
20,465
0
61,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,650
Gold Earned
42,424
458
Minions Killed
477
0
Camps Cleared
0
1,475,257
Distance Traveled
1,491,913
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,570
684
143
10
0
232,554
0
W
Achilles
7,664
547
86
6
0
282,038
0
W
Sobek
7,898
564
23
2
0
333,449
13
W
Arachne
8,473
605
90
6
0
328,060
5
L
Mercury
6,983
499
110
8
0
343,938
1
L
Geb
6,449
461
41
3
0
281,677
1
L
Poseidon
7,032
502
121
9
0
295,724
5
W
Janus
8,819
630
135
10
0
315,812
0
L
Chernobog
6,596
471
85
6
0
294,061
2
L
Amaterasu
7,590
542
101
7
0
259,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role