Player Matchup

Sol
Sol
CarbineElement
Sol
Level 28
God Stats
2W - 6L
1,382 SR
Queue Stats
17W - 14L
1,502 Elo+
Party 1
Chaac
Chaac
CarbineExecute
Chaac
Level 38
God Stats
7W - 7L
1,543 SR
Queue Stats
9W - 9L
1,422 Elo+
Party 1
Nemesis
Nemesis
LordOfWhistler
Nemesis
Level 69
God Stats
6W - 13L
1,289 SR
Queue Stats
119W - 135L
1,305 Elo+
Solo
Atlas
Atlas
RX0 UNICORNN
Atlas
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 42L
1,445 Elo+
Solo
Anhur
Anhur
TurtleTurtle29
Anhur
Level 59
God Stats
1W - 1L
1,739 SR
Queue Stats
14W - 9L
1,544 Elo+
Party 1
Team Averages
Level 52
1,491 SR
1,443 Elo+

VS

Team Averages
Level 86
1,600 SR
1,414 Elo+
Sylvanus
Sylvanus
AnimEfAnAtiC1432
Sylvanus
Level 45
God Stats
12W - 11L
1,523 SR
Queue Stats
20W - 22L
1,345 Elo+
Solo
Ra
Ra
Brono The King
Ra
Level 93
God Stats
8W - 8L
1,567 SR
Queue Stats
60W - 60L
1,426 Elo+
Solo
Apollo
Apollo
Chill_Plz420
Apollo
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
833W - 825L
1,442 Elo+
Solo
Cerberus
Cerberus
SirCrazybone
Cerberus
Level 103
God Stats
4W - 2L
1,684 SR
Queue Stats
162W - 170L
1,455 Elo+
Solo
Loki
Loki
XxleslatxX
Loki
Level 61
God Stats
21W - 11L
1,728 SR
Queue Stats
65W - 57L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,312
562
5,719
8,433
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
0 / 6 / 0
6,647
511
8,841
12,886
7,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

11
0 / 5 / 1
6,189
476
2,744
12,026
4,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 0 / 1
6,316
486
4,464
8,611
4,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 3 / 1
5,971
459
5,913
10,558
3,623
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
6,694
515
3,536
6,951
4,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 0 / 2
8,345
642
5,194
7,699
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
12
2 / 2 / 1
6,494
500
4,809
8,809
3,273
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
SirCrazybone
Cerberus
13
4 / 0 / 3
7,808
601
6,601
12,023
11,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

13
7 / 1 / 4
8,040
618
10,072
11,154
4,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
15
15
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
W
2
0
2
3
L
1
1
0
1
L
0
6
0
0
W
Apollo
2
2
1
1.25
L
0
5
1
0.1
L
1
0
1
1.5
W
Cerberus
SirCrazybone
Cerberus
4
0
3
5.5
L
1
3
1
0.5
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,681
Damage
30,212
52,514
Taken
46,636
23,059
Mitigated
27,170
13,653
Healing
22,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,536
796
2,065
3,828
6,951
4,823
308
1,811
5,140
19,706
0
W
5,194
591
252
2,568
7,699
3,275
18
4,281
3,418
68,873
0
L
5,719
1,989
0
4,525
8,433
2,834
0
1,965
6,468
63,056
9,949
L
8,841
1,634
0
2,213
12,886
7,000
0
6,632
6,254
120
44,505
W
Apollo
4,809
3,656
0
3,202
8,809
3,273
0
2,322
6,487
0
56,011
L
2,744
807
0
1,284
12,026
4,628
0
3,045
8,904
0
50,598
L
4,464
2,055
0
2,573
8,611
4,974
0
1,625
6,986
19,268
1,559
W
Cerberus
SirCrazybone
Cerberus
6,601
431
0
5,943
12,023
11,455
0
120
10,927
45,910
1,861
L
5,913
3,223
0
3,058
10,558
3,623
0
1,911
8,647
0
42,264
W
10,072
3,207
0
4,694
11,154
4,344
0
1,462
9,593
0
52,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,435
Gold Earned
37,381
371
Minions Killed
415
0
Camps Cleared
0
1,224,207
Distance Traveled
1,324,822
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,694
515
36
3
0
252,994
1
W
Ra
8,345
642
126
10
0
271,845
0
L
Sol
7,312
562
124
10
0
241,172
2
L
Chaac
6,647
511
86
7
0
240,328
1
W
Apollo
6,494
500
70
5
0
236,777
0
L
Nemesis
6,189
476
74
6
0
255,440
2
L
Atlas
6,316
486
23
2
0
245,569
0
W
Cerberus
7,808
601
116
9
0
253,181
4
L
Anhur
5,971
459
64
5
0
241,698
3
W
Loki
8,040
618
67
5
0
310,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role