Player Matchup

Janus
Janus
Auiez
Janus
Level 108
God Stats
17W - 32L
1,486 SR
Queue Stats
295W - 281L
1,442 Elo+
Solo
Chaac
Chaac
LE7HAL_GEAR
Chaac
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 40L
1,398 Elo+
Solo
Cthulhu
Cthulhu
LostWisdom5456
Cthulhu
Level 78
God Stats
12W - 12L
1,515 SR
Queue Stats
113W - 121L
1,027 Elo+
Solo
Bakasura
Bakasura
TeeSlayed
Bakasura
Level 48
God Stats
3W - 1L
1,737 SR
Queue Stats
4W - 5L
1,282 Elo+
Solo
Jing Wei
Jing Wei
xXGOONIEGOOGOOXx
Jing Wei
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 70L
1,477 Elo+
Solo
Team Averages
Level 90
1,548 SR
1,325 Elo+

VS

Team Averages
Level 87
1,498 SR
1,486 Elo+
Cthulhu
Cthulhu
AceSlimReaper
Cthulhu
Level 67
God Stats
2W - 3L
1,510 SR
Queue Stats
56W - 66L
1,441 Elo+
Solo
Lancelot
Lancelot
Nikkurh
Lancelot
Level 64
God Stats
40W - 66L
1,326 SR
Queue Stats
75W - 87L
1,356 Elo+
Solo
Discordia
Discordia
SkippingShip387
Discordia
Level 109
God Stats
8W - 7L
1,645 SR
Queue Stats
314W - 308L
1,529 Elo+
Solo
Apollo
Apollo
SwankiestElf97
Apollo
Level 49
God Stats
7W - 8L
1,279 SR
Queue Stats
215W - 196L
1,514 Elo+
Solo
Tsukuyomi
Tsukuyomi
gman0128
Tsukuyomi
Level 146
God Stats
36W - 16L
1,732 SR
Queue Stats
462W - 403L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Auiez
Janus
11
4 / 3 / 4
6,827
683
6,722
7,271
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 3
6,510
651
1,730
6,823
4,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
3 / 2 / 1
5,179
518
3,929
9,083
4,311
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
TeeSlayed
Bakasura
10
1 / 1 / 3
5,883
588
497
8,011
3,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
1 / 1 / 5
6,021
602
5,162
7,093
2,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
7
0 / 3 / 3
5,263
526
2,537
7,883
3,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
Nikkurh
Lancelot
1
0 / 0 / 0
3,429
343
0
0
0
Discordia
SkippingShip387
Discordia
10
1 / 3 / 2
5,528
553
4,226
5,630
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 2 / 1
5,690
569
3,352
5,441
1,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
gman0128
Tsukuyomi
11
3 / 3 / 3
6,055
606
7,087
9,579
4,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
10
Kills
7
7
Deaths
11
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
3
3
0.5
W
Janus
Auiez
Janus
4
3
4
2
W
1
0
3
2.5
W
3
2
1
1.75
L
Lancelot
Nikkurh
Lancelot
0
0
0
0
L
Discordia
SkippingShip387
Discordia
1
3
2
0.67
L
3
2
1
1.75
W
Bakasura
TeeSlayed
Bakasura
1
1
3
2.5
L
Tsukuyomi
gman0128
Tsukuyomi
3
3
3
1.5
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,040
Damage
17,202
38,281
Taken
28,533
17,514
Mitigated
11,269
10,521
Healing
6,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
2,537
460
1,120
905
7,883
3,307
0
3,345
4,442
14,669
823
W
Janus
Auiez
Janus
6,722
274
0
2,933
7,271
2,655
0
3,938
3,333
39,227
2,491
W
1,730
145
0
3,175
6,823
4,566
160
370
6,453
0
38,339
W
3,929
362
184
491
9,083
4,311
0
1,110
7,973
15,493
0
L
Lancelot
Nikkurh
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
Discordia
SkippingShip387
Discordia
4,226
212
0
958
5,630
1,951
0
3,266
2,117
32,081
0
L
3,352
2,637
0
795
5,441
1,888
11
1,473
3,968
0
31,532
W
Bakasura
TeeSlayed
Bakasura
497
471
0
1,769
8,011
3,611
1,026
453
7,558
0
24,048
L
Tsukuyomi
gman0128
Tsukuyomi
7,087
2,005
0
2,678
9,579
4,123
0
1,678
7,800
0
50,576
W
5,162
3,386
0
1,969
7,093
2,371
444
734
6,359
0
41,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,420
Gold Earned
25,965
286
Minions Killed
202
0
Camps Cleared
0
1,040,907
Distance Traveled
801,645
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,263
526
27
3
0
187,092
5
W
Janus
6,827
683
68
7
0
182,335
0
W
Chaac
6,510
651
76
8
0
206,759
0
W
Cthulhu
5,179
518
15
2
0
205,740
4
L
Lancelot
3,429
343
0
0
0
588
0
L
Discordia
5,528
553
47
5
0
166,502
0
L
Apollo
5,690
569
53
5
0
206,968
0
W
Bakasura
5,883
588
64
6
0
234,464
0
L
Tsukuyomi
6,055
606
75
8
0
240,495
0
W
Jing Wei
6,021
602
63
6
0
211,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role