Player Matchup

Arachne
Arachne
Anxi1
Arachne
Level 17
God Stats
5W - 1L
1,505 SR
Queue Stats
28W - 33L
1,660 Elo+
Party 1
Cthulhu
Cthulhu
DarcsUwu
Cthulhu
Level 89
God Stats
145W - 75L
1,579 SR
Queue Stats
764W - 747L
1,525 Elo+
Party 1
Izanami
Izanami
LescoLoco
Izanami
Level 88
God Stats
13W - 6L
1,416 SR
Queue Stats
18W - 11L
1,397 Elo+
Solo
Merlin
Merlin
UnknownPally
Merlin
Level 43
God Stats
13W - 17L
1,658 SR
Queue Stats
312W - 335L
1,413 Elo+
Solo
Bellona
Bellona
illyst88
Bellona
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 29L
1,417 Elo+
Solo
Team Averages
Level 55
1,532 SR
1,482 Elo+

VS

Team Averages
Level 63
1,518 SR
1,425 Elo+
Baron Samedi
Baron Samedi
ITACHI-UCHIJA46
Baron Samedi
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
500W - 459L
1,431 Elo+
Solo
Rama
Rama
KendrickZPerkins
Rama
Level 57
God Stats
108W - 110L
1,455 SR
Queue Stats
132W - 129L
1,511 Elo+
Party 2
Cupid
Cupid
cMaxElitex1
Cupid
Level 60
God Stats
12W - 8L
1,581 SR
Queue Stats
99W - 115L
1,444 Elo+
Solo
Ymir
Ymir
i_laz_ag
Ymir
Level 8
God Stats
52W - 66L
1,506 SR
Queue Stats
52W - 67L
1,416 Elo+
Party 2
Zhong Kui
Zhong Kui
撒旦哇塞
Zhong Kui
Level 63
God Stats
0W - 2L
1,548 SR
Queue Stats
3W - 9L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Anxi1
Arachne
12
3 / 0 / 2
6,493
541
3,528
8,052
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
DarcsUwu
Cthulhu
12
4 / 0 / 4
7,279
607
6,775
5,686
3,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
LescoLoco
Izanami
13
1 / 0 / 2
7,317
610
7,518
6,233
2,560
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
11
0 / 3 / 1
6,752
563
4,197
7,975
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
illyst88
Bellona
12
0 / 0 / 0
6,835
570
5,276
7,902
8,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ITACHI-UCHIJA46
Baron Samedi
12
3 / 2 / 0
6,738
562
3,957
9,008
3,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 2 / 0
5,196
433
3,323
7,627
2,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 0 / 0
6,150
513
2,415
8,678
2,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
9
0 / 4 / 0
5,507
459
1,694
12,923
7,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Zhong Kui
撒旦哇塞
Zhong Kui
2
0 / 0 / 0
4,153
346
0
681
334
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
8
Kills
3
3
Deaths
8
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
Anxi1
Arachne
3
0
2
4
W
Cthulhu
DarcsUwu
Cthulhu
4
0
4
6
L
Baron Samedi
ITACHI-UCHIJA46
Baron Samedi
3
2
0
1.5
L
0
2
0
0
W
Izanami
LescoLoco
Izanami
1
0
2
2
W
Merlin
0
3
1
0.17
L
0
0
0
0
L
Ymir
0
4
0
0
W
Bellona
illyst88
Bellona
0
0
0
0
L
Zhong Kui
撒旦哇塞
Zhong Kui
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,294
Damage
11,389
35,848
Taken
38,917
21,532
Mitigated
17,356
12,196
Healing
13,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Anxi1
Arachne
3,528
2,555
0
2,403
8,052
3,466
77
577
7,475
0
37,061
W
Cthulhu
DarcsUwu
Cthulhu
6,775
188
150
2,032
5,686
3,864
124
680
5,006
27,161
445
L
Baron Samedi
ITACHI-UCHIJA46
Baron Samedi
3,957
412
0
1,605
9,008
3,982
0
5,089
3,745
46,314
2,401
L
3,323
2,774
0
2,010
7,627
2,510
0
2,047
5,310
0
38,892
W
Izanami
LescoLoco
Izanami
7,518
4,998
0
2,991
6,233
2,560
706
760
5,473
0
72,573
W
Merlin
4,197
443
0
691
7,975
2,957
458
3,439
4,536
47,599
1,636
L
2,415
1,580
0
6,938
8,678
2,918
0
212
7,805
0
40,036
L
Ymir
1,694
296
0
2,605
12,923
7,612
0
2,641
9,923
14,523
1,570
W
Bellona
illyst88
Bellona
5,276
1,317
0
3,929
7,902
8,685
0
0
7,902
0
40,960
L
Zhong Kui
撒旦哇塞
Zhong Kui
0
0
0
30
681
334
0
0
681
2,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,676
Gold Earned
27,744
355
Minions Killed
232
0
Camps Cleared
0
1,130,018
Distance Traveled
876,349
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,493
541
57
5
0
276,518
0
W
Cthulhu
7,279
607
37
3
0
236,673
0
L
Baron Samedi
6,738
562
86
7
0
215,876
0
L
Rama
5,196
433
61
5
0
184,744
0
W
Izanami
7,317
610
119
10
0
226,005
3
W
Merlin
6,752
563
88
7
0
182,344
0
L
Cupid
6,150
513
55
5
0
213,180
0
L
Ymir
5,507
459
24
2
0
205,876
0
W
Bellona
6,835
570
54
5
0
208,478
0
L
Zhong Kui
4,153
346
6
1
0
56,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role