Player Matchup

Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ExuberantPanda
Hel
Level 118
God Stats
2W - 3L
1,868 SR
Queue Stats
314W - 308L
1,489 Elo+
Solo
Anubis
Anubis
GueritoGummyBear
Anubis
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,512 Elo+
Solo
Chernobog
Chernobog
Milbertcrabtree
Chernobog
Level 83
God Stats
2W - 2L
1,285 SR
Queue Stats
197W - 182L
1,365 Elo+
Solo
Anhur
Anhur
TheGoldenToucan
Anhur
Level 59
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 57L
1,406 Elo+
Solo
Team Averages
Level 107
1,530 SR
1,454 Elo+

VS

Team Averages
Level 97
1,566 SR
1,526 Elo+
Erlang Shen
Erlang Shen
Bombing Ghost25
Erlang Shen
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,378 Elo+
Party 1
Yemoja
Yemoja
CrimsonJackX
Yemoja
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 65L
1,629 Elo+
Solo
Raijin
Raijin
DHGkasanIWHBYD
Raijin
Level 149
God Stats
2W - 3L
1,500 SR
Queue Stats
195W - 200L
1,414 Elo+
Party 1
Achilles
Achilles
SuPeRfLyNiNjA11
Achilles
Level 68
God Stats
8W - 1L
1,285 SR
Queue Stats
98W - 90L
1,487 Elo+
Solo
Vulcan
Vulcan
ironshield_
Vulcan
Level 145
God Stats
13W - 0L
2,047 SR
Queue Stats
168W - 59L
1,723 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
0 / 3 / 5
7,178
653
5,916
9,089
4,046
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 4 / 2
7,931
721
6,792
12,921
9,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 3 / 2
8,319
756
11,405
9,498
5,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Milbertcrabtree
Chernobog
15
1 / 2 / 4
7,749
704
7,381
12,194
5,902
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 1 / 0
5,692
517
410
1,368
483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bombing Ghost25
Erlang Shen
16
5 / 2 / 8
9,066
824
6,741
11,108
8,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Yemoja
14
1 / 1 / 8
8,556
778
4,067
10,344
7,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 2 / 11
8,332
757
5,939
9,372
3,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
15
4 / 2 / 7
9,144
831
8,752
13,620
18,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
16
2 / 0 / 10
9,105
828
17,461
6,473
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
57
7
Kills
13
13
Deaths
7
13
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
3
5
0.83
W
Erlang Shen
Bombing Ghost25
Erlang Shen
5
2
8
4.5
W
Yemoja
1
1
8
5
W
1
2
11
3.25
L
3
4
2
1
L
3
3
2
1.33
L
Chernobog
Milbertcrabtree
Chernobog
1
2
4
1.5
W
Achilles
4
2
7
3.75
L
0
1
0
0
W
Vulcan
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,904
Damage
42,960
45,070
Taken
50,917
25,294
Mitigated
41,325
20,667
Healing
26,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,916
1,193
804
2,037
9,089
4,046
0
5,664
2,850
0
15,998
W
Erlang Shen
Bombing Ghost25
Erlang Shen
6,741
2,262
614
2,765
11,108
8,572
558
3,131
7,977
0
8,953
W
Yemoja
4,067
513
9,689
2,912
10,344
7,016
95
3,907
6,437
10,300
0
W
5,939
274
1,831
923
9,372
3,738
349
4,708
4,664
19,568
0
L
6,792
174
8,418
6,067
12,921
9,601
0
8,022
4,454
15,389
0
L
11,405
0
0
500
9,498
5,262
0
6,411
2,568
27,290
0
L
Chernobog
Milbertcrabtree
Chernobog
7,381
2,985
284
2,557
12,194
5,902
0
7,913
3,701
0
28,645
W
Achilles
8,752
971
2,409
4,770
13,620
18,450
0
4,400
9,220
1,999
13,990
L
410
320
0
0
1,368
483
0
790
540
0
503
W
Vulcan
17,461
8,343
181
560
6,473
3,549
861
2,051
4,422
37,065
410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,869
Gold Earned
44,203
118
Minions Killed
123
0
Camps Cleared
0
900,914
Distance Traveled
1,087,474
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,178
653
19
2
0
229,316
0
W
Erlang Shen
9,066
824
10
1
0
228,065
0
W
Yemoja
8,556
778
11
1
0
185,679
0
W
Raijin
8,332
757
30
3
0
207,073
0
L
Hel
7,931
721
11
1
0
233,219
0
L
Anubis
8,319
756
48
4
0
204,593
0
L
Chernobog
7,749
704
40
4
0
211,078
0
W
Achilles
9,144
831
21
2
0
210,906
0
L
Anhur
5,692
517
0
0
0
22,708
0
W
Vulcan
9,105
828
51
5
0
255,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role