Player Matchup

Geb
Geb
 
Geb
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
CallMeCyanide
Hachiman
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 68L
1,546 Elo+
Solo
Bastet
Bastet
GreenGodess710
Bastet
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,330 Elo+
Solo
Surtr
Surtr
MaiqTheLiar-39
Surtr
Level 159
God Stats
28W - 23L
1,588 SR
Queue Stats
632W - 610L
1,496 Elo+
Solo
Scylla
Scylla
tmickeyd29
Scylla
Level 127
God Stats
61W - 51L
1,683 SR
Queue Stats
294W - 275L
1,573 Elo+
Solo
Team Averages
Level 131
1,554 SR
1,489 Elo+

VS

Team Averages
Level 129
1,554 SR
1,506 Elo+
Fafnir
Fafnir
 
Fafnir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Josniff
Gilgamesh
Level 144
God Stats
25W - 21L
1,676 SR
Queue Stats
92W - 98L
1,419 Elo+
Solo
Rama
Rama
XeroAbyss
Rama
Level 124
God Stats
1W - 2L
1,773 SR
Queue Stats
239W - 206L
1,535 Elo+
Solo
Janus
Janus
ghosthero907
Janus
Level 123
God Stats
2W - 7L
1,335 SR
Queue Stats
203W - 173L
1,588 Elo+
Solo
Thor
Thor
mipapi
Thor
Level 125
God Stats
5W - 14L
1,484 SR
Queue Stats
89W - 73L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 0 / 3
7,862
562
6,203
9,611
7,706
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
CallMeCyanide
Hachiman
11
1 / 3 / 0
7,011
501
5,835
9,439
3,453
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 1
5,847
418
2,816
9,637
4,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 0 / 0
7,303
522
7,746
14,207
15,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
tmickeyd29
Scylla
15
1 / 0 / 0
8,134
581
3,025
4,215
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
4
0 / 0 / 0
4,817
344
889
2,507
1,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Josniff
Gilgamesh
13
0 / 1 / 1
7,470
534
11,401
15,850
17,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
13
4 / 1 / 0
7,769
555
9,764
9,355
3,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 1 / 0
7,336
524
3,012
5,454
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thor
mipapi
Thor
12
1 / 0 / 1
6,687
478
3,345
9,266
3,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
3
Kills
5
5
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
3
1.5
L
Fafnir
 
Fafnir
0
0
0
0
W
Hachiman
CallMeCyanide
Hachiman
1
3
0
0.33
W
0
2
1
0.25
L
Gilgamesh
Josniff
Gilgamesh
0
1
1
0.5
W
1
0
0
1
L
Rama
4
1
0
4
L
0
1
0
0
L
Thor
mipapi
Thor
1
0
1
1.5
W
Scylla
tmickeyd29
Scylla
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,625
Damage
28,411
47,109
Taken
42,432
31,941
Mitigated
29,341
11,468
Healing
14,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,203
627
0
3,462
9,611
7,706
26
778
8,688
33,451
3,494
L
Fafnir
 
Fafnir
889
228
0
1,490
2,507
1,730
0
590
1,917
3,092
0
W
Hachiman
CallMeCyanide
Hachiman
5,835
4,315
0
2,786
9,439
3,453
702
503
8,936
0
56,940
W
2,816
1,135
0
1,225
9,637
4,233
0
146
9,430
0
36,748
L
Gilgamesh
Josniff
Gilgamesh
11,401
4,040
0
4,072
15,850
17,977
0
2,578
13,272
0
71,025
W
7,746
2,790
0
2,292
14,207
15,113
248
321
12,879
1,231
55,683
L
Rama
9,764
7,918
0
2,773
9,355
3,726
0
1,770
7,585
0
62,352
L
3,012
231
0
1,450
5,454
2,136
0
3,457
1,997
51,536
3,956
L
Thor
mipapi
Thor
3,345
976
0
4,403
9,266
3,772
579
776
8,490
0
51,963
W
Scylla
tmickeyd29
Scylla
3,025
540
0
1,703
4,215
1,436
0
1,817
2,246
74,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,157
Gold Earned
34,079
445
Minions Killed
441
0
Camps Cleared
0
1,319,815
Distance Traveled
1,058,454
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,862
562
33
2
0
243,661
1
L
Fafnir
4,817
344
1
0
0
68,707
0
W
Hachiman
7,011
501
107
8
0
244,706
2
W
Bastet
5,847
418
54
4
0
308,860
0
L
Gilgamesh
7,470
534
133
10
0
230,566
0
W
Surtr
7,303
522
96
7
0
254,286
0
L
Rama
7,769
555
112
8
0
219,977
0
L
Janus
7,336
524
114
8
0
264,975
0
L
Thor
6,687
478
81
6
0
274,229
2
W
Scylla
8,134
581
155
11
0
268,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role