Player Matchup

Bacchus
Bacchus
Diamond V
 
Bacchus
Diamond V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Diamond II
AhhMaButthole
Chang'e
Diamond II
Level 175
God Stats
3W - 1L
1,500 SR
Queue Stats
178W - 110L
2,265 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum III
AhhhMyButthole
Gilgamesh
Platinum III
Level 176
God Stats
3W - 3L
1,287 SR
Queue Stats
59W - 37L
1,690 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 165
1,429 SR
1,818 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,394 SR
1,799 MMR
Athena
Athena
Platinum I
Ix VeLoCiTyy xI
Athena
Platinum I
Level 161
God Stats
7W - 6L
1,239 SR
Queue Stats
593W - 559L
2,047 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
IxI AimbotZ IxI
Sun Wukong
Gold III
Level 158
God Stats
19W - 25L
1,561 SR
Queue Stats
334W - 276L
1,621 MMR
Party 2
Hachiman
Hachiman
Platinum III
MysticSway
Hachiman
Platinum III
Level 140
God Stats
1W - 5L
1,382 SR
Queue Stats
112W - 125L
1,729 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
3 / 2 / 7
11,190
699
12,397
22,298
34,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Chang'e
19
3 / 0 / 7
11,800
738
21,647
14,168
7,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
AhhhMyButthole
Gilgamesh
17
4 / 1 / 5
11,271
704
21,665
24,572
29,152
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
KuzenboNe ZhaThothAchillesBake Kujira

VS

Bans
CharonMorgan Le FayHorusPersephoneHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
9,392
587
10,414
23,640
29,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
IxI AimbotZ IxI
Sun Wukong
14
0 / 4 / 3
9,319
582
14,269
24,012
33,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
MysticSway
Hachiman
16
2 / 3 / 1
10,369
648
20,724
17,113
8,258
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
10
Kills
3
3
Deaths
10
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
7
3.25
W
Chang'e
3
0
7
6.5
W
Gilgamesh
AhhhMyButthole
Gilgamesh
4
1
5
6.5
L
1
3
2
0.67
L
Sun Wukong
IxI AimbotZ IxI
Sun Wukong
0
4
3
0.38
L
Hachiman
MysticSway
Hachiman
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,709
Damage
45,407
61,038
Taken
64,765
71,544
Mitigated
70,499
28,598
Healing
12,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
12,397
1,721
0
4,000
22,298
34,618
376
3,857
16,845
28,951
1,116
W
Chang'e
21,647
1,195
8,526
10,112
14,168
7,774
763
2,445
11,108
78,438
0
W
Gilgamesh
AhhhMyButthole
Gilgamesh
21,665
5,878
0
5,960
24,572
29,152
795
3,089
20,662
652
60,572
L
10,414
2,724
0
4,307
23,640
29,041
0
10,918
10,948
26,610
164
L
Sun Wukong
IxI AimbotZ IxI
Sun Wukong
14,269
2,137
0
2,929
24,012
33,200
0
11,116
11,316
1,341
42,089
L
Hachiman
MysticSway
Hachiman
20,724
15,833
0
5,498
17,113
8,258
0
9,366
6,961
0
61,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,261
Gold Earned
29,080
223
Minions Killed
168
0
Camps Cleared
0
978,979
Distance Traveled
855,944
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,190
699
38
2
0
322,977
0
W
Chang'e
11,800
738
128
8
0
336,710
0
W
Gilgamesh
11,271
704
57
4
0
319,292
1
L
Athena
9,392
587
27
2
0
309,569
0
L
Sun Wukong
9,319
582
42
3
0
293,544
0
L
Hachiman
10,369
648
99
6
0
252,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role