Player Matchup

Sol
Sol
Gold II
 
Sol
Gold II
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
 
Janus
Gold II
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold I
ItsTheRambo
Bacchus
Gold I
Level 104
God Stats
172W - 120L
1,685 SR
Queue Stats
291W - 293L
1,712 MMR
Solo
Thanatos
Thanatos
Platinum V
NOVAKOEHN
Thanatos
Platinum V
Level 119
God Stats
6W - 2L
1,394 SR
Queue Stats
97W - 85L
1,716 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
ProfoundHatred
Gilgamesh
Platinum V
Level 101
God Stats
3W - 0L
1,820 SR
Queue Stats
41W - 31L
1,726 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 152
1,580 SR
1,631 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 149
1,523 SR
1,720 MMR
Agni
Agni
Gold I
Bläckwell
Agni
Gold I
Level 139
God Stats
2W - 2L
1,598 SR
Queue Stats
66W - 69L
1,635 MMR
Party 1
Da Ji
Da Ji
Gold II
CallMeRavan
Da Ji
Gold II
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,730 MMR
Solo
Geb
Geb
Gold II
Davi_Markss
Geb
Gold II
Level 168
God Stats
0W - 1L
1,325 SR
Queue Stats
65W - 72L
1,730 MMR
Solo
Hachiman
Hachiman
Gold II
KinGxiEnVy
Hachiman
Gold II
Level 118
God Stats
77W - 59L
1,694 SR
Queue Stats
230W - 222L
1,730 MMR
Solo
Hou Yi
Hou Yi
Gold III
MONITOCOMEBANANA
Hou Yi
Gold III
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
25W - 18L
1,774 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
2 / 1 / 1
4,008
802
2,768
2,586
717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Janus
 
Janus
6
1 / 0 / 1
3,948
790
1,339
2,259
564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
ItsTheRambo
Bacchus
6
0 / 0 / 3
4,044
809
2,217
3,939
3,059
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
NOVAKOEHN
Thanatos
8
2 / 1 / 1
4,064
813
1,813
5,007
1,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
ProfoundHatred
Gilgamesh
8
0 / 0 / 2
4,274
855
3,170
4,809
3,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Short Bow

Short Bow

+15%
Attack Speed

Bans
AthenaBake KujiraThoth

VS

Bans
BellonaThorMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,879
776
1,517
1,737
449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
0 / 2 / 1
3,214
643
1,630
4,315
1,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 2 / 1
3,553
711
1,211
5,168
3,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
KinGxiEnVy
Hachiman
7
2 / 0 / 0
4,009
802
3,723
4,121
1,238
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
0 / 1 / 0
3,774
755
1,331
4,057
901
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
5
Kills
2
2
Deaths
5
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
1
2.5
W
Janus
 
Janus
1
0
1
1.5
L
0
0
0
0
L
0
2
1
0.25
L
0
2
1
0.25
W
Bacchus
ItsTheRambo
Bacchus
0
0
3
1.5
L
Hachiman
KinGxiEnVy
Hachiman
2
0
0
2
L
0
1
0
0
W
Thanatos
NOVAKOEHN
Thanatos
2
1
1
2.5
W
Gilgamesh
ProfoundHatred
Gilgamesh
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,307
Damage
9,412
18,600
Taken
19,398
9,291
Mitigated
7,063
10,752
Healing
7,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,768
1,638
0
1,071
2,586
717
0
417
2,169
20,628
3,370
W
Janus
 
Janus
1,339
34
0
1,056
2,259
564
0
554
1,705
14,281
0
L
1,517
0
0
500
1,737
449
0
648
1,005
24,300
0
L
1,630
247
0
1,764
4,315
1,295
0
874
3,439
0
14,134
L
1,211
183
0
1,112
5,168
3,180
0
2,678
2,414
8,792
0
W
Bacchus
ItsTheRambo
Bacchus
2,217
415
0
1,614
3,939
3,059
0
420
3,519
11,809
2,146
L
Hachiman
KinGxiEnVy
Hachiman
3,723
2,027
0
2,451
4,121
1,238
0
1,859
2,220
0
26,472
L
1,331
810
0
1,935
4,057
901
0
0
3,695
0
22,133
W
Thanatos
NOVAKOEHN
Thanatos
1,813
362
0
5,145
5,007
1,714
0
1,201
3,806
0
21,381
W
Gilgamesh
ProfoundHatred
Gilgamesh
3,170
967
0
1,866
4,809
3,237
0
136
4,673
0
24,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,338
Gold Earned
18,429
196
Minions Killed
180
0
Camps Cleared
0
611,425
Distance Traveled
577,690
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,008
802
54
11
0
114,435
0
W
Janus
3,948
790
39
8
0
114,618
0
L
Agni
3,879
776
44
9
0
125,901
0
L
Da Ji
3,214
643
29
6
0
102,349
0
L
Geb
3,553
711
13
3
0
119,844
1
W
Bacchus
4,044
809
15
3
0
122,542
0
L
Hachiman
4,009
802
47
9
0
110,917
0
L
Hou Yi
3,774
755
47
9
0
118,679
2
W
Thanatos
4,064
813
44
9
0
133,855
0
W
Gilgamesh
4,274
855
44
9
0
125,975
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role