Player Matchup

Arachne
Arachne
 
Arachne
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
P0kiman33
Kuzenbo
Level 25
God Stats
1W - 2L
1,171 SR
Queue Stats
31W - 33L
1,525 Elo+
Party 2
Kukulkan
Kukulkan
V12Army
Kukulkan
Level 83
God Stats
2W - 0L
1,819 SR
Queue Stats
2W - 1L
1,441 Elo+
Party 1
Ishtar
Ishtar
intricate12
Ishtar
Level 99
God Stats
1W - 0L
1,571 SR
Queue Stats
1W - 2L
1,256 Elo+
Party 1
Nike
Nike
sesamebuddy
Nike
Level 68
God Stats
8W - 6L
1,174 SR
Queue Stats
262W - 238L
1,472 Elo+
Solo
Team Averages
Level 74
1,447 SR
1,439 Elo+

VS

Team Averages
Level 115
1,498 SR
1,459 Elo+
Tyr
Tyr
GenuineSlime
Tyr
Level 156
God Stats
3W - 8L
1,298 SR
Queue Stats
787W - 744L
1,555 Elo+
Solo
Anubis
Anubis
MENIYAEZ
Anubis
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,352 Elo+
Solo
Izanami
Izanami
RealtorRampage
Izanami
Level 173
God Stats
1W - 3L
1,787 SR
Queue Stats
5W - 13L
1,365 Elo+
Solo
Sol
Sol
TipoInquietante
Sol
Level 65
God Stats
9W - 7L
1,405 SR
Queue Stats
539W - 493L
1,502 Elo+
Solo
Hun Batz
Hun Batz
puppysa555
Hun Batz
Level 88
God Stats
3W - 3L
1,500 SR
Queue Stats
387W - 382L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
2 / 1 / 2
6,411
583
3,191
10,663
4,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Kuzenbo
P0kiman33
Kuzenbo
9
1 / 0 / 4
5,839
531
3,924
10,029
9,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
V12Army
Kukulkan
9
0 / 3 / 2
5,411
492
2,589
4,383
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
8
0 / 3 / 2
4,971
452
2,006
6,528
2,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
5 / 0 / 1
6,854
623
6,489
8,084
5,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 2
5,131
466
2,072
4,960
3,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
MENIYAEZ
Anubis
5
0 / 3 / 0
4,361
396
1,124
2,901
991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
3 / 1 / 0
6,589
599
6,288
5,003
1,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 3 / 2
5,544
504
4,412
7,385
2,351
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hun Batz
puppysa555
Hun Batz
11
3 / 1 / 1
5,934
539
5,102
9,642
4,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
8
Kills
7
7
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
1
2
3
L
0
0
2
1
L
Anubis
MENIYAEZ
Anubis
0
3
0
0
W
Kuzenbo
P0kiman33
Kuzenbo
1
0
4
3
L
3
1
0
3
L
1
3
2
0.67
W
Kukulkan
V12Army
Kukulkan
0
3
2
0.33
W
Ishtar
0
3
2
0.33
L
Hun Batz
puppysa555
Hun Batz
3
1
1
3.5
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,199
Damage
18,998
39,687
Taken
29,891
23,599
Mitigated
12,711
9,631
Healing
8,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,191
2,264
0
3,610
10,663
4,692
0
1,005
9,658
0
58,088
L
2,072
212
95
2,937
4,960
3,236
0
1,391
3,527
0
11,361
L
Anubis
MENIYAEZ
Anubis
1,124
68
0
472
2,901
991
0
0
2,674
11,490
0
W
Kuzenbo
P0kiman33
Kuzenbo
3,924
1,775
0
3,387
10,029
9,271
96
2,187
7,842
14,097
0
L
6,288
4,192
0
1,558
5,003
1,784
600
431
4,572
0
55,643
L
4,412
766
0
2,438
7,385
2,351
0
2,756
4,472
31,157
1,681
W
Kukulkan
V12Army
Kukulkan
2,589
619
0
0
4,383
1,750
389
1,031
3,352
39,020
0
W
Ishtar
2,006
1,203
0
836
6,528
2,388
36
0
6,528
0
25,244
L
Hun Batz
puppysa555
Hun Batz
5,102
517
0
986
9,642
4,349
0
1,935
7,578
0
48,987
W
6,489
356
0
1,798
8,084
5,498
0
1,313
6,771
0
34,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,486
Gold Earned
27,559
268
Minions Killed
282
0
Camps Cleared
0
1,105,065
Distance Traveled
838,565
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,411
583
84
8
0
254,642
0
L
Tyr
5,131
466
16
1
0
134,919
0
L
Anubis
4,361
396
23
2
0
71,377
0
W
Kuzenbo
5,839
531
18
2
0
233,468
0
L
Izanami
6,589
599
112
10
0
187,612
0
L
Sol
5,544
504
53
5
0
204,762
5
W
Kukulkan
5,411
492
73
7
0
194,796
0
W
Ishtar
4,971
452
38
3
0
215,400
0
L
Hun Batz
5,934
539
78
7
0
239,895
0
W
Nike
6,854
623
55
5
0
206,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role