Player Matchup

Sylvanus
Sylvanus
LuminousBlanket
Sylvanus
Level 121
God Stats
10W - 3L
2,006 SR
Queue Stats
167W - 166L
1,596 Elo+
Party 3
Lancelot
Lancelot
Soakiii
Lancelot
Level 109
God Stats
14W - 7L
1,906 SR
Queue Stats
62W - 52L
1,588 Elo+
Party 3
Cupid
Cupid
Th3Dutchie
Cupid
Level 158
God Stats
3W - 2L
1,159 SR
Queue Stats
226W - 227L
1,541 Elo+
Solo
Sol
Sol
TheSolSurvivor
Sol
Level 65
God Stats
13W - 4L
1,798 SR
Queue Stats
56W - 33L
1,699 Elo+
Party 1
Nox
Nox
completecontrol
Nox
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 19L
1,587 Elo+
Party 1
Team Averages
Level 104
1,674 SR
1,602 Elo+

VS

Team Averages
Level 132
1,616 SR
1,529 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Aziixaa
Nemesis
Level 135
God Stats
8W - 8L
1,624 SR
Queue Stats
171W - 159L
1,548 Elo+
Party 2
Tsukuyomi
Tsukuyomi
DOРE
Tsukuyomi
Level 146
God Stats
12W - 5L
1,827 SR
Queue Stats
119W - 101L
1,612 Elo+
Party 2
Vamana
Vamana
Hydrozity
Vamana
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
152W - 120L
1,471 Elo+
Party 2
Chang'e
Chang'e
JoserWoahser
Chang'e
Level 123
God Stats
2W - 2L
1,630 SR
Queue Stats
43W - 31L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
8
1 / 0 / 2
4,772
682
1,306
4,610
2,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Soakiii
Lancelot
9
3 / 0 / 0
4,881
697
3,497
5,082
2,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
7
0 / 1 / 0
4,236
605
1,191
4,962
1,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 0 / 3
4,314
616
5,676
6,573
1,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 0 / 1
5,072
725
2,490
4,000
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
5
0 / 1 / 0
3,487
498
2,553
3,550
1,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nemesis
Aziixaa
Nemesis
7
0 / 2 / 0
3,823
546
3,165
6,836
4,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
DOРE
Tsukuyomi
8
0 / 1 / 1
4,137
591
3,294
6,428
2,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
Hydrozity
Vamana
10
1 / 0 / 0
5,243
749
3,788
4,583
3,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
JoserWoahser
Chang'e
9
0 / 0 / 0
4,541
649
2,390
4,538
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
4
Kills
1
1
Deaths
4
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
1
0
0
L
Nemesis
Aziixaa
Nemesis
0
2
0
0
L
Tsukuyomi
DOРE
Tsukuyomi
0
1
1
0.5
L
Vamana
Hydrozity
Vamana
1
0
0
1
L
Chang'e
JoserWoahser
Chang'e
0
0
0
0
W
Sylvanus
1
0
2
2
W
Lancelot
Soakiii
Lancelot
3
0
0
3
W
Cupid
0
1
0
0
W
0
0
3
1.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,160
Damage
15,190
25,227
Taken
25,935
8,912
Mitigated
12,742
11,807
Healing
10,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
2,553
1,160
0
673
3,550
1,092
0
1,627
1,923
0
16,839
L
Nemesis
Aziixaa
Nemesis
3,165
751
0
1,954
6,836
4,044
0
3,635
3,201
0
16,902
L
Tsukuyomi
DOРE
Tsukuyomi
3,294
1,136
0
3,294
6,428
2,177
0
1,113
5,315
0
25,658
L
Vamana
Hydrozity
Vamana
3,788
1,272
0
2,026
4,583
3,974
0
0
4,583
0
34,049
L
Chang'e
JoserWoahser
Chang'e
2,390
49
40
2,189
4,538
1,455
0
2,219
2,319
28,627
0
W
Sylvanus
1,306
641
2,563
2,464
4,610
2,063
286
0
4,575
11,169
2,262
W
Lancelot
Soakiii
Lancelot
3,497
1,298
0
750
5,082
2,328
0
51
4,955
0
31,165
W
Cupid
1,191
316
0
2,020
4,962
1,216
0
0
4,589
0
20,560
W
5,676
3,481
0
2,385
6,573
1,848
851
0
6,240
27,092
11,352
W
2,490
674
0
1,625
4,000
1,457
0
2,339
1,661
35,091
1,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,275
Gold Earned
21,231
258
Minions Killed
229
0
Camps Cleared
0
729,787
Distance Traveled
734,384
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
3,487
498
28
4
0
91,531
0
L
Nemesis
3,823
546
27
4
0
155,307
0
L
Tsukuyomi
4,137
591
41
6
0
183,804
0
L
Vamana
5,243
749
68
10
0
145,208
0
L
Chang'e
4,541
649
65
9
0
158,534
0
W
Sylvanus
4,772
682
27
4
0
123,028
0
W
Lancelot
4,881
697
53
8
0
199,688
0
W
Cupid
4,236
605
44
6
0
129,511
0
W
Sol
4,314
616
61
9
0
131,486
1
W
Nox
5,072
725
73
10
0
146,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role