Player Matchup

Ymir
Ymir
 
Ymir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
The_Sniper_IRC
Surtr
Level 44
God Stats
10W - 10L
1,650 SR
Queue Stats
54W - 56L
1,527 Elo+
Solo
Janus
Janus
bartax0455461
Janus
Level 25
God Stats
0W - 1L
1,839 SR
Queue Stats
0W - 5L
1,172 Elo+
Party 1
Danzaburou
Danzaburou
o0_SH4RCK0_0o
Danzaburou
Level 115
God Stats
0W - 1L
1,717 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Arachne
Arachne
xxRuki66xx
Arachne
Level 158
God Stats
99W - 74L
1,601 SR
Queue Stats
312W - 305L
1,523 Elo+
Solo
Team Averages
Level 85
1,662 SR
1,445 Elo+

VS

Team Averages
Level 82
1,626 SR
1,405 Elo+
Medusa
Medusa
Javixtroller26
Medusa
Level 86
God Stats
8W - 4L
1,954 SR
Queue Stats
127W - 102L
1,483 Elo+
Solo
Chaac
Chaac
Toparan
Chaac
Level 106
God Stats
7W - 3L
1,500 SR
Queue Stats
148W - 143L
1,437 Elo+
Solo
Poseidon
Poseidon
YSR Doughnut
Poseidon
Level 65
God Stats
8W - 10L
1,453 SR
Queue Stats
15W - 22L
1,379 Elo+
Party 2
Hel
Hel
Zero6188
Hel
Level 85
God Stats
1W - 0L
1,715 SR
Queue Stats
10W - 9L
1,354 Elo+
Solo
Ravana
Ravana
concxited
Ravana
Level 68
God Stats
2W - 1L
1,509 SR
Queue Stats
30W - 40L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 0 / 4
7,346
525
6,156
9,452
8,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
0 / 3 / 0
6,468
462
7,657
12,345
8,774
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 3 / 0
7,098
507
2,234
6,433
1,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
o0_SH4RCK0_0o
Danzaburou
13
3 / 2 / 2
7,430
531
9,551
9,752
4,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arachne
xxRuki66xx
Arachne
10
1 / 5 / 3
6,075
434
5,276
14,517
5,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
6,681
477
7,348
13,088
5,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Toparan
Chaac
14
4 / 0 / 0
8,484
606
8,858
10,305
6,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Poseidon
YSR Doughnut
Poseidon
16
3 / 0 / 2
8,877
634
6,528
6,489
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 2
6,869
491
2,768
9,187
5,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Ravana
concxited
Ravana
12
4 / 1 / 1
7,288
521
5,151
10,071
4,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
6
Kills
13
13
Deaths
6
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
0
4
4
W
2
4
1
0.63
L
0
3
0
0
W
Chaac
Toparan
Chaac
4
0
0
4
W
Poseidon
YSR Doughnut
Poseidon
3
0
2
4
W
0
1
2
1
L
0
3
0
0
W
Ravana
concxited
Ravana
4
1
1
4.5
L
Danzaburou
o0_SH4RCK0_0o
Danzaburou
3
2
2
2
L
Arachne
xxRuki66xx
Arachne
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,874
Damage
30,653
52,499
Taken
49,140
28,427
Mitigated
23,641
13,898
Healing
24,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,156
1,325
321
2,315
9,452
8,147
0
1,346
8,106
26,079
4,234
W
7,348
3,435
0
3,765
13,088
5,118
0
2,711
10,377
0
48,139
L
7,657
2,375
0
4,559
12,345
8,774
0
387
11,042
495
37,589
W
Chaac
Toparan
Chaac
8,858
1,344
0
6,020
10,305
6,783
0
216
9,401
0
63,686
W
Poseidon
YSR Doughnut
Poseidon
6,528
1,438
0
2,099
6,489
2,149
288
1,726
4,575
72,824
5,722
W
2,768
401
3,671
3,922
9,187
5,580
0
1,789
7,398
22,348
565
L
2,234
0
0
421
6,433
1,989
27
3,468
2,965
54,687
0
W
Ravana
concxited
Ravana
5,151
1,554
0
5,080
10,071
4,011
122
1,421
8,574
0
43,220
L
Danzaburou
o0_SH4RCK0_0o
Danzaburou
9,551
3,080
0
2,360
9,752
4,077
23
808
8,944
0
58,373
L
Arachne
xxRuki66xx
Arachne
5,276
3,998
0
3,922
14,517
5,440
0
3,003
11,470
0
33,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,417
Gold Earned
38,199
338
Minions Killed
465
0
Camps Cleared
0
1,399,113
Distance Traveled
1,410,640
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,346
525
43
3
0
263,716
0
W
Medusa
6,681
477
78
6
0
272,822
0
L
Surtr
6,468
462
54
4
0
274,460
1
W
Chaac
8,484
606
125
9
0
257,020
0
W
Poseidon
8,877
634
144
10
0
313,437
1
W
Hel
6,869
491
52
4
0
270,541
0
L
Janus
7,098
507
115
8
0
287,388
3
W
Ravana
7,288
521
66
5
0
296,820
0
L
Danzaburou
7,430
531
74
5
0
272,107
1
L
Arachne
6,075
434
52
4
0
301,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role