Player Matchup

Anubis
Anubis
 
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
ArdilosoCortes
Artemis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 47L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
iZenko
Sun Wukong
Level 195
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 86L
1,231 Elo+
Solo
Agni
Agni
xScrollLock
Agni
Level 123
God Stats
9W - 6L
1,692 SR
Queue Stats
81W - 78L
1,742 Elo+
Solo
Team Averages
Level 139
1,538 SR
1,495 Elo+

VS

Team Averages
Level 114
1,500 SR
1,594 Elo+
Janus
Janus
 
Janus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ArticoCL
King Arthur
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,764 Elo+
Solo
Susano
Susano
ForKitsune
Susano
Level 123
God Stats
1W - 4L
1,500 SR
Queue Stats
63W - 73L
1,422 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ForMiya
Cu Chulainn
Level 143
God Stats
6W - 4L
1,721 SR
Queue Stats
65W - 59L
1,656 Elo+
Party 1
Sol
Sol
Zebachran
Sol
Level 98
God Stats
2W - 10L
1,278 SR
Queue Stats
28W - 36L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 2 / 2
6,358
1,272
3,580
2,530
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
 
Thanatos
10
1 / 0 / 3
5,735
1,147
2,089
2,639
1,264
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 5
5,519
1,104
3,344
1,915
876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
iZenko
Sun Wukong
10
0 / 0 / 5
5,604
1,121
4,812
3,644
2,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 0 / 4
6,125
1,225
6,027
2,183
843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

376

VS

Team 2 Tickets

370

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 0 / 1
5,075
1,015
257
130
30
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
ArticoCL
King Arthur
10
1 / 1 / 1
5,894
1,179
1,674
5,826
4,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
ForKitsune
Susano
10
1 / 1 / 1
5,595
1,119
3,289
5,828
2,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
ForMiya
Cu Chulainn
10
0 / 2 / 2
5,487
1,097
3,859
5,660
4,173
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 1 / 2
5,619
1,124
1,344
4,183
1,315
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
5
Kills
2
2
Deaths
5
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
2
2
2
W
Thanatos
 
Thanatos
1
0
3
2.5
L
Janus
 
Janus
0
0
1
0.5
W
0
0
5
2.5
L
King Arthur
ArticoCL
King Arthur
1
1
1
1.5
L
Susano
ForKitsune
Susano
1
1
1
1.5
L
Cu Chulainn
ForMiya
Cu Chulainn
0
2
2
0.5
L
0
1
2
1
W
Sun Wukong
iZenko
Sun Wukong
0
0
5
2.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,852
Damage
10,423
12,911
Taken
21,627
7,229
Mitigated
12,051
2,434
Healing
867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,580
46
0
22
2,530
1,253
0
606
1,904
13,483
0
W
Thanatos
 
Thanatos
2,089
61
0
1,516
2,639
1,264
0
622
2,017
0
7,135
L
Janus
 
Janus
257
0
0
57
130
30
0
0
130
5,264
0
W
3,344
1,016
0
281
1,915
876
0
556
1,359
0
7,826
L
King Arthur
ArticoCL
King Arthur
1,674
53
0
0
5,826
4,407
0
2,381
3,254
0
12,296
L
Susano
ForKitsune
Susano
3,289
545
0
0
5,828
2,126
0
2,373
3,185
0
5,659
L
Cu Chulainn
ForMiya
Cu Chulainn
3,859
120
0
553
5,660
4,173
0
2,598
2,745
1,567
11,446
L
1,344
222
0
257
4,183
1,315
0
1,777
2,176
12,989
2,134
W
Sun Wukong
iZenko
Sun Wukong
4,812
277
0
615
3,644
2,993
0
492
3,152
0
13,601
W
6,027
808
0
0
2,183
843
0
361
1,822
17,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,341
Gold Earned
27,670
94
Minions Killed
105
7
Camps Cleared
4
484,135
Distance Traveled
427,716
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,358
1,272
32
6
0
87,226
0
W
Thanatos
5,735
1,147
10
2
2
99,781
0
L
Janus
5,075
1,015
2
0
0
29,359
0
W
Artemis
5,519
1,104
15
3
1
85,269
0
L
King Arthur
5,894
1,179
34
7
1
95,263
0
L
Susano
5,595
1,119
8
2
1
106,246
0
L
Cu Chulainn
5,487
1,097
18
4
0
93,051
0
L
Sol
5,619
1,124
43
9
2
103,797
0
W
Sun Wukong
5,604
1,121
16
3
2
114,955
0
W
Agni
6,125
1,225
21
4
2
96,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role