Player Matchup

Cthulhu
Cthulhu
CosmeFulanito01
Cthulhu
Level 128
God Stats
11W - 4L
1,397 SR
Queue Stats
202W - 188L
1,578 Elo+
Party 3
Cupid
Cupid
MasterLeo1171
Cupid
Level 156
God Stats
0W - 2L
1,703 SR
Queue Stats
107W - 104L
1,615 Elo+
Party 3
Gilgamesh
Gilgamesh
ZbrdgIsNotACucck
Gilgamesh
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Skadi
Skadi
ZerrenTheTruth
Skadi
Level 67
God Stats
0W - 1L
1,374 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Thanatos
Thanatos
zbrdgIsACucck
Thanatos
Level 101
God Stats
0W - 1L
1,713 SR
Queue Stats
0W - 2L
1,256 Elo+
Party 2
Team Averages
Level 106
1,537 SR
1,490 Elo+

VS

Team Averages
Level 107
1,586 SR
1,451 Elo+
Hachiman
Hachiman
CompletexTrash1
Hachiman
Level 105
God Stats
7W - 6L
1,249 SR
Queue Stats
271W - 261L
1,384 Elo+
Party 1
Artio
Artio
Nevita
Artio
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,474 Elo+
Solo
Fenrir
Fenrir
RedFiveInAIr
Fenrir
Level 121
God Stats
4W - 2L
1,500 SR
Queue Stats
44W - 43L
1,452 Elo+
Party 1
Thoth
Thoth
SouthernSteel
Thoth
Level 121
God Stats
11W - 10L
1,893 SR
Queue Stats
366W - 355L
1,443 Elo+
Party 1
King Arthur
King Arthur
province21
King Arthur
Level 127
God Stats
2W - 0L
1,789 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 4
5,551
463
5,127
10,041
6,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 0 / 2
6,118
510
4,088
7,163
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Gilgamesh
10
0 / 2 / 2
6,246
521
5,471
12,995
10,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 4 / 0
6,024
502
1,955
7,307
3,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
zbrdgIsACucck
Thanatos
11
5 / 2 / 1
6,589
549
4,561
11,285
4,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
0 / 0 / 2
6,352
529
5,458
4,535
1,641
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Nevita
Artio
10
0 / 2 / 3
6,001
500
3,020
8,891
7,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
12
7 / 4 / 1
6,771
564
8,304
11,377
5,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 1 / 4
7,517
626
7,023
3,666
1,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
province21
King Arthur
13
1 / 1 / 2
6,956
580
7,785
9,536
10,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
8
Kills
11
11
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
0
0
2
1
L
1
3
4
1
L
1
0
2
2
W
Artio
Nevita
Artio
0
2
3
0.75
W
Fenrir
7
4
1
1.88
W
3
1
4
5
L
Gilgamesh
0
2
2
0.5
L
1
4
0
0.25
W
King Arthur
province21
King Arthur
1
1
2
2
L
Thanatos
zbrdgIsACucck
Thanatos
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,202
Damage
31,590
48,791
Taken
38,005
27,316
Mitigated
25,831
14,636
Healing
11,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
5,458
2,909
0
2,419
4,535
1,641
0
1,360
3,131
0
57,644
L
5,127
450
81
500
10,041
6,092
0
2,854
7,187
23,804
0
L
4,088
1,863
160
3,807
7,163
2,582
0
1,826
5,337
0
41,701
W
Artio
Nevita
Artio
3,020
560
185
3,199
8,891
7,492
0
1,493
7,398
13,305
0
W
Fenrir
8,304
1,541
0
1,715
11,377
5,306
0
1,543
9,790
0
38,268
W
7,023
582
0
798
3,666
1,175
102
507
3,115
58,668
659
L
Gilgamesh
5,471
1,488
0
1,712
12,995
10,786
0
863
11,411
0
36,204
L
1,955
851
0
836
7,307
3,599
0
2,603
4,704
0
42,245
W
King Arthur
province21
King Arthur
7,785
761
0
3,460
9,536
10,217
0
224
8,664
0
54,804
L
Thanatos
zbrdgIsACucck
Thanatos
4,561
1,035
0
7,540
11,285
4,257
0
1,828
9,415
0
47,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,528
Gold Earned
33,597
308
Minions Killed
356
0
Camps Cleared
0
1,167,007
Distance Traveled
1,282,538
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,352
529
102
9
0
224,982
1
L
Cthulhu
5,551
463
34
3
0
236,340
2
L
Cupid
6,118
510
78
7
0
245,152
2
W
Artio
6,001
500
15
1
0
291,278
2
W
Fenrir
6,771
564
50
4
0
257,918
2
W
Thoth
7,517
626
105
9
0
248,719
0
L
Gilgamesh
6,246
521
65
5
0
210,533
0
L
Skadi
6,024
502
76
6
0
203,508
4
W
King Arthur
6,956
580
84
7
0
259,641
0
L
Thanatos
6,589
549
55
5
0
271,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role