Player Matchup

Mercury
Mercury
BananaSlipslide
Mercury
Level 124
God Stats
7W - 3L
1,851 SR
Queue Stats
62W - 48L
1,545 Elo+
Party 1
Heimdallr
Heimdallr
DatBoy iori
Heimdallr
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,309 Elo+
Party 3
Hades
Hades
LiLDodger
Hades
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 33L
1,596 Elo+
Party 1
Kukulkan
Kukulkan
Maquali
Kukulkan
Level 63
God Stats
2W - 4L
1,500 SR
Queue Stats
12W - 12L
1,167 Elo+
Party 3
Surtr
Surtr
UltraMajorBalla
Surtr
Level 109
God Stats
5W - 3L
1,179 SR
Queue Stats
9W - 6L
1,203 Elo+
Party 3
Team Averages
Level 96
1,506 SR
1,364 Elo+

VS

Team Averages
Level 101
1,525 SR
1,483 Elo+
Medusa
Medusa
Aldia9023
Medusa
Level 89
God Stats
7W - 2L
1,625 SR
Queue Stats
42W - 37L
1,536 Elo+
Solo
Osiris
Osiris
CUMETHAZlNE
Osiris
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 32L
1,433 Elo+
Party 2
Mercury
Mercury
Dagnabbit90
Mercury
Level 109
God Stats
3W - 4L
1,500 SR
Queue Stats
158W - 145L
1,510 Elo+
Solo
Hera
Hera
XTtripleOG03
Hera
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 26L
1,433 Elo+
Party 2
Ares
Ares
tcwp0417
Ares
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
18 / 0 / 5
10,428
652
13,496
13,728
6,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
DatBoy iori
Heimdallr
12
3 / 2 / 7
7,849
491
7,921
9,956
4,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
LiLDodger
Hades
15
2 / 3 / 8
8,897
556
10,729
13,644
12,251
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
Maquali
Kukulkan
15
7 / 1 / 5
9,499
594
10,586
8,129
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 9
7,653
478
5,537
12,712
10,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aldia9023
Medusa
12
2 / 4 / 2
7,582
474
9,263
9,563
3,881
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
13
2 / 6 / 1
7,807
488
7,790
16,619
10,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Dagnabbit90
Mercury
13
3 / 7 / 1
7,515
470
9,132
14,628
7,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 8 / 1
7,071
442
5,204
10,514
4,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
9
0 / 6 / 3
6,386
399
4,125
17,019
13,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
15
31
Kills
7
7
Deaths
31
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aldia9023
Medusa
2
4
2
0.75
W
18
0
5
20.5
L
Osiris
2
6
1
0.42
L
Mercury
Dagnabbit90
Mercury
3
7
1
0.5
W
Heimdallr
DatBoy iori
Heimdallr
3
2
7
3.25
W
Hades
LiLDodger
Hades
2
3
8
2
W
Kukulkan
Maquali
Kukulkan
7
1
5
9.5
W
1
1
9
5.5
L
0
8
1
0.06
L
Ares
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,269
Damage
35,514
58,169
Taken
68,343
36,902
Mitigated
39,484
15,206
Healing
11,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aldia9023
Medusa
9,263
3,515
329
2,745
9,563
3,881
0
754
8,809
0
57,559
W
13,496
10,144
0
1,803
13,728
6,752
0
3,202
10,526
0
82,769
L
Osiris
7,790
3,032
0
4,763
16,619
10,409
0
7,818
8,801
0
57,553
L
Mercury
Dagnabbit90
Mercury
9,132
4,983
0
699
14,628
7,240
0
3,894
10,734
0
56,949
W
Heimdallr
DatBoy iori
Heimdallr
7,921
3,084
418
2,656
9,956
4,074
1,959
831
9,125
0
45,355
W
Hades
LiLDodger
Hades
10,729
1,785
55
5,283
13,644
12,251
247
257
13,387
62,835
0
W
Kukulkan
Maquali
Kukulkan
10,586
923
0
466
8,129
3,232
872
3,090
5,039
60,126
1,016
W
5,537
2,436
380
4,145
12,712
10,593
432
1,775
10,937
413
41,997
L
5,204
1,434
0
848
10,514
4,622
0
5,515
4,999
47,362
0
L
Ares
4,125
353
230
2,030
17,019
13,332
0
3,202
13,817
15,350
367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,326
Gold Earned
36,361
442
Minions Killed
359
0
Camps Cleared
0
1,534,267
Distance Traveled
1,522,942
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,582
474
83
5
0
345,518
0
W
Mercury
10,428
652
114
7
0
400,413
2
L
Osiris
7,807
488
86
5
0
259,094
2
L
Mercury
7,515
470
95
6
0
315,839
1
W
Heimdallr
7,849
491
66
4
0
301,466
0
W
Hades
8,897
556
94
6
0
252,294
0
W
Kukulkan
9,499
594
109
7
0
291,612
0
W
Surtr
7,653
478
59
4
0
288,482
0
L
Hera
7,071
442
76
5
0
282,986
1
L
Ares
6,386
399
19
1
0
319,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role