Player Matchup

Olorun
Olorun
I Chuck I7328
Olorun
Level 167
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 105L
1,537 Elo+
Party 3
Hou Yi
Hou Yi
ITummaI
Hou Yi
Level 172
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 100L
1,557 Elo+
Party 3
Artio
Artio
TOASTADAZ
Artio
Level 148
God Stats
0W - 1L
1,385 SR
Queue Stats
12W - 11L
1,596 Elo+
Party 3
Awilix
Awilix
TheMindKillerTTV
Awilix
Level 223
God Stats
4W - 10L
1,567 SR
Queue Stats
296W - 287L
1,480 Elo+
Party 2
King Arthur
King Arthur
Wulfven8446
King Arthur
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 118L
1,589 Elo+
Party 2
Team Averages
Level 166
1,490 SR
1,552 Elo+

VS

Team Averages
Level 151
1,464 SR
1,562 Elo+
Chang'e
Chang'e
DeepInThØt
Chang'e
Level 153
God Stats
4W - 3L
1,378 SR
Queue Stats
186W - 164L
1,546 Elo+
Party 1
Gilgamesh
Gilgamesh
I3iggyG
Gilgamesh
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,607 Elo+
Party 1
Fenrir
Fenrir
Meatwad233
Fenrir
Level 158
God Stats
9W - 9L
1,360 SR
Queue Stats
205W - 182L
1,538 Elo+
Party 1
Ullr
Ullr
Mustard45
Ullr
Level 155
God Stats
38W - 27L
1,582 SR
Queue Stats
136W - 114L
1,624 Elo+
Solo
Athena
Athena
hectots25
Athena
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 99L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 1
8,536
474
7,332
11,019
4,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
ITummaI
Hou Yi
15
4 / 3 / 1
9,290
516
12,782
12,715
5,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
TOASTADAZ
Artio
12
0 / 4 / 2
8,082
449
6,371
18,867
17,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 2 / 3
8,547
475
8,928
15,347
6,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

King Arthur
Wulfven8446
King Arthur
13
0 / 3 / 1
7,939
441
10,494
15,879
18,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DeepInThØt
Chang'e
16
1 / 2 / 3
9,451
525
7,875
11,370
4,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
I3iggyG
Gilgamesh
16
2 / 0 / 1
10,399
578
9,021
17,059
21,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Meatwad233
Fenrir
18
4 / 1 / 2
9,947
553
8,431
15,837
8,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
19
7 / 0 / 4
11,538
641
18,225
11,909
6,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
hectots25
Athena
13
3 / 2 / 6
8,806
489
6,837
14,208
14,704
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
5
Kills
17
17
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chang'e
DeepInThØt
Chang'e
1
2
3
1.25
L
0
5
1
0.1
W
Gilgamesh
I3iggyG
Gilgamesh
2
0
1
2.5
L
Hou Yi
ITummaI
Hou Yi
4
3
1
1.5
W
Fenrir
Meatwad233
Fenrir
4
1
2
5
W
Ullr
7
0
4
9
L
Artio
TOASTADAZ
Artio
0
4
2
0.25
L
1
2
3
1.25
L
King Arthur
Wulfven8446
King Arthur
0
3
1
0.17
W
Athena
hectots25
Athena
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,907
Damage
50,389
73,827
Taken
70,383
52,525
Mitigated
56,072
13,920
Healing
27,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
DeepInThØt
Chang'e
7,875
526
1,181
5,633
11,370
4,837
0
750
10,620
81,388
0
L
7,332
3,300
277
2,580
11,019
4,584
0
718
10,301
66,891
5,426
W
Gilgamesh
I3iggyG
Gilgamesh
9,021
2,310
0
4,326
17,059
21,619
0
1,586
15,473
225
89,015
L
Hou Yi
ITummaI
Hou Yi
12,782
6,121
0
2,772
12,715
5,258
450
5,354
7,183
0
74,759
W
Fenrir
Meatwad233
Fenrir
8,431
3,190
0
10,855
15,837
8,268
12
2,008
13,829
0
94,311
W
Ullr
18,225
9,145
0
3,511
11,909
6,644
1,369
4,559
7,350
0
124,880
L
Artio
TOASTADAZ
Artio
6,371
211
589
3,382
18,867
17,448
0
4,215
14,422
31,053
3,299
L
8,928
3,709
0
3,323
15,347
6,633
0
3,516
11,693
0
92,479
L
King Arthur
Wulfven8446
King Arthur
10,494
1,736
0
997
15,879
18,602
0
519
14,275
0
63,715
W
Athena
hectots25
Athena
6,837
2,256
0
1,633
14,208
14,704
0
3,808
10,400
23,311
1,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,394
Gold Earned
50,141
537
Minions Killed
658
0
Camps Cleared
0
1,837,137
Distance Traveled
1,896,968
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,451
525
157
9
0
370,354
2
L
Olorun
8,536
474
124
7
0
318,642
8
W
Gilgamesh
10,399
578
146
8
0
351,548
2
L
Hou Yi
9,290
516
120
7
0
327,452
0
W
Fenrir
9,947
553
139
8
0
439,877
2
W
Ullr
11,538
641
183
10
0
354,937
2
L
Artio
8,082
449
55
3
0
374,261
0
L
Awilix
8,547
475
140
8
0
451,390
0
L
King Arthur
7,939
441
98
5
0
365,392
0
W
Athena
8,806
489
33
2
0
380,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role