Player Matchup

Charon
Charon
BillyThePloon
Charon
Level 60
God Stats
15W - 20L
1,434 SR
Queue Stats
36W - 56L
1,378 Elo+
Party 1
Surtr
Surtr
Drolxoxo
Surtr
Level 46
God Stats
0W - 3L
1,206 SR
Queue Stats
99W - 136L
1,306 Elo+
Party 1
Cernunnos
Cernunnos
envyonic
Cernunnos
Level 42
God Stats
0W - 4L
1,216 SR
Queue Stats
21W - 47L
1,365 Elo+
Party 1
Freya
Freya
n6palm
Freya
Level 119
God Stats
4W - 2L
1,742 SR
Queue Stats
101W - 148L
1,399 Elo+
Party 1
Nemesis
Nemesis
tolx
Nemesis
Level 108
God Stats
0W - 2L
1,284 SR
Queue Stats
171W - 227L
1,447 Elo+
Party 1
Team Averages
Level 75
1,376 SR
1,379 Elo+

VS

Team Averages
Level 143
1,551 SR
1,483 Elo+
Cu Chulainn
Cu Chulainn
ElusivGG
Cu Chulainn
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 34L
1,381 Elo+
Party 2
Fenrir
Fenrir
I I BLAKEY
Fenrir
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 96L
1,445 Elo+
Solo
Janus
Janus
M923
Janus
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 49L
1,434 Elo+
Party 2
Cupid
Cupid
TuanSi
Cupid
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 30L
1,555 Elo+
Solo
Charon
Charon
hadesthelonely
Charon
Level 127
God Stats
4W - 2L
1,754 SR
Queue Stats
65W - 68L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
7,632
509
4,765
12,278
9,463
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
Drolxoxo
Surtr
12
0 / 3 / 3
7,594
506
7,972
14,516
16,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cernunnos
envyonic
Cernunnos
13
0 / 3 / 0
7,345
490
5,701
12,605
5,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Freya
n6palm
Freya
13
1 / 3 / 2
7,687
512
9,443
11,874
4,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
tolx
Nemesis
13
4 / 2 / 1
7,881
525
9,512
12,296
5,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ElusivGG
Cu Chulainn
13
3 / 2 / 3
8,304
554
12,116
14,856
15,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
I I BLAKEY
Fenrir
15
7 / 2 / 1
8,430
562
7,834
14,288
7,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
M923
Janus
15
3 / 1 / 2
8,537
569
8,787
5,715
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cupid
TuanSi
Cupid
16
0 / 0 / 5
9,124
608
5,705
8,813
3,970
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 6
7,743
516
7,461
13,920
12,507
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
6
Kills
14
14
Deaths
6
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
L
Surtr
Drolxoxo
Surtr
0
3
3
0.5
W
Cu Chulainn
ElusivGG
Cu Chulainn
3
2
3
2.25
W
Fenrir
I I BLAKEY
Fenrir
7
2
1
3.75
W
Janus
M923
Janus
3
1
2
4
W
Cupid
TuanSi
Cupid
0
0
5
2.5
L
Cernunnos
envyonic
Cernunnos
0
3
0
0
W
1
1
6
4
L
Freya
n6palm
Freya
1
3
2
0.67
L
Nemesis
tolx
Nemesis
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,393
Damage
41,903
63,569
Taken
57,592
40,901
Mitigated
41,949
18,232
Healing
16,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,765
596
0
1,947
12,278
9,463
0
4,876
7,148
16,815
0
L
Surtr
Drolxoxo
Surtr
7,972
2,255
0
4,161
14,516
16,065
0
860
12,816
2,067
49,406
W
Cu Chulainn
ElusivGG
Cu Chulainn
12,116
2,128
0
4,289
14,856
15,156
0
1,534
12,406
1,157
58,842
W
Fenrir
I I BLAKEY
Fenrir
7,834
2,381
0
2,362
14,288
7,893
0
3,498
10,698
0
68,021
W
Janus
M923
Janus
8,787
408
0
1,045
5,715
2,423
0
1,975
3,740
69,438
1,374
W
Cupid
TuanSi
Cupid
5,705
2,905
822
4,893
8,813
3,970
712
1,240
7,573
0
92,926
L
Cernunnos
envyonic
Cernunnos
5,701
2,699
0
3,559
12,605
5,136
0
1,471
11,134
0
63,502
W
7,461
499
168
2,896
13,920
12,507
0
7,347
6,525
21,616
179
L
Freya
n6palm
Freya
9,443
3,172
0
2,851
11,874
4,850
0
4,788
6,837
60,093
7,803
L
Nemesis
tolx
Nemesis
9,512
4,528
0
5,714
12,296
5,387
0
3,800
8,057
0
65,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,139
Gold Earned
42,138
439
Minions Killed
488
0
Camps Cleared
0
1,568,191
Distance Traveled
1,606,153
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,632
509
16
1
0
315,526
3
L
Surtr
7,594
506
98
7
0
286,437
0
W
Cu Chulainn
8,304
554
88
6
0
306,363
2
W
Fenrir
8,430
562
95
6
0
319,966
0
W
Janus
8,537
569
133
9
0
334,258
0
W
Cupid
9,124
608
154
10
0
293,600
4
L
Cernunnos
7,345
490
112
7
0
276,684
2
W
Charon
7,743
516
18
1
0
351,966
2
L
Freya
7,687
512
109
7
0
307,211
4
L
Nemesis
7,881
525
104
7
0
382,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role