Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Bone_Crow
Heimdallr
Level 67
God Stats
0W - 5L
1,176 SR
Queue Stats
62W - 62L
1,531 Elo+
Solo
Hel
Hel
CaPNCLuTcHxx
Hel
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,751 Elo+
Solo
Bakasura
Bakasura
LightBoss795438
Bakasura
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 76L
1,388 Elo+
Solo
Charon
Charon
ShodBassoon7084
Charon
Level 140
God Stats
4W - 3L
1,745 SR
Queue Stats
196W - 184L
1,510 Elo+
Solo
Team Averages
Level 120
1,484 SR
1,536 Elo+

VS

Team Averages
Level 146
1,437 SR
1,479 Elo+
Thanatos
Thanatos
Cote Levee
Thanatos
Level 144
God Stats
3W - 2L
1,500 SR
Queue Stats
191W - 203L
1,564 Elo+
Solo
Mercury
Mercury
Obsideian
Mercury
Level 147
God Stats
15W - 17L
1,351 SR
Queue Stats
55W - 65L
1,476 Elo+
Solo
Izanami
Izanami
Robitotabi
Izanami
Level 244
God Stats
697W - 665L
1,525 SR
Queue Stats
1,606W - 1,598L
1,440 Elo+
Solo
Mulan
Mulan
jotaMcL
Mulan
Level 143
God Stats
18W - 22L
1,359 SR
Queue Stats
51W - 61L
1,414 Elo+
Solo
Hades
Hades
xsackaspudsx
Hades
Level 54
God Stats
1W - 0L
1,448 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 3 / 0
4,608
461
1,641
9,118
7,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Heimdallr
Bone_Crow
Heimdallr
1
0 / 0 / 0
3,351
335
0
0
0
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

5
0 / 4 / 1
3,869
387
707
3,805
632
Bakasura
9
1 / 4 / 1
5,130
513
3,248
8,595
3,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 0
4,850
485
5,090
8,355
4,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cote Levee
Thanatos
12
6 / 2 / 4
7,708
771
6,231
9,140
5,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
Obsideian
Mercury
12
4 / 0 / 1
6,875
688
1,755
5,385
2,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Robitotabi
Izanami
12
2 / 0 / 2
6,647
665
3,653
4,287
1,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mulan
jotaMcL
Mulan
10
1 / 0 / 1
6,267
627
3,546
6,549
2,773
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
0 / 0 / 3
5,658
566
2,085
4,394
1,954
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
13
13
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
3
0
0
L
Heimdallr
Bone_Crow
Heimdallr
0
0
0
0
L
0
4
1
0.13
W
Thanatos
Cote Levee
Thanatos
6
2
4
4
L
Bakasura
1
4
1
0.38
W
Mercury
Obsideian
Mercury
4
0
1
4.5
W
Izanami
Robitotabi
Izanami
2
0
2
3
L
0
2
0
0
W
Mulan
jotaMcL
Mulan
1
0
1
1.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,686
Damage
17,270
29,873
Taken
29,755
16,140
Mitigated
13,721
8,693
Healing
14,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
1,641
263
0
2,105
9,118
7,311
0
1,468
7,650
20,662
1,953
L
Heimdallr
Bone_Crow
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
707
117
53
550
3,805
632
0
0
3,624
7,543
0
W
Thanatos
Cote Levee
Thanatos
6,231
2,271
0
6,884
9,140
5,174
1,177
649
7,511
0
53,214
L
Bakasura
3,248
2,040
0
3,201
8,595
3,226
0
0
8,252
0
25,732
W
Mercury
Obsideian
Mercury
1,755
893
0
846
5,385
2,182
1,175
639
4,658
0
42,390
W
Izanami
Robitotabi
Izanami
3,653
2,612
0
1,029
4,287
1,638
2,341
371
3,916
0
62,232
L
5,090
1,128
0
2,784
8,355
4,971
0
617
7,690
27,895
0
W
Mulan
jotaMcL
Mulan
3,546
567
0
3,534
6,549
2,773
49
3,552
2,331
0
30,401
W
2,085
725
401
1,439
4,394
1,954
502
1,370
2,961
20,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,808
Gold Earned
33,155
137
Minions Killed
357
0
Camps Cleared
0
569,606
Distance Traveled
1,011,596
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,608
461
33
3
0
145,748
1
L
Heimdallr
3,351
335
0
0
0
10,382
0
L
Hel
3,869
387
13
1
0
79,872
0
W
Thanatos
7,708
771
72
7
0
213,583
0
L
Bakasura
5,130
513
57
6
0
166,588
0
W
Mercury
6,875
688
83
8
0
254,821
0
W
Izanami
6,647
665
112
11
0
156,865
0
L
Charon
4,850
485
34
3
0
167,016
0
W
Mulan
6,267
627
53
5
0
193,097
0
W
Hades
5,658
566
37
4
0
193,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role