Player Matchup

Sobek
Sobek
 
Sobek
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ARchit3KT
Hel
Level 145
God Stats
3W - 7L
1,388 SR
Queue Stats
246W - 253L
1,310 Elo+
Solo
Fenrir
Fenrir
FUPAYMi
Fenrir
Level 98
God Stats
15W - 11L
1,419 SR
Queue Stats
261W - 241L
1,494 Elo+
Party 1
Hachiman
Hachiman
Sugardiabeetus
Hachiman
Level 157
God Stats
5W - 10L
1,314 SR
Queue Stats
238W - 215L
1,463 Elo+
Party 1
Team Averages
Level 126
1,424 SR
1,453 Elo+

VS

Team Averages
Level 92
1,763 SR
1,435 Elo+
Cerberus
Cerberus
ChaosRogue42
Cerberus
Level 61
God Stats
17W - 12L
1,718 SR
Queue Stats
50W - 48L
1,484 Elo+
Party 2
Maman Brigitte
Maman Brigitte
Foxlum56
Maman Brigitte
Level 109
God Stats
18W - 15L
1,874 SR
Queue Stats
481W - 444L
1,492 Elo+
Solo
Ishtar
Ishtar
IvyIlimoku
Ishtar
Level 105
God Stats
4W - 5L
1,745 SR
Queue Stats
73W - 66L
1,368 Elo+
Party 3
Ratatoskr
Ratatoskr
NoxN1pl3Lvr
Ratatoskr
Level 85
God Stats
6W - 11L
1,732 SR
Queue Stats
60W - 65L
1,463 Elo+
Party 2
Ra
Ra
Tyshannah
Ra
Level 102
God Stats
3W - 1L
1,747 SR
Queue Stats
58W - 53L
1,368 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 2 / 2
5,432
418
3,098
10,716
7,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
 
Cerberus
9
0 / 0 / 2
5,232
402
1,058
6,588
4,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 2 / 3
6,818
524
5,862
7,231
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
FUPAYMi
Fenrir
11
4 / 2 / 1
6,493
499
4,517
10,480
4,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hachiman
11
2 / 2 / 1
5,887
453
6,833
6,741
2,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChaosRogue42
Cerberus
10
0 / 1 / 1
6,709
516
2,023
9,851
5,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Maman Brigitte
Foxlum56
Maman Brigitte
12
2 / 2 / 1
7,237
557
8,024
9,837
4,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ishtar
IvyIlimoku
Ishtar
12
2 / 1 / 1
7,435
572
4,241
6,362
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
NoxN1pl3Lvr
Ratatoskr
12
2 / 1 / 1
6,790
522
2,972
9,206
3,504
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 3
7,641
588
5,149
5,355
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
7
Kills
8
8
Deaths
7
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
2
0.5
L
Cerberus
 
Cerberus
0
0
2
1
L
1
2
3
1.25
W
Cerberus
ChaosRogue42
Cerberus
0
1
1
0.5
L
Fenrir
FUPAYMi
Fenrir
4
2
1
2.25
W
Maman Brigitte
Foxlum56
Maman Brigitte
2
2
1
1.25
W
Ishtar
IvyIlimoku
Ishtar
2
1
1
2.5
W
Ratatoskr
NoxN1pl3Lvr
Ratatoskr
2
1
1
2.5
L
Hachiman
2
2
1
1.25
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,368
Damage
22,409
41,756
Taken
40,611
21,948
Mitigated
18,127
11,562
Healing
12,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,098
319
0
2,995
10,716
7,546
0
6,222
3,690
21,375
2,113
L
Cerberus
 
Cerberus
1,058
110
0
1,353
6,588
4,668
0
1,282
5,266
22,231
0
L
5,862
195
707
3,086
7,231
2,521
162
1,425
5,570
47,402
0
W
Cerberus
ChaosRogue42
Cerberus
2,023
77
1,272
3,697
9,851
5,998
243
536
9,315
20,699
1,586
L
Fenrir
FUPAYMi
Fenrir
4,517
1,543
0
2,193
10,480
4,761
0
2,567
7,657
0
45,175
W
Maman Brigitte
Foxlum56
Maman Brigitte
8,024
810
0
3,897
9,837
4,636
260
2,070
7,275
48,309
796
W
Ishtar
IvyIlimoku
Ishtar
4,241
2,733
0
1,165
6,362
2,268
1,586
1,418
4,900
0
57,298
W
Ratatoskr
NoxN1pl3Lvr
Ratatoskr
2,972
797
0
378
9,206
3,504
426
2,318
6,888
0
44,438
L
Hachiman
6,833
2,932
0
1,228
6,741
2,452
0
1,755
4,940
0
40,029
W
5,149
477
180
1,459
5,355
1,721
210
2,798
2,557
45,035
1,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,862
Gold Earned
35,812
295
Minions Killed
416
0
Camps Cleared
0
1,168,840
Distance Traveled
1,300,715
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,432
418
37
3
0
188,379
0
L
Cerberus
5,232
402
43
3
0
259,289
6
L
Hel
6,818
524
89
7
0
214,450
6
W
Cerberus
6,709
516
81
6
0
264,201
0
L
Fenrir
6,493
499
63
5
0
273,292
0
W
Maman Brigitte
7,237
557
73
6
0
245,035
0
W
Ishtar
7,435
572
104
8
0
244,881
0
W
Ratatoskr
6,790
522
65
5
0
277,455
0
L
Hachiman
5,887
453
63
5
0
233,430
2
W
Ra
7,641
588
93
7
0
269,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role