Player Matchup

Mercury
Mercury
CountJoshula
Mercury
Level 62
God Stats
25W - 24L
1,551 SR
Queue Stats
170W - 197L
1,496 Elo+
Solo
Baron Samedi
Baron Samedi
Mad Hazerd
Baron Samedi
Level 101
God Stats
1W - 5L
1,107 SR
Queue Stats
21W - 19L
1,342 Elo+
Solo
Jing Wei
Jing Wei
ZayThompson
Jing Wei
Level 28
God Stats
16W - 7L
1,500 SR
Queue Stats
385W - 387L
1,195 Elo+
Party 2
Arachne
Arachne
Zen Zoso Solo
Arachne
Level 157
God Stats
59W - 61L
1,430 SR
Queue Stats
824W - 799L
1,422 Elo+
Solo
Nox
Nox
xCJMONEYx23
Nox
Level 121
God Stats
1W - 0L
1,760 SR
Queue Stats
18W - 22L
1,162 Elo+
Party 2
Team Averages
Level 94
1,470 SR
1,323 Elo+

VS

Team Averages
Level 77
1,598 SR
1,266 Elo+
Vamana
Vamana
MamaKetchupp
Vamana
Level 91
God Stats
3W - 2L
1,895 SR
Queue Stats
15W - 14L
1,529 Elo+
Solo
Cerberus
Cerberus
Wolf-Shadow_91
Cerberus
Level 95
God Stats
1W - 3L
1,350 SR
Queue Stats
5W - 13L
1,155 Elo+
Party 1
Zhong Kui
Zhong Kui
Xx_VIPER___
Zhong Kui
Level 94
God Stats
0W - 3L
1,500 SR
Queue Stats
205W - 203L
1,336 Elo+
Solo
Ne Zha
Ne Zha
kneb0s
Ne Zha
Level 39
God Stats
0W - 1L
1,745 SR
Queue Stats
5W - 9L
1,155 Elo+
Party 1
Aphrodite
Aphrodite
ragefulteddy
Aphrodite
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,155 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CountJoshula
Mercury
18
10 / 1 / 7
11,063
503
17,729
16,650
7,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Baron Samedi
Mad Hazerd
Baron Samedi
17
5 / 5 / 1
10,567
480
10,616
14,936
6,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
ZayThompson
Jing Wei
17
7 / 0 / 5
11,019
501
12,228
8,887
4,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
18
4 / 2 / 7
10,710
487
8,517
11,519
4,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

19
1 / 2 / 3
11,255
512
10,309
11,485
6,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
19
1 / 2 / 2
12,205
555
6,837
18,251
20,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
15
1 / 6 / 2
9,182
417
4,530
19,773
17,539
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Xx_VIPER___
Zhong Kui
16
4 / 3 / 1
10,434
474
10,190
15,110
12,791
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ne Zha
kneb0s
Ne Zha
14
3 / 9 / 2
8,892
404
11,297
20,111
9,233
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Aphrodite
ragefulteddy
Aphrodite
11
0 / 7 / 1
7,303
332
2,057
11,337
5,254
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
27
Kills
9
10
Deaths
27
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
CountJoshula
Mercury
10
1
7
13.5
W
Baron Samedi
Mad Hazerd
Baron Samedi
5
5
1
1.1
L
Vamana
1
2
2
1
L
Cerberus
1
6
2
0.33
L
Zhong Kui
Xx_VIPER___
Zhong Kui
4
3
1
1.5
W
Jing Wei
ZayThompson
Jing Wei
7
0
5
9.5
W
Arachne
4
2
7
3.75
L
Ne Zha
kneb0s
Ne Zha
3
9
2
0.44
L
Aphrodite
ragefulteddy
Aphrodite
0
7
1
0.07
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,399
Damage
34,911
63,477
Taken
84,582
29,647
Mitigated
65,224
16,959
Healing
16,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
CountJoshula
Mercury
17,729
10,447
0
3,608
16,650
7,833
1,486
5,137
11,405
0
81,251
W
Baron Samedi
Mad Hazerd
Baron Samedi
10,616
721
0
2,326
14,936
6,856
213
5,494
9,328
72,744
3,619
L
Vamana
6,837
1,480
0
1,947
18,251
20,407
105
11,259
6,992
0
97,984
L
Cerberus
4,530
205
70
2,573
19,773
17,539
549
486
19,287
46,407
614
L
Zhong Kui
Xx_VIPER___
Zhong Kui
10,190
250
0
5,410
15,110
12,791
676
5,091
10,019
75,039
1,134
W
Jing Wei
ZayThompson
Jing Wei
12,228
10,728
0
4,124
8,887
4,035
200
1,792
7,038
0
85,496
W
Arachne
8,517
5,486
0
4,420
11,519
4,908
985
3,818
7,701
0
62,053
L
Ne Zha
kneb0s
Ne Zha
11,297
4,302
101
3,928
20,111
9,233
1,247
3,315
16,796
0
59,577
L
Aphrodite
ragefulteddy
Aphrodite
2,057
490
1,082
1,597
11,337
5,254
110
260
11,077
18,650
0
W
10,309
346
0
2,481
11,485
6,015
3,502
92
10,774
81,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,614
Gold Earned
48,016
556
Minions Killed
496
0
Camps Cleared
0
2,078,504
Distance Traveled
1,741,796
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,063
503
100
5
0
537,104
4
W
Baron Samedi
10,567
480
109
5
0
339,590
0
L
Vamana
12,205
555
163
7
0
365,381
0
L
Cerberus
9,182
417
98
4
0
333,652
0
L
Zhong Kui
10,434
474
138
6
0
370,216
1
W
Jing Wei
11,019
501
110
5
0
391,240
0
W
Arachne
10,710
487
102
5
0
448,594
5
L
Ne Zha
8,892
404
77
4
0
420,272
0
L
Aphrodite
7,303
332
20
1
0
252,275
0
W
Nox
11,255
512
135
6
0
361,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role