Player Matchup

Izanami
Izanami
 
Izanami
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Jinpinglickding
Zhong Kui
Level 48
God Stats
8W - 6L
1,500 SR
Queue Stats
206W - 175L
1,565 Elo+
Solo
He Bo
He Bo
MannyPakquiao
He Bo
Level 47
God Stats
2W - 2L
1,503 SR
Queue Stats
168W - 158L
1,509 Elo+
Solo
Athena
Athena
dosenTitanemich
Athena
Level 100
God Stats
4W - 1L
1,500 SR
Queue Stats
257W - 300L
1,482 Elo+
Solo
Ares
Ares
shadowcaver
Ares
Level 149
God Stats
1W - 1L
1,892 SR
Queue Stats
89W - 123L
1,497 Elo+
Solo
Team Averages
Level 80
1,579 SR
1,510 Elo+

VS

Team Averages
Level 133
1,571 SR
1,486 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AirrxJordannx23
Chaac
Level 137
God Stats
17W - 8L
1,534 SR
Queue Stats
414W - 458L
1,448 Elo+
Party 1
Amaterasu
Amaterasu
ColtMak0204
Amaterasu
Level 61
God Stats
7W - 11L
1,500 SR
Queue Stats
471W - 494L
1,531 Elo+
Party 1
Vulcan
Vulcan
ReliableFever
Vulcan
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
172W - 180L
1,478 Elo+
Solo
Persephone
Persephone
SXM_MATT_87
Persephone
Level 89
God Stats
3W - 1L
1,824 SR
Queue Stats
68W - 75L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 5 / 1
6,742
674
8,765
10,680
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Jinpinglickding
Zhong Kui
15
3 / 4 / 2
8,016
802
14,442
15,486
11,882
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 1
7,025
703
4,512
10,192
4,210
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
0 / 5 / 3
7,123
712
4,580
13,176
15,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 4 / 4
7,508
751
3,812
13,688
13,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
8 / 2 / 3
9,045
905
5,431
10,617
5,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

16
5 / 0 / 14
9,399
940
16,175
12,700
14,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amaterasu
ColtMak0204
Amaterasu
13
3 / 1 / 9
8,046
805
3,533
11,387
9,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

17
6 / 2 / 11
9,593
959
18,306
6,496
2,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Persephone
SXM_MATT_87
Persephone
14
1 / 1 / 14
8,490
849
11,459
5,913
2,185
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
74
5
Kills
23
23
Deaths
6
11
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
1
0.1
W
Ao Kuang
 
Ao Kuang
8
2
3
4.75
W
5
0
14
12
W
Amaterasu
ColtMak0204
Amaterasu
3
1
9
7.5
L
Zhong Kui
Jinpinglickding
Zhong Kui
3
4
2
1
L
1
5
1
0.3
W
6
2
11
5.75
W
Persephone
SXM_MATT_87
Persephone
1
1
14
8
L
0
5
3
0.3
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,111
Damage
54,904
63,222
Taken
47,113
49,321
Mitigated
34,860
17,051
Healing
25,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,765
6,565
526
1,853
10,680
4,854
773
6,563
4,037
0
22,353
W
Ao Kuang
 
Ao Kuang
5,431
1,093
599
3,626
10,617
5,960
1,900
5,602
5,015
7,608
396
W
16,175
998
1,657
5,872
12,700
14,560
895
7,349
5,351
0
32,792
W
Amaterasu
ColtMak0204
Amaterasu
3,533
1,133
3,213
4,747
11,387
9,346
403
6,702
4,685
0
7,077
L
Zhong Kui
Jinpinglickding
Zhong Kui
14,442
2,154
916
5,428
15,486
11,882
228
8,490
6,662
30,718
666
L
4,512
233
759
1,125
10,192
4,210
0
5,892
3,951
14,106
0
W
18,306
7,117
968
752
6,496
2,809
1,247
4,608
1,888
31,218
0
W
Persephone
SXM_MATT_87
Persephone
11,459
431
1,711
2,442
5,913
2,185
633
2,247
3,665
20,719
0
L
4,580
789
624
684
13,176
15,266
0
7,599
5,294
8,610
524
L
3,812
177
1,004
4,132
13,688
13,109
0
5,733
7,731
5,211
401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,414
Gold Earned
44,573
114
Minions Killed
112
0
Camps Cleared
0
812,133
Distance Traveled
1,015,145
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,742
674
35
4
0
157,288
0
W
Ao Kuang
9,045
905
6
1
0
168,182
0
W
Chaac
9,399
940
32
3
0
225,264
0
W
Amaterasu
8,046
805
13
1
0
213,080
0
L
Zhong Kui
8,016
802
43
4
0
151,378
0
L
He Bo
7,025
703
19
2
0
179,202
0
W
Vulcan
9,593
959
40
4
0
205,540
0
W
Persephone
8,490
849
21
2
0
203,079
0
L
Athena
7,123
712
14
1
0
174,936
0
L
Ares
7,508
751
3
0
0
149,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role