Player Matchup

Ishtar
Ishtar
R3AP3R82arbn
Ishtar
Level 27
God Stats
10W - 9L
1,453 SR
Queue Stats
103W - 98L
1,401 Elo+
Party 1
Olorun
Olorun
beLIEve33252
Olorun
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 88L
1,447 Elo+
Party 1
Jormungandr
Jormungandr
xKornhub
Jormungandr
Level 104
God Stats
2W - 1L
1,295 SR
Queue Stats
34W - 30L
1,347 Elo+
Party 1
Team Averages
Level 84
1,416 SR
1,398 Elo+

VS

Team Averages
Level 38
1,609 SR
1,525 Elo+
Anubis
Anubis
LilZakot
Anubis
Level 33
God Stats
12W - 7L
1,516 SR
Queue Stats
12W - 7L
1,543 Elo+
Party 2
Nemesis
Nemesis
Nuke1234567890
Nemesis
Level 28
God Stats
7W - 5L
1,606 SR
Queue Stats
11W - 10L
1,543 Elo+
Party 2
Merlin
Merlin
Rwaoul
Merlin
Level 54
God Stats
3W - 2L
1,704 SR
Queue Stats
24W - 22L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
15
3 / 3 / 8
9,540
734
8,718
10,017
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
16
5 / 4 / 10
10,493
807
12,134
12,981
5,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
xKornhub
Jormungandr
17
8 / 2 / 6
11,110
855
9,860
13,202
11,662
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
LilZakot
Anubis
15
6 / 5 / 2
10,264
790
10,724
10,776
5,627
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 6 / 3
9,402
723
9,039
17,467
14,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Rwaoul
Merlin
14
1 / 5 / 7
9,313
716
6,861
7,085
3,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
16
Kills
9
9
Deaths
16
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
LilZakot
Anubis
6
5
2
1.4
L
2
6
3
0.58
W
Ishtar
3
3
8
2.33
L
Merlin
Rwaoul
Merlin
1
5
7
0.9
W
Olorun
5
4
10
2.5
W
Jormungandr
xKornhub
Jormungandr
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,712
Damage
26,624
36,200
Taken
35,328
20,729
Mitigated
22,955
10,006
Healing
5,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
LilZakot
Anubis
10,724
696
0
2,707
10,776
5,627
450
6,815
3,902
40,185
0
L
9,039
4,287
0
3,109
17,467
14,014
506
9,389
7,844
0
34,444
W
Ishtar
8,718
5,249
0
2,491
10,017
3,572
169
7,384
2,633
0
27,997
L
Merlin
Rwaoul
Merlin
6,861
263
0
52
7,085
3,314
484
4,221
2,805
18,789
459
W
Olorun
12,134
6,579
1,160
4,347
12,981
5,495
332
5,254
7,719
35,197
6,890
W
Jormungandr
xKornhub
Jormungandr
9,860
1,762
0
2,008
13,202
11,662
0
4,941
8,246
36,813
2,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,143
Gold Earned
28,979
163
Minions Killed
132
0
Camps Cleared
0
661,965
Distance Traveled
591,415
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,264
790
55
4
0
199,410
0
L
Nemesis
9,402
723
49
4
0
225,073
0
W
Ishtar
9,540
734
45
3
0
218,630
1
L
Merlin
9,313
716
28
2
0
166,932
0
W
Olorun
10,493
807
73
6
0
219,666
2
W
Jormungandr
11,110
855
45
3
0
223,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role