Player Matchup

Merlin
Merlin
 
Merlin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
HoustonBullet22
Sylvanus
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 41L
1,599 Elo+
Solo
Osiris
Osiris
MelaninGI
Osiris
Level 127
God Stats
3W - 3L
1,490 SR
Queue Stats
199W - 193L
1,494 Elo+
Solo
Ishtar
Ishtar
lilBits1
Ishtar
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 92L
1,619 Elo+
Party 1
Skadi
Skadi
toastin13
Skadi
Level 67
God Stats
39W - 8L
1,888 SR
Queue Stats
78W - 55L
1,565 Elo+
Party 1
Team Averages
Level 104
1,576 SR
1,555 Elo+

VS

Team Averages
Level 66
1,592 SR
1,482 Elo+
Neith
Neith
DaMuffinMan1915
Neith
Level 86
God Stats
15W - 10L
1,943 SR
Queue Stats
96W - 87L
1,479 Elo+
Solo
Chang'e
Chang'e
Eusillia
Chang'e
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,497 Elo+
Solo
Lancelot
Lancelot
O2GotYouFam
Lancelot
Level 58
God Stats
3W - 4L
1,356 SR
Queue Stats
153W - 143L
1,363 Elo+
Solo
Anubis
Anubis
TG_Chappie
Anubis
Level 88
God Stats
8W - 7L
1,663 SR
Queue Stats
52W - 48L
1,596 Elo+
Solo
Agni
Agni
nonosnowking
Agni
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 61L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 1 / 0
6,801
486
1,951
9,731
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
11
1 / 0 / 3
7,388
528
3,222
13,344
11,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
MelaninGI
Osiris
14
5 / 1 / 0
8,951
639
7,986
11,822
13,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
lilBits1
Ishtar
13
2 / 5 / 2
7,242
517
6,907
9,340
3,676
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
toastin13
Skadi
13
1 / 1 / 3
7,079
506
4,527
11,048
3,923
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 5
7,189
514
6,669
9,192
4,090
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Chang'e
Eusillia
Chang'e
9
0 / 6 / 3
5,304
379
3,287
10,219
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
O2GotYouFam
Lancelot
13
5 / 0 / 1
7,299
521
9,463
8,754
3,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
TG_Chappie
Anubis
4
0 / 2 / 0
4,733
338
710
2,869
953
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
1 / 1 / 0
8,338
596
11,445
6,581
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
10
Kills
8
8
Deaths
10
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
0
1
L
2
1
5
4.5
L
Chang'e
Eusillia
Chang'e
0
6
3
0.25
W
Sylvanus
1
0
3
2.5
W
Osiris
MelaninGI
Osiris
5
1
0
5
L
Lancelot
O2GotYouFam
Lancelot
5
0
1
5.5
L
Anubis
TG_Chappie
Anubis
0
2
0
0
W
Ishtar
lilBits1
Ishtar
2
5
2
0.6
L
1
1
0
1
W
Skadi
toastin13
Skadi
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,593
Damage
31,574
55,285
Taken
37,615
36,307
Mitigated
15,306
14,736
Healing
10,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,951
176
0
1,984
9,731
3,561
343
4,549
4,980
47,505
0
L
6,669
3,451
0
3,845
9,192
4,090
528
820
8,325
0
51,840
L
Chang'e
Eusillia
Chang'e
3,287
845
1,240
1,253
10,219
3,610
0
1,203
8,867
21,778
0
W
Sylvanus
3,222
1,440
1,019
5,487
13,344
11,481
541
5,138
7,958
21,105
0
W
Osiris
MelaninGI
Osiris
7,986
2,749
0
2,778
11,822
13,666
154
2,506
9,216
266
72,464
L
Lancelot
O2GotYouFam
Lancelot
9,463
1,326
0
2,664
8,754
3,909
0
1,480
7,106
0
48,505
L
Anubis
TG_Chappie
Anubis
710
34
0
733
2,869
953
0
0
2,625
10,666
0
W
Ishtar
lilBits1
Ishtar
6,907
3,230
285
355
9,340
3,676
710
1,276
8,064
0
47,351
L
11,445
589
0
943
6,581
2,744
0
1,936
4,543
75,943
2,256
W
Skadi
toastin13
Skadi
4,527
2,350
238
2,590
11,048
3,923
400
1,295
9,693
0
55,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,461
Gold Earned
32,863
403
Minions Killed
382
0
Camps Cleared
0
1,290,607
Distance Traveled
1,174,716
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,801
486
85
6
0
274,689
3
L
Neith
7,189
514
88
6
0
245,058
3
L
Chang'e
5,304
379
35
3
0
229,579
0
W
Sylvanus
7,388
528
32
2
0
215,602
2
W
Osiris
8,951
639
121
9
0
263,221
1
L
Lancelot
7,299
521
71
5
0
358,404
1
L
Anubis
4,733
338
28
2
0
52,064
0
W
Ishtar
7,242
517
78
6
0
248,376
0
L
Agni
8,338
596
160
11
0
289,611
0
W
Skadi
7,079
506
87
6
0
288,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role