Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
Callawizle
Artemis
Level 128
God Stats
2W - 3L
1,519 SR
Queue Stats
71W - 80L
1,424 Elo+
Party 3
Ymir
Ymir
Zedrakz
Ymir
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,703 Elo+
Solo
Chaac
Chaac
scewtie
Chaac
Level 144
God Stats
1W - 4L
1,220 SR
Queue Stats
138W - 125L
1,588 Elo+
Party 1
Sylvanus
Sylvanus
Ŕisuu
Sylvanus
Level 72
God Stats
9W - 3L
1,474 SR
Queue Stats
203W - 193L
1,588 Elo+
Party 1
Team Averages
Level 116
1,443 SR
1,561 Elo+

VS

Team Averages
Level 139
1,500 SR
1,504 Elo+
Hachiman
Hachiman
 
Hachiman
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
BOB SAGET 147
Ix Chel
Level 109
God Stats
1W - 3L
1,494 SR
Queue Stats
90W - 88L
1,510 Elo+
Solo
Erlang Shen
Erlang Shen
Mattakadz
Erlang Shen
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,508 Elo+
Party 2
Hera
Hera
SP4RTINJr
Hera
Level 125
God Stats
2W - 2L
1,505 SR
Queue Stats
53W - 53L
1,501 Elo+
Party 2
Vulcan
Vulcan
spartasdarkness
Vulcan
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
8 / 2 / 14
10,264
933
11,619
12,270
9,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
Callawizle
Artemis
17
6 / 2 / 13
10,104
919
18,510
11,654
7,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Zedrakz
Ymir
16
3 / 1 / 15
9,898
900
5,177
14,128
16,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
scewtie
Chaac
17
8 / 1 / 13
10,266
933
9,514
17,517
16,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sylvanus
Ŕisuu
Sylvanus
15
1 / 2 / 14
9,365
851
3,936
16,823
20,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
2 / 8 / 1
7,865
715
8,821
12,355
4,824
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
15
3 / 5 / 1
8,201
746
8,818
11,315
5,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Erlang Shen
Mattakadz
Erlang Shen
14
1 / 5 / 2
7,509
683
6,645
13,082
11,941
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
13
0 / 3 / 5
7,423
675
10,224
8,293
3,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 5 / 4
8,240
749
14,460
8,652
3,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
19
26
Kills
6
8
Deaths
26
69
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
8
2
14
7.5
L
Hachiman
 
Hachiman
2
8
1
0.31
L
Ix Chel
3
5
1
0.7
W
Artemis
Callawizle
Artemis
6
2
13
6.25
L
Erlang Shen
Mattakadz
Erlang Shen
1
5
2
0.4
L
Hera
0
3
5
0.83
W
Ymir
Zedrakz
Ymir
3
1
15
10.5
W
Chaac
scewtie
Chaac
8
1
13
14.5
L
0
5
4
0.4
W
Sylvanus
Ŕisuu
Sylvanus
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,756
Damage
48,968
72,392
Taken
53,697
70,701
Mitigated
29,491
34,947
Healing
12,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
11,619
571
1,754
1,125
12,270
9,416
1,963
4,029
7,998
0
31,323
L
Hachiman
 
Hachiman
8,821
3,232
161
523
12,355
4,824
0
1,651
10,704
0
15,728
L
Ix Chel
8,818
1,061
2,721
2,282
11,315
5,387
0
2,058
9,257
20,518
403
W
Artemis
Callawizle
Artemis
18,510
4,457
1,153
902
11,654
7,720
2,071
4,698
6,708
0
42,218
L
Erlang Shen
Mattakadz
Erlang Shen
6,645
2,443
373
3,008
13,082
11,941
0
2,568
10,514
0
12,308
L
Hera
10,224
1,541
456
2,007
8,293
3,465
0
1,066
7,227
15,315
0
W
Ymir
Zedrakz
Ymir
5,177
767
1,865
2,264
14,128
16,717
597
6,420
7,270
9,756
1,633
W
Chaac
scewtie
Chaac
9,514
1,057
4,905
7,977
17,517
16,755
874
7,969
8,996
0
25,706
L
14,460
5,501
378
1,049
8,652
3,874
0
1,452
7,200
27,397
0
W
Sylvanus
Ŕisuu
Sylvanus
3,936
794
7,997
5,005
16,823
20,093
1,059
8,132
8,178
7,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,897
Gold Earned
39,238
152
Minions Killed
114
0
Camps Cleared
0
1,136,366
Distance Traveled
895,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,264
933
41
4
0
236,861
0
L
Hachiman
7,865
715
14
1
0
156,226
0
L
Ix Chel
8,201
746
23
2
0
190,201
0
W
Artemis
10,104
919
63
6
0
193,184
0
L
Erlang Shen
7,509
683
8
1
0
185,055
0
L
Hera
7,423
675
25
2
0
189,976
0
W
Ymir
9,898
900
12
1
0
227,914
0
W
Chaac
10,266
933
31
3
0
248,787
0
L
Vulcan
8,240
749
44
4
0
174,169
0
W
Sylvanus
9,365
851
5
0
0
229,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role