Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Namrow
Ao Kuang
Level 155
God Stats
1W - 2L
1,715 SR
Queue Stats
265W - 266L
1,481 Elo+
Solo
Hachiman
Hachiman
TyF1ght3r_
Hachiman
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 63L
1,512 Elo+
Solo
Cerberus
Cerberus
YaMumaDoneIt
Cerberus
Level 108
God Stats
15W - 22L
1,340 SR
Queue Stats
169W - 159L
1,508 Elo+
Solo
He Bo
He Bo
sedsed03
He Bo
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
234W - 242L
1,373 Elo+
Solo
Team Averages
Level 138
1,511 SR
1,475 Elo+

VS

Team Averages
Level 90
1,526 SR
1,444 Elo+
Thor
Thor
Alchemistical
Thor
Level 89
God Stats
5W - 9L
1,426 SR
Queue Stats
132W - 129L
1,423 Elo+
Party 1
Neith
Neith
CR0WNX3R0
Neith
Level 46
God Stats
35W - 27L
1,875 SR
Queue Stats
50W - 52L
1,306 Elo+
Party 1
Horus
Horus
Notabanana321
Horus
Level 96
God Stats
30W - 22L
1,568 SR
Queue Stats
795W - 741L
1,548 Elo+
Solo
Zhong Kui
Zhong Kui
Pheoniix
Zhong Kui
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
127W - 120L
1,445 Elo+
Party 1
Janus
Janus
xLITTLE_JOELx
Janus
Level 131
God Stats
20W - 23L
1,263 SR
Queue Stats
263W - 263L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
5 / 1 / 2
6,843
622
8,607
11,724
7,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
Namrow
Ao Kuang
11
4 / 1 / 2
6,687
608
5,497
8,292
2,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hachiman
TyF1ght3r_
Hachiman
10
1 / 1 / 2
6,174
561
4,144
5,470
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
YaMumaDoneIt
Cerberus
11
1 / 0 / 2
6,020
547
5,206
10,109
8,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
sedsed03
He Bo
11
1 / 3 / 4
6,735
612
3,163
5,658
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 0
5,799
527
3,834
9,401
3,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
CR0WNX3R0
Neith
10
1 / 1 / 1
5,679
516
4,598
6,861
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 3 / 2
5,734
521
7,706
10,039
5,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Pheoniix
Zhong Kui
6
0 / 3 / 3
4,779
434
4,269
8,474
5,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 4 / 2
5,784
526
1,762
7,115
2,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
12
Kills
6
6
Deaths
13
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
1
2
6
L
4
2
0
2
L
Neith
CR0WNX3R0
Neith
1
1
1
1.5
W
Ao Kuang
Namrow
Ao Kuang
4
1
2
5
L
0
3
2
0.33
L
Zhong Kui
Pheoniix
Zhong Kui
0
3
3
0.5
W
Hachiman
TyF1ght3r_
Hachiman
1
1
2
2
W
Cerberus
YaMumaDoneIt
Cerberus
1
0
2
2
W
He Bo
sedsed03
He Bo
1
3
4
1
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,617
Damage
22,169
41,253
Taken
41,890
22,015
Mitigated
20,357
15,812
Healing
12,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,607
2,346
0
2,717
11,724
7,040
0
2,406
9,194
0
41,355
L
3,834
911
0
2,397
9,401
3,695
0
3,352
6,049
0
33,262
L
Neith
CR0WNX3R0
Neith
4,598
1,274
0
4,035
6,861
2,390
0
161
6,700
0
37,099
W
Ao Kuang
Namrow
Ao Kuang
5,497
1,733
0
5,474
8,292
2,971
0
1,065
7,181
32,793
3,109
L
7,706
3,264
179
2,676
10,039
5,479
0
4,773
5,266
0
40,360
L
Zhong Kui
Pheoniix
Zhong Kui
4,269
749
164
1,933
8,474
5,989
0
2,141
6,333
11,375
0
W
Hachiman
TyF1ght3r_
Hachiman
4,144
2,395
0
1,424
5,470
1,926
0
438
5,032
0
33,453
W
Cerberus
YaMumaDoneIt
Cerberus
5,206
307
0
4,945
10,109
8,316
0
201
9,321
39,838
3,576
W
He Bo
sedsed03
He Bo
3,163
218
0
1,252
5,658
1,762
646
1,779
3,739
40,448
2,230
L
1,762
94
0
1,249
7,115
2,804
0
2,810
4,305
40,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,459
Gold Earned
27,775
337
Minions Killed
271
0
Camps Cleared
0
1,055,725
Distance Traveled
1,001,320
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,843
622
51
5
0
229,595
0
L
Thor
5,799
527
47
4
0
213,324
0
L
Neith
5,679
516
69
6
0
174,954
0
W
Ao Kuang
6,687
608
59
5
0
223,175
0
L
Horus
5,734
521
69
6
0
189,199
2
L
Zhong Kui
4,779
434
9
1
0
213,066
0
W
Hachiman
6,174
561
65
6
0
182,978
0
W
Cerberus
6,020
547
80
7
0
210,397
0
W
He Bo
6,735
612
82
7
0
209,580
0
L
Janus
5,784
526
77
7
0
210,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role