Player Matchup

Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Atendimento24Hrs
Odin
Level 108
God Stats
2W - 4L
1,500 SR
Queue Stats
127W - 133L
1,523 Elo+
Solo
Cernunnos
Cernunnos
DiegoB9899
Cernunnos
Level 107
God Stats
0W - 1L
1,168 SR
Queue Stats
38W - 56L
1,431 Elo+
Solo
Yemoja
Yemoja
Ex_periment626_
Yemoja
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 27L
1,419 Elo+
Solo
Team Averages
Level 130
1,434 SR
1,475 Elo+

VS

Team Averages
Level 123
1,493 SR
1,494 Elo+
Ymir
Ymir
 
Ymir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Gun5NRos3s
Jing Wei
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 179L
1,632 Elo+
Solo
Anubis
Anubis
Ltuelho
Anubis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,226 Elo+
Solo
Hel
Hel
StormApproaching
Hel
Level 152
God Stats
19W - 6L
1,467 SR
Queue Stats
917W - 500L
1,584 Elo+
Party 1
Bastet
Bastet
Stratodon
Bastet
Level 214
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 42L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
1 / 2 / 4
7,711
701
13,692
13,006
6,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Hercules
 
Hercules
13
0 / 4 / 4
6,801
618
7,004
23,635
19,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 2 / 2
7,292
663
5,349
9,261
8,148
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
DiegoB9899
Cernunnos
13
2 / 3 / 2
7,311
665
11,079
11,537
5,009
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
1 / 1 / 4
8,171
743
4,714
11,166
8,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
2 / 1 / 10
9,475
861
6,915
14,823
17,218
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jing Wei
Gun5NRos3s
Jing Wei
15
5 / 2 / 5
9,237
840
15,385
13,326
7,742
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Ltuelho
Anubis
15
2 / 2 / 8
8,771
797
10,026
9,885
6,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 0 / 9
9,132
830
17,442
13,274
13,341
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bastet
Stratodon
Bastet
13
0 / 2 / 9
8,070
734
14,698
11,840
7,253
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
6
Kills
12
12
Deaths
7
16
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
4
1.5
L
Hercules
 
Hercules
0
4
4
0.5
W
Ymir
 
Ymir
2
1
10
7
L
2
2
2
1.5
L
Cernunnos
DiegoB9899
Cernunnos
2
3
2
1
L
1
1
4
3
W
Jing Wei
Gun5NRos3s
Jing Wei
5
2
5
3.75
W
Anubis
Ltuelho
Anubis
2
2
8
3
W
3
0
9
7.5
W
Bastet
Stratodon
Bastet
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,838
Damage
64,466
68,605
Taken
63,148
46,429
Mitigated
51,739
34,998
Healing
36,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,692
3,884
788
4,026
13,006
6,021
0
8,588
4,418
0
35,313
L
Hercules
 
Hercules
7,004
839
669
9,049
23,635
19,049
0
9,442
14,193
0
9,753
W
Ymir
 
Ymir
6,915
1,688
303
1,726
14,823
17,218
735
1,719
13,104
13,438
0
L
5,349
104
1,435
1,152
9,261
8,148
0
3,351
5,910
0
7,888
L
Cernunnos
DiegoB9899
Cernunnos
11,079
4,192
513
885
11,537
5,009
0
7,224
4,313
0
22,524
L
4,714
948
12,272
4,209
11,166
8,202
0
5,102
6,064
8,747
0
W
Jing Wei
Gun5NRos3s
Jing Wei
15,385
12,081
937
1,478
13,326
7,742
3,972
959
12,367
0
31,976
W
Anubis
Ltuelho
Anubis
10,026
152
634
937
9,885
6,185
870
365
9,520
21,734
682
W
17,442
392
17,783
9,392
13,274
13,341
212
1,145
12,129
28,008
1,286
W
Bastet
Stratodon
Bastet
14,698
2,407
1,653
1,634
11,840
7,253
1,159
526
11,314
0
18,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,286
Gold Earned
44,685
97
Minions Killed
127
0
Camps Cleared
0
798,266
Distance Traveled
1,111,012
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,711
701
46
4
0
180,094
0
L
Hercules
6,801
618
5
0
0
148,875
0
W
Ymir
9,475
861
18
2
0
227,955
0
L
Odin
7,292
663
11
1
0
115,749
0
L
Cernunnos
7,311
665
21
2
0
173,171
0
L
Yemoja
8,171
743
14
1
0
180,377
0
W
Jing Wei
9,237
840
45
4
0
179,262
0
W
Anubis
8,771
797
25
2
0
190,182
0
W
Hel
9,132
830
23
2
0
249,500
0
W
Bastet
8,070
734
16
1
0
264,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role