Player Matchup

Anubis
Anubis
Bigman6453
Anubis
Level 107
God Stats
34W - 9L
1,774 SR
Queue Stats
410W - 410L
1,531 Elo+
Party 1
Neith
Neith
Cupids Dumb311
Neith
Level 129
God Stats
9W - 3L
1,344 SR
Queue Stats
472W - 422L
1,576 Elo+
Solo
Khepri
Khepri
Jonnytlb
Khepri
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
460W - 474L
1,502 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Zallish
Tsukuyomi
Level 190
God Stats
4W - 5L
1,099 SR
Queue Stats
600W - 620L
1,473 Elo+
Party 1
Arachne
Arachne
rredd3
Arachne
Level 157
God Stats
3W - 1L
1,672 SR
Queue Stats
15W - 24L
1,442 Elo+
Party 1
Team Averages
Level 141
1,478 SR
1,505 Elo+

VS

Team Averages
Level 135
1,658 SR
1,556 Elo+
Sobek
Sobek
EvG Rogue
Sobek
Level 142
God Stats
13W - 21L
1,398 SR
Queue Stats
449W - 400L
1,525 Elo+
Solo
Kukulkan
Kukulkan
OandJoey
Kukulkan
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 58L
1,705 Elo+
Party 2
Anhur
Anhur
Sydthesquid123
Anhur
Level 110
God Stats
1W - 2L
1,712 SR
Queue Stats
86W - 140L
1,486 Elo+
Party 2
Chaac
Chaac
jimmy aka me
Chaac
Level 147
God Stats
3W - 1L
1,790 SR
Queue Stats
3W - 5L
1,450 Elo+
Solo
Mercury
Mercury
zachsmiller
Mercury
Level 144
God Stats
3W - 5L
1,892 SR
Queue Stats
208W - 276L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bigman6453
Anubis
15
5 / 1 / 5
9,723
572
13,737
9,080
5,014
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
3 / 0 / 3
11,142
655
11,324
10,563
4,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
Jonnytlb
Khepri
14
1 / 0 / 8
9,059
533
4,634
7,991
8,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
Zallish
Tsukuyomi
16
5 / 5 / 5
9,628
566
9,780
13,596
9,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
rredd3
Arachne
16
7 / 1 / 5
9,869
581
11,828
15,103
7,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
EvG Rogue
Sobek
11
1 / 3 / 0
7,526
443
5,199
20,737
17,251
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
OandJoey
Kukulkan
15
1 / 4 / 1
8,521
501
6,542
8,864
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
0 / 4 / 0
8,986
529
7,016
14,973
5,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 5 / 0
9,146
538
9,973
16,636
12,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
zachsmiller
Mercury
15
0 / 5 / 1
8,020
472
4,680
15,834
7,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
21
Kills
7
7
Deaths
21
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
Bigman6453
Anubis
5
1
5
7.5
W
3
0
3
4.5
L
Sobek
EvG Rogue
Sobek
1
3
0
0.33
W
Khepri
Jonnytlb
Khepri
1
0
8
5
L
Kukulkan
OandJoey
Kukulkan
1
4
1
0.38
L
0
4
0
0
W
Tsukuyomi
Zallish
Tsukuyomi
5
5
5
1.5
L
5
5
0
1
W
Arachne
rredd3
Arachne
7
1
5
9.5
L
Mercury
zachsmiller
Mercury
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,303
Damage
33,410
56,333
Taken
77,044
34,778
Mitigated
45,913
20,376
Healing
18,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Bigman6453
Anubis
13,737
453
0
6,053
9,080
5,014
1,194
4,423
4,657
87,859
4,187
W
11,324
3,545
0
5,100
10,563
4,292
802
574
9,989
0
113,127
L
Sobek
EvG Rogue
Sobek
5,199
378
0
7,620
20,737
17,251
0
8,255
12,389
25,422
0
W
Khepri
Jonnytlb
Khepri
4,634
518
0
2,203
7,991
8,764
110
3,027
4,964
23,117
0
L
Kukulkan
OandJoey
Kukulkan
6,542
358
0
996
8,864
3,170
0
4,403
4,414
70,857
0
L
7,016
3,782
0
3,471
14,973
5,823
0
600
14,321
0
93,322
W
Tsukuyomi
Zallish
Tsukuyomi
9,780
2,202
0
1,784
13,596
9,189
275
1,393
12,203
140
56,537
L
9,973
1,855
0
5,772
16,636
12,664
0
1,561
14,173
740
68,737
W
Arachne
rredd3
Arachne
11,828
6,212
0
5,236
15,103
7,519
914
2,660
12,443
0
71,775
L
Mercury
zachsmiller
Mercury
4,680
2,451
0
375
15,834
7,005
0
2,534
13,204
0
84,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,421
Gold Earned
42,199
560
Minions Killed
571
0
Camps Cleared
0
1,724,625
Distance Traveled
1,583,695
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,723
572
157
9
0
339,595
0
W
Neith
11,142
655
206
12
0
316,857
2
L
Sobek
7,526
443
32
2
0
330,533
2
W
Khepri
9,059
533
28
2
0
356,846
0
L
Kukulkan
8,521
501
142
8
0
304,379
2
L
Anhur
8,986
529
158
9
0
304,270
0
W
Tsukuyomi
9,628
566
85
5
0
333,814
0
L
Chaac
9,146
538
113
7
0
265,778
2
W
Arachne
9,869
581
84
5
0
377,513
0
L
Mercury
8,020
472
126
7
0
378,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role