Player Matchup

Cernunnos
Cernunnos
Bronze III
BonoTheBear
Cernunnos
Bronze III
Level 82
God Stats
0W - 1L
1,622 SR
Queue Stats
28W - 34L
1,500 MMR
Solo
Tiamat
Tiamat
Silver I
CoolAlxs
Tiamat
Silver I
Level 158
God Stats
1W - 3L
1,576 SR
Queue Stats
40W - 31L
1,503 MMR
Party 1
Ymir
Ymir
Bronze III
Rossonoff
Ymir
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Thor
Thor
Silver II
Sob3rbia
Thor
Silver II
Level 241
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 92L
1,503 MMR
Party 1
Achilles
Achilles
Gold IV
zabuzakk
Achilles
Gold IV
Level 157
God Stats
18W - 29L
1,696 SR
Queue Stats
655W - 651L
1,492 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 149
1,579 SR
1,500 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,575 SR
1,500 MMR
Atlas
Atlas
Gold V
AcidNova
Atlas
Gold V
Level 107
God Stats
5W - 2L
1,652 SR
Queue Stats
61W - 65L
1,472 MMR
Solo
Rama
Rama
Gold IV
KaCYV0ID
Rama
Gold IV
Level 129
God Stats
5W - 3L
1,544 SR
Queue Stats
58W - 63L
1,488 MMR
Party 2
Kukulkan
Kukulkan
Silver III
Maxbass drop
Kukulkan
Silver III
Level 175
God Stats
2W - 1L
1,713 SR
Queue Stats
7W - 9L
1,499 MMR
Solo
Loki
Loki
Gold V
ScyllaFX
Loki
Gold V
Level 65
God Stats
5W - 2L
1,273 SR
Queue Stats
19W - 15L
1,553 MMR
Party 2
Sun Wukong
Sun Wukong
Silver I
YolerGard
Sun Wukong
Silver I
Level 147
God Stats
7W - 6L
1,696 SR
Queue Stats
80W - 78L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BonoTheBear
Cernunnos
15
0 / 2 / 1
8,348
439
7,380
13,395
5,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
CoolAlxs
Tiamat
16
3 / 5 / 3
9,976
525
13,001
14,608
9,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
11
0 / 3 / 2
7,391
389
2,769
11,014
9,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thor
15
3 / 7 / 3
8,896
468
10,142
20,327
8,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
zabuzakk
Achilles
16
3 / 5 / 2
10,111
532
13,737
18,472
16,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AthenaMulanBake Kujira

VS

Bans
Maman BrigitteThanatosHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AcidNova
Atlas
15
3 / 2 / 8
9,884
520
6,371
16,067
17,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
19
1 / 1 / 4
11,090
584
8,223
14,710
7,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Maxbass drop
Kukulkan
18
4 / 2 / 7
11,360
598
11,294
10,447
4,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
19
11 / 2 / 5
11,415
601
20,585
17,192
7,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
YolerGard
Sun Wukong
17
3 / 2 / 6
11,431
602
10,836
18,637
14,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
9
Kills
22
22
Deaths
9
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Atlas
AcidNova
Atlas
3
2
8
3.5
L
Cernunnos
BonoTheBear
Cernunnos
0
2
1
0.25
L
Tiamat
CoolAlxs
Tiamat
3
5
3
0.9
W
Rama
1
1
4
3
W
Kukulkan
Maxbass drop
Kukulkan
4
2
7
3.75
L
Ymir
0
3
2
0.33
W
Loki
11
2
5
6.75
L
Thor
3
7
3
0.64
W
Sun Wukong
YolerGard
Sun Wukong
3
2
6
3
L
Achilles
zabuzakk
Achilles
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,029
Damage
57,309
77,816
Taken
77,053
49,072
Mitigated
51,148
13,216
Healing
28,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
AcidNova
Atlas
6,371
2,568
0
4,677
16,067
17,670
0
3,171
12,745
27,542
1,083
L
Cernunnos
BonoTheBear
Cernunnos
7,380
3,244
0
4,136
13,395
5,125
0
3,897
9,444
0
78,165
L
Tiamat
CoolAlxs
Tiamat
13,001
1,274
0
2,204
14,608
9,622
0
2,782
11,768
80,190
0
W
Rama
8,223
6,767
0
6,528
14,710
7,097
1,639
3,150
11,470
0
123,502
W
Kukulkan
Maxbass drop
Kukulkan
11,294
541
95
1,246
10,447
4,436
177
4,732
5,587
94,981
2,295
L
Ymir
2,769
349
0
1,013
11,014
9,220
0
3,904
7,110
15,770
0
W
Loki
20,585
8,766
0
7,444
17,192
7,054
0
4,382
12,646
0
104,251
L
Thor
10,142
2,606
0
1,154
20,327
8,374
0
5,229
15,098
0
78,597
W
Sun Wukong
YolerGard
Sun Wukong
10,836
1,948
0
8,495
18,637
14,891
922
1,692
15,651
0
85,433
L
Achilles
zabuzakk
Achilles
13,737
3,147
0
4,709
18,472
16,731
0
1,417
16,046
0
84,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,722
Gold Earned
55,180
523
Minions Killed
640
0
Camps Cleared
0
1,667,292
Distance Traveled
1,895,196
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,884
520
34
2
0
377,889
8
L
Cernunnos
8,348
439
125
7
0
347,445
0
L
Tiamat
9,976
525
144
8
0
329,518
0
W
Rama
11,090
584
193
10
0
333,702
0
W
Kukulkan
11,360
598
156
8
0
377,103
5
L
Ymir
7,391
389
13
1
0
310,434
3
W
Loki
11,415
601
110
6
0
453,130
3
L
Thor
8,896
468
110
6
0
367,007
2
W
Sun Wukong
11,431
602
147
8
0
353,372
0
L
Achilles
10,111
532
131
7
0
312,888
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role