Player Matchup

Chaac
Chaac
Aidnar
Chaac
Level 107
God Stats
7W - 3L
1,755 SR
Queue Stats
95W - 92L
1,449 Elo+
Party 1
Fenrir
Fenrir
Dek Drolok
Fenrir
Level 113
God Stats
16W - 11L
1,889 SR
Queue Stats
100W - 103L
1,465 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Jonvard
Kumbhakarna
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 100L
1,505 Elo+
Party 1
Xbalanque
Xbalanque
MancillaBW
Xbalanque
Level 84
God Stats
0W - 2L
1,485 SR
Queue Stats
254W - 244L
1,457 Elo+
Solo
Tiamat
Tiamat
Patriseid
Tiamat
Level 95
God Stats
15W - 14L
1,708 SR
Queue Stats
84W - 83L
1,480 Elo+
Party 1
Team Averages
Level 104
1,667 SR
1,471 Elo+

VS

Team Averages
Level 135
1,508 SR
1,513 Elo+
Ares
Ares
Alexcuau
Ares
Level 128
God Stats
43W - 36L
1,795 SR
Queue Stats
777W - 721L
1,542 Elo+
Solo
Hachiman
Hachiman
DIRTYHOBO420
Hachiman
Level 121
God Stats
5W - 7L
1,500 SR
Queue Stats
117W - 105L
1,600 Elo+
Solo
Janus
Janus
DiabolicCreed84
Janus
Level 147
God Stats
12W - 17L
1,244 SR
Queue Stats
272W - 252L
1,546 Elo+
Solo
Ravana
Ravana
Elcuhhh
Ravana
Level 121
God Stats
6W - 3L
1,500 SR
Queue Stats
27W - 18L
1,454 Elo+
Solo
Nike
Nike
khorp
Nike
Level 159
God Stats
10W - 6L
1,500 SR
Queue Stats
467W - 433L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aidnar
Chaac
15
1 / 3 / 2
8,959
472
10,366
17,818
14,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Dek Drolok
Fenrir
17
9 / 4 / 1
9,908
521
17,113
26,844
14,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kumbhakarna
Jonvard
Kumbhakarna
13
0 / 2 / 6
7,982
420
2,492
17,460
15,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
MancillaBW
Xbalanque
16
1 / 2 / 1
9,503
500
5,402
10,619
4,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Tiamat
Patriseid
Tiamat
14
0 / 5 / 5
8,501
447
6,712
14,401
8,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
3 / 1 / 7
10,359
545
9,842
13,214
11,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
DIRTYHOBO420
Hachiman
16
2 / 2 / 1
10,518
554
7,661
12,951
5,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 3 / 5
10,753
566
15,959
12,239
6,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
Elcuhhh
Ravana
16
3 / 2 / 7
9,715
511
10,985
11,454
6,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nike
khorp
Nike
18
4 / 3 / 5
11,464
603
18,162
20,149
24,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
11
Kills
16
16
Deaths
11
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
Aidnar
Chaac
1
3
2
0.67
W
Ares
3
1
7
6.5
W
Hachiman
DIRTYHOBO420
Hachiman
2
2
1
1.25
L
Fenrir
Dek Drolok
Fenrir
9
4
1
2.38
W
4
3
5
2.17
W
Ravana
Elcuhhh
Ravana
3
2
7
3.25
L
Kumbhakarna
Jonvard
Kumbhakarna
0
2
6
1.5
L
Xbalanque
MancillaBW
Xbalanque
1
2
1
0.75
L
Tiamat
Patriseid
Tiamat
0
5
5
0.5
W
Nike
khorp
Nike
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,085
Damage
62,609
87,142
Taken
70,007
57,589
Mitigated
54,473
18,898
Healing
19,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Aidnar
Chaac
10,366
2,225
0
5,277
17,818
14,567
0
2,700
14,191
249
65,368
W
Ares
9,842
1,036
0
3,617
13,214
11,817
0
2,970
10,244
33,527
0
W
Hachiman
DIRTYHOBO420
Hachiman
7,661
4,595
0
4,272
12,951
5,668
295
462
12,489
0
90,540
L
Fenrir
Dek Drolok
Fenrir
17,113
8,667
0
6,472
26,844
14,643
0
8,767
17,771
0
88,356
W
15,959
594
0
2,168
12,239
6,153
0
3,300
8,939
93,483
995
W
Ravana
Elcuhhh
Ravana
10,985
4,021
0
5,449
11,454
6,097
296
1,782
9,672
0
75,990
L
Kumbhakarna
Jonvard
Kumbhakarna
2,492
437
0
2,186
17,460
15,792
0
6,604
10,387
11,271
0
L
Xbalanque
MancillaBW
Xbalanque
5,402
2,932
0
665
10,619
4,375
0
1,598
8,950
0
66,878
L
Tiamat
Patriseid
Tiamat
6,712
331
0
4,298
14,401
8,212
0
7,862
6,065
60,074
396
W
Nike
khorp
Nike
18,162
2,293
0
3,549
20,149
24,738
143
1,503
18,646
12,928
86,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,853
Gold Earned
52,809
467
Minions Killed
604
0
Camps Cleared
0
1,771,924
Distance Traveled
1,878,782
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,959
472
103
5
0
377,510
2
W
Ares
10,359
545
45
2
0
379,988
1
W
Hachiman
10,518
554
145
8
0
354,982
2
L
Fenrir
9,908
521
116
6
0
386,788
2
W
Janus
10,753
566
164
9
0
370,120
5
W
Ravana
9,715
511
100
5
0
417,095
9
L
Kumbhakarna
7,982
420
13
1
0
342,750
3
L
Xbalanque
9,503
500
113
6
0
345,532
3
L
Tiamat
8,501
447
122
6
0
319,344
7
W
Nike
11,464
603
150
8
0
356,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role