Player Matchup

Fafnir
Fafnir
Fishmangod
Fafnir
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 72L
1,656 Elo+
Party 1
Skadi
Skadi
Sephiroth
Skadi
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 29L
1,602 Elo+
Party 1
Raijin
Raijin
Zenloh
Raijin
Level 189
God Stats
2W - 3L
1,500 SR
Queue Stats
113W - 122L
1,584 Elo+
Party 1
Artio
Artio
average
Artio
Level 201
God Stats
1W - 0L
1,500 SR
Queue Stats
528W - 73L
1,962 Elo+
Party 1
Amaterasu
Amaterasu
rzkill
Amaterasu
Level 221
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 108L
1,594 Elo+
Party 1
Team Averages
Level 185
1,500 SR
1,680 Elo+

VS

Team Averages
Level 111
1,419 SR
1,622 Elo+
Hun Batz
Hun Batz
Abashments
Hun Batz
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,697 Elo+
Solo
Achilles
Achilles
Deliboi69
Achilles
Level 118
God Stats
0W - 3L
1,315 SR
Queue Stats
471W - 479L
1,649 Elo+
Solo
Tyr
Tyr
Keepo
Tyr
Level 126
God Stats
0W - 2L
1,258 SR
Queue Stats
23W - 17L
1,621 Elo+
Party 2
Artio
Artio
LaVieEnRoses
Artio
Level 57
God Stats
3W - 3L
1,522 SR
Queue Stats
57W - 54L
1,513 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ZOODIE
Tsukuyomi
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 103L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Fishmangod
Fafnir
15
2 / 4 / 23
9,643
964
7,217
17,950
23,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Sephiroth
Skadi
15
7 / 2 / 16
9,437
944
17,425
10,930
6,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
Zenloh
Raijin
15
11 / 2 / 13
9,835
984
17,784
8,416
5,046
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
average
Artio
14
3 / 2 / 21
9,367
937
8,355
14,229
18,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
rzkill
Amaterasu
15
4 / 3 / 15
8,888
889
12,046
17,719
20,099
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Abashments
Hun Batz
15
4 / 4 / 2
8,552
855
17,111
10,581
5,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Deliboi69
Achilles
15
2 / 4 / 5
8,237
824
11,643
13,572
18,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tyr
Keepo
Tyr
16
2 / 5 / 5
8,889
889
11,107
17,810
14,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 8 / 6
7,816
782
5,138
18,449
18,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
ZOODIE
Tsukuyomi
12
0 / 6 / 6
7,235
724
7,787
10,243
5,618
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
32
27
Kills
8
13
Deaths
27
88
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Abashments
Hun Batz
4
4
2
1.25
L
Achilles
Deliboi69
Achilles
2
4
5
1.13
W
Fafnir
Fishmangod
Fafnir
2
4
23
3.38
L
Tyr
Keepo
Tyr
2
5
5
0.9
L
0
8
6
0.38
W
Skadi
Sephiroth
Skadi
7
2
16
7.5
L
Tsukuyomi
ZOODIE
Tsukuyomi
0
6
6
0.5
W
Raijin
Zenloh
Raijin
11
2
13
8.75
W
Artio
average
Artio
3
2
21
6.75
W
Amaterasu
rzkill
Amaterasu
4
3
15
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,827
Damage
52,786
69,244
Taken
70,655
73,911
Mitigated
63,163
26,929
Healing
14,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Abashments
Hun Batz
17,111
2,954
621
1,424
10,581
5,756
1,156
4,911
5,541
0
29,984
L
Achilles
Deliboi69
Achilles
11,643
701
284
3,331
13,572
18,462
145
6,660
6,843
2,767
13,150
W
Fafnir
Fishmangod
Fafnir
7,217
1,620
2,831
4,376
17,950
23,769
997
1,398
16,280
12,540
2,524
L
Tyr
Keepo
Tyr
11,107
1,582
294
3,963
17,810
14,975
203
9,182
8,027
0
22,208
L
5,138
1,132
1,802
1,714
18,449
18,352
0
7,660
10,326
7,355
0
W
Skadi
Sephiroth
Skadi
17,425
7,245
0
1,857
10,930
6,624
3,505
733
10,018
0
35,095
L
Tsukuyomi
ZOODIE
Tsukuyomi
7,787
627
304
359
10,243
5,618
91
3,293
6,863
0
18,613
W
Raijin
Zenloh
Raijin
17,784
2,362
120
942
8,416
5,046
1,575
635
7,736
30,335
0
W
Artio
average
Artio
8,355
1,092
5,750
4,812
14,229
18,373
418
1,083
12,783
12,719
1,314
W
Amaterasu
rzkill
Amaterasu
12,046
4,031
660
5,581
17,719
20,099
1,709
3,059
14,149
36
18,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,170
Gold Earned
40,729
111
Minions Killed
95
0
Camps Cleared
0
907,249
Distance Traveled
935,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,552
855
46
5
0
209,064
0
L
Achilles
8,237
824
8
1
0
210,632
0
W
Fafnir
9,643
964
17
2
0
165,606
0
L
Tyr
8,889
889
22
2
0
184,544
0
L
Artio
7,816
782
3
0
0
165,646
0
W
Skadi
9,437
944
34
3
0
171,140
0
L
Tsukuyomi
7,235
724
16
2
0
165,827
0
W
Raijin
9,835
984
24
2
0
171,648
0
W
Artio
9,367
937
8
1
0
210,456
0
W
Amaterasu
8,888
889
28
3
0
188,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role