Player Matchup

Ganesha
Ganesha
BabylickR
Ganesha
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 47L
1,706 Elo+
Party 2
Cu Chulainn
Cu Chulainn
admandebadman99
Cu Chulainn
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 43L
1,674 Elo+
Party 2
Medusa
Medusa
babylicking
Medusa
Level 135
God Stats
4W - 3L
1,514 SR
Queue Stats
85W - 44L
1,692 Elo+
Party 2
Achilles
Achilles
mcaigjt
Achilles
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 110L
1,965 Elo+
Solo
Scylla
Scylla
toyk0
Scylla
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 36L
1,549 Elo+
Solo
Team Averages
Level 107
1,503 SR
1,717 Elo+

VS

Team Averages
Level 78
1,548 SR
1,567 Elo+
Charybdis
Charybdis
Myrswith-
Charybdis
Level 80
God Stats
7W - 6L
1,738 SR
Queue Stats
406W - 391L
1,576 Elo+
Party 1
Ganesha
Ganesha
Ron_Paul4PoTUS
Ganesha
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
313W - 309L
1,565 Elo+
Party 1
Neith
Neith
SmiteTheSmurf
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,564 Elo+
Solo
Camazotz
Camazotz
WeCouldBeSoGood
Camazotz
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 149L
1,630 Elo+
Solo
Thoth
Thoth
WeeberCooks
Thoth
Level 69
God Stats
3W - 3L
1,500 SR
Queue Stats
99W - 102L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BabylickR
Ganesha
14
0 / 3 / 18
8,383
838
5,332
11,673
14,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cu Chulainn
admandebadman99
Cu Chulainn
13
4 / 4 / 10
8,012
801
10,167
11,270
12,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
13
4 / 4 / 5
8,136
814
8,758
8,358
3,567
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
mcaigjt
Achilles
16
5 / 3 / 9
8,713
871
10,726
14,611
21,455
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
toyk0
Scylla
17
6 / 1 / 12
9,589
959
16,522
7,448
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Myrswith-
Charybdis
14
3 / 2 / 2
7,808
781
10,266
8,352
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 2 / 11
8,692
869
7,129
10,166
12,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 9 / 5
7,345
735
4,179
13,376
5,155
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
13
2 / 4 / 8
7,869
787
6,503
16,841
8,863
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 3 / 4
8,668
867
13,152
8,543
3,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
44
19
Kills
14
15
Deaths
20
54
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BabylickR
Ganesha
0
3
18
3
L
Charybdis
Myrswith-
Charybdis
3
2
2
2
L
3
2
11
4.25
L
1
9
5
0.39
L
Camazotz
2
4
8
1.5
L
5
3
4
2.33
W
Cu Chulainn
admandebadman99
Cu Chulainn
4
4
10
2.25
W
Medusa
4
4
5
1.63
W
Achilles
mcaigjt
Achilles
5
3
9
3.17
W
Scylla
toyk0
Scylla
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,505
Damage
41,229
53,360
Taken
57,278
55,765
Mitigated
34,060
13,201
Healing
17,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BabylickR
Ganesha
5,332
368
615
1,684
11,673
14,564
484
3,866
7,807
10,116
947
L
Charybdis
Myrswith-
Charybdis
10,266
3,771
2,196
1,822
8,352
3,731
40
3,575
4,476
0
19,937
L
7,129
245
738
1,107
10,166
12,719
0
3,914
5,850
11,118
507
L
4,179
1,115
446
1,971
13,376
5,155
0
4,738
8,122
0
12,848
L
Camazotz
6,503
934
1,474
6,297
16,841
8,863
0
7,122
9,395
0
11,875
L
13,152
796
231
1,503
8,543
3,592
0
3,357
4,856
27,788
0
W
Cu Chulainn
admandebadman99
Cu Chulainn
10,167
1,900
601
2,969
11,270
12,753
269
4,121
7,149
946
13,922
W
Medusa
8,758
4,330
491
1,146
8,358
3,567
126
4,905
3,453
0
21,980
W
Achilles
mcaigjt
Achilles
10,726
1,840
258
2,923
14,611
21,455
140
3,973
10,638
589
14,087
W
Scylla
toyk0
Scylla
16,522
3,543
680
1,834
7,448
3,426
1,566
2,909
4,539
34,071
449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,833
Gold Earned
40,382
115
Minions Killed
101
0
Camps Cleared
0
876,750
Distance Traveled
869,126
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,383
838
2
0
0
158,448
0
L
Charybdis
7,808
781
21
2
0
177,027
0
L
Ganesha
8,692
869
0
0
0
193,905
0
L
Neith
7,345
735
20
2
0
142,882
0
L
Camazotz
7,869
787
15
2
0
170,553
0
L
Thoth
8,668
867
45
5
0
184,759
0
W
Cu Chulainn
8,012
801
12
1
0
167,454
0
W
Medusa
8,136
814
32
3
0
173,151
0
W
Achilles
8,713
871
7
1
0
199,385
0
W
Scylla
9,589
959
62
6
0
178,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role