Player Matchup

King Arthur
King Arthur
ALLAH_aaaahyyy
King Arthur
Level 105
God Stats
2W - 2L
1,564 SR
Queue Stats
33W - 27L
1,534 Elo+
Party 1
Surtr
Surtr
EL_00BARBAS00
Surtr
Level 89
God Stats
21W - 23L
1,739 SR
Queue Stats
321W - 293L
1,442 Elo+
Solo
Cernunnos
Cernunnos
Gorgundorf
Cernunnos
Level 108
God Stats
2W - 0L
1,809 SR
Queue Stats
57W - 39L
1,543 Elo+
Party 1
Poseidon
Poseidon
ItzDomT2
Poseidon
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 32L
1,567 Elo+
Party 1
Bastet
Bastet
tothsuo19
Bastet
Level 75
God Stats
20W - 12L
1,527 SR
Queue Stats
355W - 351L
1,416 Elo+
Solo
Team Averages
Level 92
1,628 SR
1,500 Elo+

VS

Team Averages
Level 67
1,595 SR
1,479 Elo+
Charybdis
Charybdis
ALLANja21
Charybdis
Level 92
God Stats
4W - 3L
1,647 SR
Queue Stats
120W - 105L
1,441 Elo+
Solo
Achilles
Achilles
AncientBeing87
Achilles
Level 58
God Stats
4W - 3L
1,604 SR
Queue Stats
62W - 68L
1,467 Elo+
Solo
Hades
Hades
SmallHurdle1652
Hades
Level 48
God Stats
11W - 6L
1,724 SR
Queue Stats
44W - 35L
1,484 Elo+
Party 2
Hercules
Hercules
ThatOneGamer713
Hercules
Level 120
God Stats
6W - 8L
1,500 SR
Queue Stats
234W - 243L
1,593 Elo+
Solo
Thanatos
Thanatos
VeyLuk77
Thanatos
Level 16
God Stats
5W - 5L
1,503 SR
Queue Stats
10W - 11L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ALLAH_aaaahyyy
King Arthur
16
6 / 1 / 2
10,226
602
11,266
13,392
14,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 2 / 1
7,645
450
5,115
10,726
10,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cernunnos
Gorgundorf
Cernunnos
13
2 / 1 / 4
8,219
483
10,324
12,348
4,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
ItzDomT2
Poseidon
15
1 / 2 / 1
9,035
531
5,100
4,601
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bastet
tothsuo19
Bastet
16
3 / 2 / 2
8,638
508
4,014
16,809
10,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ALLANja21
Charybdis
15
1 / 3 / 1
8,202
482
6,558
12,051
4,894
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Achilles
13
5 / 0 / 0
8,903
524
5,456
9,904
9,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 1 / 1
7,879
463
6,823
9,753
7,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
13
0 / 5 / 0
7,612
448
4,356
12,190
10,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
VeyLuk77
Thanatos
10
0 / 4 / 1
6,272
369
3,222
11,270
5,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
13
Kills
8
8
Deaths
13
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ALLAH_aaaahyyy
King Arthur
6
1
2
7
L
Charybdis
ALLANja21
Charybdis
1
3
1
0.5
L
Achilles
5
0
0
5
W
1
2
1
0.75
W
Cernunnos
Gorgundorf
Cernunnos
2
1
4
4
W
Poseidon
ItzDomT2
Poseidon
1
2
1
0.75
L
2
1
1
2.5
L
Hercules
0
5
0
0
L
Thanatos
VeyLuk77
Thanatos
0
4
1
0.13
W
Bastet
tothsuo19
Bastet
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,819
Damage
26,415
57,876
Taken
55,168
41,141
Mitigated
36,781
12,790
Healing
15,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ALLAH_aaaahyyy
King Arthur
11,266
127
0
740
13,392
14,516
60
1,445
11,947
593
69,271
L
Charybdis
ALLANja21
Charybdis
6,558
3,051
0
4,130
12,051
4,894
708
1,756
10,295
0
74,083
L
Achilles
5,456
746
0
2,574
9,904
9,532
120
631
9,273
8,686
29,749
W
5,115
1,547
0
2,022
10,726
10,237
445
297
10,429
875
50,091
W
Cernunnos
Gorgundorf
Cernunnos
10,324
4,727
46
3,119
12,348
4,501
807
2,141
10,207
0
63,918
W
Poseidon
ItzDomT2
Poseidon
5,100
911
0
0
4,601
1,689
290
2,148
2,453
75,631
146
L
6,823
95
220
2,121
9,753
7,031
0
2,882
6,871
54,650
0
L
Hercules
4,356
1,942
0
2,657
12,190
10,109
0
139
12,051
0
50,316
L
Thanatos
VeyLuk77
Thanatos
3,222
693
0
3,456
11,270
5,215
0
964
10,306
0
25,831
W
Bastet
tothsuo19
Bastet
4,014
1,272
0
6,863
16,809
10,198
170
2,423
14,386
1,398
65,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,763
Gold Earned
38,868
463
Minions Killed
430
0
Camps Cleared
0
1,625,146
Distance Traveled
1,575,882
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,226
602
94
6
0
321,222
4
L
Charybdis
8,202
482
140
8
0
305,656
3
L
Achilles
8,903
524
40
2
0
350,115
4
W
Surtr
7,645
450
71
4
0
280,400
0
W
Cernunnos
8,219
483
75
4
0
308,675
0
W
Poseidon
9,035
531
117
7
0
325,012
4
L
Hades
7,879
463
119
7
0
342,820
0
L
Hercules
7,612
448
93
5
0
241,258
0
L
Thanatos
6,272
369
38
2
0
336,033
0
W
Bastet
8,638
508
106
6
0
389,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role