Player Matchup

King Arthur
King Arthur
Nankaii
King Arthur
Level 104
God Stats
2W - 0L
1,715 SR
Queue Stats
11W - 5L
1,580 Elo+
Party 2
Lancelot
Lancelot
Synryze
Lancelot
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 14L
1,542 Elo+
Party 2
Cthulhu
Cthulhu
Tobussi
Cthulhu
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,492 Elo+
Party 2
Zhong Kui
Zhong Kui
WhyAmIHereGuys
Zhong Kui
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 91L
1,505 Elo+
Solo
Terra
Terra
oidV
Terra
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,492 Elo+
Party 2
Team Averages
Level 119
1,543 SR
1,522 Elo+

VS

Team Averages
Level 93
1,500 SR
1,592 Elo+
Nu Wa
Nu Wa
EbonHawk1119
Nu Wa
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 36L
1,302 Elo+
Solo
Sol
Sol
SandMilkshake
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,719 Elo+
Party 1
Horus
Horus
Str8OuttaHarambe
Horus
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
253W - 249L
1,663 Elo+
Solo
Ratatoskr
Ratatoskr
Ularu
Ratatoskr
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,794 Elo+
Party 1
Da Ji
Da Ji
WalrusHater42
Da Ji
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 58L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Nankaii
King Arthur
11
5 / 0 / 7
6,638
1,328
5,504
6,689
4,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Synryze
Lancelot
9
1 / 0 / 9
5,586
1,117
1,881
3,195
1,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Tobussi
Cthulhu
10
1 / 0 / 11
6,179
1,236
4,111
5,551
4,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
WhyAmIHereGuys
Zhong Kui
10
4 / 1 / 6
6,144
1,229
4,161
4,013
3,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
oidV
Terra
11
1 / 0 / 11
6,427
1,285
2,474
5,705
2,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,886
977
3,861
3,801
1,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 0
4,813
963
6,300
3,957
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 2 / 0
4,522
904
745
3,508
2,183
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
Ularu
Ratatoskr
9
0 / 2 / 1
4,768
954
2,404
3,974
1,545
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 3 / 0
5,140
1,028
3,207
5,003
2,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
3
12
Kills
1
1
Deaths
12
44
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
King Arthur
Nankaii
King Arthur
5
0
7
8.5
L
0
2
0
0
L
0
2
0
0
W
Lancelot
Synryze
Lancelot
1
0
9
5.5
W
Cthulhu
Tobussi
Cthulhu
1
0
11
6.5
L
Ratatoskr
Ularu
Ratatoskr
0
2
1
0.25
L
1
3
0
0.33
W
Zhong Kui
WhyAmIHereGuys
Zhong Kui
4
1
6
7
W
Terra
oidV
Terra
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,131
Damage
16,517
25,153
Taken
20,243
16,508
Mitigated
8,932
12,683
Healing
2,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,861
964
16
128
3,801
1,222
0
1,741
2,060
7,602
0
W
King Arthur
Nankaii
King Arthur
5,504
328
1,546
1,298
6,689
4,683
175
3,003
3,686
0
13,984
L
6,300
1,697
278
913
3,957
1,487
0
2,595
1,362
12,462
0
L
745
209
625
575
3,508
2,183
0
1,690
1,818
0
909
W
Lancelot
Synryze
Lancelot
1,881
284
0
250
3,195
1,207
627
1,127
2,068
0
6,867
W
Cthulhu
Tobussi
Cthulhu
4,111
67
537
837
5,551
4,428
175
2,713
2,838
7,885
0
L
Ratatoskr
Ularu
Ratatoskr
2,404
0
0
0
3,974
1,545
0
2,257
1,717
0
4,468
L
3,207
129
61
290
5,003
2,495
0
2,448
2,555
0
6,405
W
Zhong Kui
WhyAmIHereGuys
Zhong Kui
4,161
132
1,815
980
4,013
3,435
424
1,160
2,853
9,932
0
W
Terra
oidV
Terra
2,474
99
3,152
2,268
5,705
2,755
286
2,158
3,547
7,640
282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,974
Gold Earned
24,129
67
Minions Killed
35
0
Camps Cleared
0
585,762
Distance Traveled
384,358
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,886
977
14
3
0
62,797
0
W
King Arthur
6,638
1,328
19
4
0
138,399
0
L
Sol
4,813
963
10
2
0
86,380
0
L
Horus
4,522
904
1
0
0
45,231
0
W
Lancelot
5,586
1,117
15
3
0
131,505
0
W
Cthulhu
6,179
1,236
4
1
0
113,313
0
L
Ratatoskr
4,768
954
3
1
0
93,825
0
L
Da Ji
5,140
1,028
7
1
0
96,125
0
W
Zhong Kui
6,144
1,229
15
3
0
96,157
0
W
Terra
6,427
1,285
14
3
0
106,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role