Player Matchup

Kuzenbo
Kuzenbo
Gold III
ByReximo
Kuzenbo
Gold III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,786 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold V
chulopiscina
Ah Muzen Cab
Gold V
Level 148
God Stats
2W - 0L
1,771 SR
Queue Stats
27W - 20L
1,657 MMR
Party 1
Horus
Horus
Gold IV
enrique1992
Horus
Gold IV
Level 148
God Stats
11W - 7L
1,560 SR
Queue Stats
30W - 27L
1,661 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,610 SR
1,702 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 142
1,537 SR
1,477 MMR
Sobek
Sobek
Bronze III
Danillidge2002
Sobek
Bronze III
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,515 MMR
Party 2
Odin
Odin
Bronze III
SirGoofAlot8207
Odin
Bronze III
Level 142
God Stats
0W - 3L
1,611 SR
Queue Stats
2W - 11L
1,459 MMR
Party 2
Ishtar
Ishtar
Bronze III
ii3rett
Ishtar
Bronze III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 24L
1,459 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ByReximo
Kuzenbo
14
4 / 2 / 10
10,468
805
12,207
13,253
17,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
chulopiscina
Ah Muzen Cab
17
9 / 1 / 4
11,543
888
17,938
9,746
4,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 2 / 11
9,427
725
7,585
15,316
8,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AresThothAchillesNe ZhaCharon

VS

Bans
Bake KujiraMorgan Le FayPoseidonAgniAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
8,176
629
6,696
14,198
14,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 4 / 1
8,365
643
6,796
13,836
12,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
ii3rett
Ishtar
14
1 / 6 / 3
9,010
693
8,740
14,812
6,345
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
15
Kills
5
5
Deaths
15
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
ByReximo
Kuzenbo
4
2
10
4.5
L
1
5
4
0.6
L
3
4
1
0.88
W
Ah Muzen Cab
chulopiscina
Ah Muzen Cab
9
1
4
11
W
2
2
11
3.75
L
Ishtar
ii3rett
Ishtar
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,730
Damage
22,232
38,315
Taken
42,846
30,964
Mitigated
33,619
4,751
Healing
6,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
ByReximo
Kuzenbo
12,207
3,405
0
1,460
13,253
17,589
353
2,489
10,038
34,088
1,474
L
6,696
601
19
3,009
14,198
14,437
0
3,936
9,466
16,226
0
L
6,796
954
404
1,923
13,836
12,837
0
1,983
11,091
555
16,217
W
Ah Muzen Cab
chulopiscina
Ah Muzen Cab
17,938
6,277
0
480
9,746
4,390
2,032
1,892
7,320
0
76,689
W
7,585
3,739
572
2,239
15,316
8,985
104
2,227
12,673
0
18,355
L
Ishtar
ii3rett
Ishtar
8,740
4,437
0
1,236
14,812
6,345
0
4,950
9,134
0
54,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,438
Gold Earned
25,551
192
Minions Killed
141
0
Camps Cleared
0
759,689
Distance Traveled
671,348
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,468
805
61
5
0
232,153
0
L
Sobek
8,176
629
26
2
0
219,093
1
L
Odin
8,365
643
18
1
0
252,048
1
W
Ah Muzen Cab
11,543
888
121
9
0
267,048
0
W
Horus
9,427
725
10
1
0
260,488
0
L
Ishtar
9,010
693
97
7
0
200,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role