Player Matchup

Hou Yi
Hou Yi
About20Pigeons
Hou Yi
Level 64
God Stats
2W - 1L
1,339 SR
Queue Stats
230W - 243L
1,466 Elo+
Party 1
Sol
Sol
Agasuwooo
Sol
Level 144
God Stats
11W - 16L
1,342 SR
Queue Stats
60W - 61L
1,460 Elo+
Solo
Chang'e
Chang'e
Carii5xx
Chang'e
Level 128
God Stats
6W - 2L
1,333 SR
Queue Stats
116W - 121L
1,373 Elo+
Solo
Medusa
Medusa
SD_RFG
Medusa
Level 126
God Stats
2W - 0L
1,713 SR
Queue Stats
32W - 35L
1,369 Elo+
Solo
Tiamat
Tiamat
StandbyIowa664
Tiamat
Level 128
God Stats
1W - 2L
1,204 SR
Queue Stats
370W - 412L
1,499 Elo+
Party 1
Team Averages
Level 118
1,386 SR
1,433 Elo+

VS

Team Averages
Level 78
1,505 SR
1,403 Elo+
Ymir
Ymir
SmartSmailik
Ymir
Level 49
God Stats
2W - 1L
1,583 SR
Queue Stats
3W - 5L
1,095 Elo+
Solo
Baba Yaga
Baba Yaga
Vold8250
Baba Yaga
Level 159
God Stats
0W - 2L
1,428 SR
Queue Stats
56W - 64L
1,450 Elo+
Solo
Merlin
Merlin
Xabt
Merlin
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
azkemunai
Nemesis
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 30L
1,478 Elo+
Solo
Danzaburou
Danzaburou
lIShadowlI
Danzaburou
Level 62
God Stats
2W - 2L
1,513 SR
Queue Stats
88W - 83L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,211
601
3,584
5,865
2,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 0 / 1
6,838
570
3,782
5,161
1,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Carii5xx
Chang'e
9
1 / 3 / 1
5,745
479
3,239
9,176
4,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
SD_RFG
Medusa
14
4 / 0 / 0
8,361
697
4,423
5,444
2,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 1 / 2
6,733
561
3,618
7,820
5,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,631
469
2,338
8,724
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baba Yaga
Vold8250
Baba Yaga
12
2 / 1 / 0
6,783
565
4,034
5,524
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Merlin
Xabt
Merlin
10
0 / 4 / 0
5,349
446
1,796
5,403
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
azkemunai
Nemesis
10
0 / 0 / 2
5,480
457
3,380
9,006
3,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
lIShadowlI
Danzaburou
7
2 / 2 / 1
5,527
461
2,818
4,289
1,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
8
Kills
5
5
Deaths
8
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
0
0
1
0.5
W
Chang'e
Carii5xx
Chang'e
1
3
1
0.5
W
Medusa
SD_RFG
Medusa
4
0
0
4
L
1
1
1
1.5
W
2
1
2
3
L
Baba Yaga
Vold8250
Baba Yaga
2
1
0
2
L
Merlin
Xabt
Merlin
0
4
0
0
L
Nemesis
azkemunai
Nemesis
0
0
2
1
L
Danzaburou
lIShadowlI
Danzaburou
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,646
Damage
14,366
33,466
Taken
32,946
16,318
Mitigated
14,779
11,772
Healing
6,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,584
1,719
0
1,754
5,865
2,134
1,572
377
5,488
0
49,063
W
3,782
1,848
0
3,710
5,161
1,786
707
2,397
2,764
49,602
0
W
Chang'e
Carii5xx
Chang'e
3,239
429
303
1,260
9,176
4,446
78
2,304
6,872
18,940
410
W
Medusa
SD_RFG
Medusa
4,423
1,423
0
2,535
5,444
2,175
756
950
4,494
0
58,397
L
2,338
693
0
1,681
8,724
5,517
0
2,162
6,371
18,043
1,940
W
3,618
1,059
0
2,210
7,820
5,777
0
1,833
5,987
45,836
0
L
Baba Yaga
Vold8250
Baba Yaga
4,034
371
0
1,996
5,524
2,633
0
3,133
2,323
50,392
4,257
L
Merlin
Xabt
Merlin
1,796
37
0
322
5,403
1,700
231
579
4,824
27,419
0
L
Nemesis
azkemunai
Nemesis
3,380
1,550
0
928
9,006
3,401
0
2,662
6,214
0
40,556
L
Danzaburou
lIShadowlI
Danzaburou
2,818
989
0
1,431
4,289
1,528
0
1,491
2,699
0
27,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,888
Gold Earned
28,770
350
Minions Killed
254
0
Camps Cleared
0
1,158,642
Distance Traveled
1,082,120
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,211
601
81
7
0
219,533
0
W
Sol
6,838
570
79
7
0
230,754
5
W
Chang'e
5,745
479
30
3
0
234,358
0
W
Medusa
8,361
697
90
8
0
213,619
5
L
Ymir
5,631
469
20
2
0
222,389
2
W
Tiamat
6,733
561
70
6
0
260,378
0
L
Baba Yaga
6,783
565
92
8
0
237,395
0
L
Merlin
5,349
446
36
3
0
232,995
0
L
Nemesis
5,480
457
62
5
0
281,683
0
L
Danzaburou
5,527
461
44
4
0
107,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role