Player Matchup

Atlas
Atlas
Galoumba
Atlas
Level 156
God Stats
4W - 4L
1,500 SR
Queue Stats
162W - 195L
1,504 Elo+
Party 2
Ne Zha
Ne Zha
Invince
Ne Zha
Level 156
God Stats
2W - 2L
1,836 SR
Queue Stats
24W - 23L
1,558 Elo+
Solo
Thor
Thor
LocalCantaloupe
Thor
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 28L
1,470 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Porpsicle
Ah Muzen Cab
Level 131
God Stats
10W - 7L
1,614 SR
Queue Stats
214W - 245L
1,479 Elo+
Party 2
Artemis
Artemis
c00lguy1337
Artemis
Level 108
God Stats
13W - 9L
1,640 SR
Queue Stats
150W - 172L
1,512 Elo+
Party 2
Team Averages
Level 133
1,618 SR
1,504 Elo+

VS

Team Averages
Level 95
1,502 SR
1,542 Elo+
Bellona
Bellona
BigChungus42069
Bellona
Level 106
God Stats
5W - 3L
1,649 SR
Queue Stats
8W - 5L
1,728 Elo+
Party 1
Pele
Pele
Coosay
Pele
Level 84
God Stats
2W - 1L
1,210 SR
Queue Stats
8W - 7L
1,448 Elo+
Party 1
Chang'e
Chang'e
Leinadlink2112
Chang'e
Level 108
God Stats
1W - 1L
1,519 SR
Queue Stats
7W - 6L
1,402 Elo+
Party 1
Anhur
Anhur
Wewatchbirds
Anhur
Level 50
God Stats
2W - 0L
1,632 SR
Queue Stats
6W - 4L
1,671 Elo+
Party 1
Eset
Eset
audi5000
Eset
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Galoumba
Atlas
4
0 / 3 / 1
3,030
606
1,778
4,853
2,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
Invince
Ne Zha
1
0 / 0 / 0
990
198
0
0
0
5
1 / 0 / 0
3,220
644
785
2,846
817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Porpsicle
Ah Muzen Cab
6
1 / 3 / 1
3,349
670
2,489
4,248
1,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
c00lguy1337
Artemis
5
0 / 0 / 1
3,210
642
1,518
2,010
631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,960
792
0
1,590
1,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
Coosay
Pele
7
0 / 0 / 3
3,679
736
946
3,928
1,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
3 / 0 / 1
4,052
810
1,994
1,956
519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
1 / 1 / 4
3,235
647
2,496
3,915
1,159
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Eset
6
2 / 1 / 3
3,839
768
2,441
3,920
1,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
6
6
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Pele
Coosay
Pele
0
0
3
1.5
L
Atlas
Galoumba
Atlas
0
3
1
0.17
L
Ne Zha
Invince
Ne Zha
0
0
0
0
W
3
0
1
3.5
L
1
0
0
1
L
Ah Muzen Cab
Porpsicle
Ah Muzen Cab
1
3
1
0.5
W
1
1
4
3
W
Eset
2
1
3
3.5
L
Artemis
c00lguy1337
Artemis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,570
Damage
7,877
13,957
Taken
15,309
5,203
Mitigated
5,672
3,460
Healing
5,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
0
0
0
459
1,590
1,239
0
0
1,590
0
21,947
W
Pele
Coosay
Pele
946
338
0
983
3,928
1,354
0
121
3,807
0
22,300
L
Atlas
Galoumba
Atlas
1,778
751
0
936
4,853
2,613
0
1,537
3,316
5,170
0
L
Ne Zha
Invince
Ne Zha
0
0
0
0
0
0
0
0
0
0
0
W
1,994
250
541
872
1,956
519
0
162
1,794
17,834
0
L
785
135
0
1,835
2,846
817
0
404
2,442
0
11,574
L
Ah Muzen Cab
Porpsicle
Ah Muzen Cab
2,489
852
0
189
4,248
1,142
0
1,272
2,976
0
16,166
W
2,496
1,777
0
1,130
3,915
1,159
0
1,047
2,868
0
11,640
W
Eset
2,441
674
376
1,316
3,920
1,401
0
448
3,472
11,037
0
L
Artemis
c00lguy1337
Artemis
1,518
675
0
500
2,010
631
17
1,222
788
0
17,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,799
Gold Earned
18,765
93
Minions Killed
157
0
Camps Cleared
0
427,972
Distance Traveled
505,260
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
3,960
792
42
8
0
90,575
0
W
Pele
3,679
736
49
10
0
108,667
0
L
Atlas
3,030
606
3
1
0
111,031
0
L
Ne Zha
990
198
0
0
0
0
0
W
Chang'e
4,052
810
35
7
0
106,736
0
L
Thor
3,220
644
28
6
0
123,601
0
L
Ah Muzen Cab
3,349
670
24
5
0
100,272
0
W
Anhur
3,235
647
20
4
0
104,162
0
W
Eset
3,839
768
11
2
0
95,120
0
L
Artemis
3,210
642
38
8
0
93,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role