Player Matchup

Nu Wa
Nu Wa
Hiltonics
Nu Wa
Level 129
God Stats
12W - 6L
1,683 SR
Queue Stats
27W - 22L
1,579 Elo+
Solo
Da Ji
Da Ji
Kuzenburd
Da Ji
Level 69
God Stats
2W - 6L
1,164 SR
Queue Stats
15W - 26L
1,426 Elo+
Party 1
Khepri
Khepri
LordVirran
Khepri
Level 142
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 35L
1,478 Elo+
Party 1
Ishtar
Ishtar
Panda_God16
Ishtar
Level 138
God Stats
10W - 5L
1,500 SR
Queue Stats
60W - 49L
1,421 Elo+
Solo
Horus
Horus
smergenworth
Horus
Level 127
God Stats
4W - 1L
1,717 SR
Queue Stats
84W - 87L
1,495 Elo+
Party 1
Team Averages
Level 121
1,513 SR
1,480 Elo+

VS

Team Averages
Level 125
1,387 SR
1,492 Elo+
Athena
Athena
HeroeHayabusa
Athena
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 37L
1,597 Elo+
Party 2
Charybdis
Charybdis
ImChequer
Charybdis
Level 152
God Stats
1W - 4L
1,237 SR
Queue Stats
30W - 33L
1,426 Elo+
Party 2
Ne Zha
Ne Zha
Leorojo210
Ne Zha
Level 43
God Stats
9W - 10L
1,388 SR
Queue Stats
302W - 297L
1,471 Elo+
Solo
Bellona
Bellona
Peeblo
Bellona
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,538 Elo+
Party 2
Anubis
Anubis
SinisterGold398
Anubis
Level 129
God Stats
47W - 49L
1,312 SR
Queue Stats
404W - 378L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Hiltonics
Nu Wa
8
3 / 0 / 0
4,740
790
2,867
2,773
842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Kuzenburd
Da Ji
7
1 / 0 / 0
3,962
660
582
4,596
1,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
LordVirran
Khepri
7
0 / 0 / 0
4,030
672
885
3,444
1,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
6
0 / 2 / 1
3,622
604
1,639
4,416
1,648
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
0 / 1 / 1
4,072
679
2,604
4,930
2,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
4,019
670
2,827
4,671
2,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
ImChequer
Charybdis
6
0 / 1 / 1
3,494
582
3,186
2,396
705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ne Zha
Leorojo210
Ne Zha
7
1 / 2 / 0
3,679
613
1,094
5,424
1,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bellona
Peeblo
Bellona
8
1 / 1 / 0
4,734
789
3,061
5,157
4,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 0 / 0
3,006
501
0
397
138
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
4
Kills
3
3
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
W
Nu Wa
Hiltonics
Nu Wa
3
0
0
3
L
Charybdis
ImChequer
Charybdis
0
1
1
0.5
W
Da Ji
Kuzenburd
Da Ji
1
0
0
1
L
Ne Zha
Leorojo210
Ne Zha
1
2
0
0.5
W
Khepri
LordVirran
Khepri
0
0
0
0
W
Ishtar
0
2
1
0.25
L
Bellona
Peeblo
Bellona
1
1
0
1
L
0
0
0
0
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,577
Damage
10,168
20,159
Taken
18,045
8,266
Mitigated
10,107
6,406
Healing
6,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,827
1,180
0
2,006
4,671
2,961
0
1,081
3,590
11,087
1,433
W
Nu Wa
Hiltonics
Nu Wa
2,867
593
0
1,120
2,773
842
255
577
2,196
24,968
2,000
L
Charybdis
ImChequer
Charybdis
3,186
2,129
0
804
2,396
705
0
759
1,637
0
22,316
W
Da Ji
Kuzenburd
Da Ji
582
147
0
935
4,596
1,712
0
529
4,029
0
18,607
L
Ne Zha
Leorojo210
Ne Zha
1,094
457
0
1,620
5,424
1,930
0
1,602
3,822
0
18,636
W
Khepri
LordVirran
Khepri
885
122
0
1,675
3,444
1,761
0
605
2,839
10,868
0
W
Ishtar
1,639
1,115
0
1,205
4,416
1,648
0
751
3,665
0
21,170
L
Bellona
Peeblo
Bellona
3,061
620
0
1,658
5,157
4,373
0
74
4,756
972
26,776
L
0
0
0
180
397
138
0
100
297
5,070
0
W
2,604
999
40
1,431
4,930
2,303
0
253
4,309
0
22,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,426
Gold Earned
18,932
164
Minions Killed
153
0
Camps Cleared
0
653,940
Distance Traveled
501,998
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,019
670
11
2
0
135,400
0
W
Nu Wa
4,740
790
37
6
0
109,631
0
L
Charybdis
3,494
582
48
8
0
108,336
0
W
Da Ji
3,962
660
35
6
0
166,170
0
L
Ne Zha
3,679
613
30
5
0
111,820
0
W
Khepri
4,030
672
14
2
0
134,122
0
W
Ishtar
3,622
604
39
7
0
117,525
0
L
Bellona
4,734
789
54
9
0
117,072
0
L
Anubis
3,006
501
10
2
0
29,370
0
W
Horus
4,072
679
39
7
0
126,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role