Player Matchup

Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Bronze III
JosephCallMeJoe
Thor
Bronze III
Level 141
God Stats
5W - 6L
1,500 SR
Queue Stats
56W - 72L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
KITTEPOUN3ER
Sobek
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,500 MMR
Solo
Hercules
Hercules
Bronze III
OscarSol
Hercules
Bronze III
Level 144
God Stats
5W - 5L
1,332 SR
Queue Stats
54W - 53L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
xV1ctor
Ah Muzen Cab
Bronze III
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 17L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 151
1,466 SR
1,500 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 159
1,713 SR
1,500 MMR
Thanatos
Thanatos
Bronze III
CrimsonRiot8168
Thanatos
Bronze III
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2
Anhur
Anhur
Bronze III
Gokipro
Anhur
Bronze III
Level 188
God Stats
1W - 0L
1,852 SR
Queue Stats
4W - 5L
1,500 MMR
Solo
Janus
Janus
Silver II
Memesrdreams84
Janus
Silver II
Level 192
God Stats
8W - 4L
1,881 SR
Queue Stats
71W - 57L
1,500 MMR
Party 1
Ganesha
Ganesha
Silver II
UnDeadvPony
Ganesha
Silver II
Level 174
God Stats
14W - 7L
1,574 SR
Queue Stats
71W - 57L
1,500 MMR
Party 1
Nike
Nike
Bronze III
bristol0nt0p
Nike
Bronze III
Level 122
God Stats
1W - 1L
1,757 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
3
0 / 5 / 0
3,704
370
515
4,878
2,670
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 2 / 0
5,398
540
3,130
7,274
2,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 0
4,494
449
1,043
5,206
3,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
OscarSol
Hercules
11
2 / 1 / 1
6,441
644
6,048
8,702
3,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ah Muzen Cab
xV1ctor
Ah Muzen Cab
10
0 / 2 / 1
5,452
545
2,337
6,983
2,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
SusanoAnubisShiva

VS

Bans
Ao KuangBake KujiraAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
4 / 0 / 2
5,842
584
4,546
8,228
3,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Gokipro
Anhur
10
1 / 1 / 1
5,808
581
2,914
3,912
1,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
6 / 0 / 0
6,520
652
4,081
2,795
1,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
UnDeadvPony
Ganesha
9
1 / 0 / 7
5,744
574
2,886
5,505
4,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 3 / 2
4,960
496
4,392
8,514
4,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
12
12
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
0
0
W
Thanatos
4
0
2
5
W
Anhur
Gokipro
Anhur
1
1
1
1.5
L
2
2
0
1
L
0
2
0
0
W
6
0
0
6
L
Hercules
OscarSol
Hercules
2
1
1
2.5
W
Ganesha
UnDeadvPony
Ganesha
1
0
7
4.5
W
0
3
2
0.33
L
Ah Muzen Cab
xV1ctor
Ah Muzen Cab
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,073
Damage
18,819
33,043
Taken
28,954
14,694
Mitigated
15,137
4,250
Healing
11,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
515
329
0
0
4,878
2,670
0
2,381
2,437
3,894
0
W
Thanatos
4,546
1,560
0
6,292
8,228
3,556
0
517
7,711
0
39,427
W
Anhur
Gokipro
Anhur
2,914
1,339
0
700
3,912
1,509
0
346
3,566
0
45,812
L
3,130
331
0
611
7,274
2,634
0
948
6,208
0
35,820
L
1,043
0
0
1,341
5,206
3,741
0
679
4,527
14,978
0
W
4,081
587
0
613
2,795
1,049
21
158
2,637
58,931
677
L
Hercules
OscarSol
Hercules
6,048
1,423
0
1,673
8,702
3,543
0
0
8,103
0
40,618
W
Ganesha
UnDeadvPony
Ganesha
2,886
311
0
1,707
5,505
4,511
0
537
4,968
16,058
0
W
4,392
244
0
2,668
8,514
4,512
0
0
8,514
0
29,529
L
Ah Muzen Cab
xV1ctor
Ah Muzen Cab
2,337
548
0
625
6,983
2,106
0
2,663
4,164
0
42,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,489
Gold Earned
28,874
252
Minions Killed
338
0
Camps Cleared
0
891,556
Distance Traveled
1,006,113
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,704
370
6
1
0
92,397
0
W
Thanatos
5,842
584
59
6
0
233,778
1
W
Anhur
5,808
581
94
9
0
178,866
0
L
Thor
5,398
540
62
6
0
199,417
0
L
Sobek
4,494
449
17
2
0
184,876
0
W
Janus
6,520
652
131
13
0
203,619
0
L
Hercules
6,441
644
80
8
0
204,146
0
W
Ganesha
5,744
574
3
0
0
191,076
2
W
Nike
4,960
496
51
5
0
198,774
0
L
Ah Muzen Cab
5,452
545
87
9
0
210,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role