Player Matchup

Tsukuyomi
Tsukuyomi
Gold V
ClassyDavid5844
Tsukuyomi
Gold V
Level 78
God Stats
78W - 57L
1,726 SR
Queue Stats
333W - 333L
1,368 MMR
Solo
Thoth
Thoth
Gold IV
HavButtaa176
Thoth
Gold IV
Level 156
God Stats
7W - 4L
1,638 SR
Queue Stats
212W - 215L
1,366 MMR
Solo
Hachiman
Hachiman
Gold IV
OdinsBadEye
Hachiman
Gold IV
Level 105
God Stats
50W - 42L
1,478 SR
Queue Stats
178W - 182L
1,365 MMR
Solo
Chaac
Chaac
Gold III
OhhSubsky
Chaac
Gold III
Level 158
God Stats
5W - 3L
1,305 SR
Queue Stats
185W - 186L
1,375 MMR
Solo
Ares
Ares
Silver I
chaseman323
Ares
Silver I
Level 96
God Stats
3W - 1L
1,578 SR
Queue Stats
64W - 64L
1,366 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,545 SR
1,368 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 146
1,660 SR
1,371 MMR
Janus
Janus
Gold V
AcxeI
Janus
Gold V
Level 156
God Stats
1W - 1L
1,738 SR
Queue Stats
36W - 42L
1,363 MMR
Solo
Vamana
Vamana
Silver IV
Diaser
Vamana
Silver IV
Level 142
God Stats
1W - 1L
1,513 SR
Queue Stats
217W - 237L
1,364 MMR
Solo
Serqet
Serqet
Silver I
Fionnaghuala
Serqet
Silver I
Level 166
God Stats
3W - 5L
1,832 SR
Queue Stats
50W - 59L
1,381 MMR
Party 1
Aphrodite
Aphrodite
Silver I
MrSyrup100
Aphrodite
Silver I
Level 141
God Stats
29W - 27L
1,718 SR
Queue Stats
101W - 112L
1,381 MMR
Party 1
Skadi
Skadi
Bronze III
Sugi_Swole
Skadi
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ClassyDavid5844
Tsukuyomi
16
2 / 3 / 9
9,415
496
10,804
15,429
6,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
7 / 1 / 4
11,461
603
13,821
9,532
4,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
OdinsBadEye
Hachiman
20
3 / 1 / 1
12,141
639
8,786
11,220
5,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
OhhSubsky
Chaac
20
7 / 2 / 5
12,634
665
17,310
14,678
16,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 2 / 12
8,978
473
9,121
16,875
17,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
NemesisBellonaBake KujiraCupid

VS

Bans
OsirisAo KuangAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AcxeI
Janus
14
3 / 5 / 1
8,220
433
6,806
11,946
4,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Diaser
Vamana
16
2 / 4 / 1
10,231
538
7,913
16,102
19,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
15
4 / 4 / 5
9,333
491
11,488
19,805
8,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
MrSyrup100
Aphrodite
14
0 / 2 / 4
8,401
442
4,993
16,681
15,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Skadi
14
0 / 6 / 0
8,530
449
7,671
15,526
6,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
21
Kills
9
9
Deaths
21
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
AcxeI
Janus
3
5
1
0.7
W
Tsukuyomi
ClassyDavid5844
Tsukuyomi
2
3
9
2.17
L
Vamana
Diaser
Vamana
2
4
1
0.63
L
Serqet
4
4
5
1.63
W
7
1
4
9
L
Aphrodite
MrSyrup100
Aphrodite
0
2
4
1
W
Hachiman
OdinsBadEye
Hachiman
3
1
1
3.5
W
Chaac
OhhSubsky
Chaac
7
2
5
4.75
L
Skadi
0
6
0
0
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,842
Damage
38,871
67,734
Taken
80,060
50,839
Mitigated
55,005
21,481
Healing
21,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AcxeI
Janus
6,806
215
0
535
11,946
4,475
0
6,992
4,900
58,579
0
W
Tsukuyomi
ClassyDavid5844
Tsukuyomi
10,804
3,696
0
6,811
15,429
6,669
757
3,164
11,784
0
74,065
L
Vamana
Diaser
Vamana
7,913
3,419
0
3,517
16,102
19,951
0
2,274
12,995
1,078
89,635
L
Serqet
11,488
3,609
0
5,265
19,805
8,658
0
5,369
14,380
0
62,081
W
13,821
627
0
250
9,532
4,995
1,108
4,071
4,928
96,264
0
L
Aphrodite
MrSyrup100
Aphrodite
4,993
681
2,088
8,460
16,681
15,834
0
7,047
9,576
26,416
1,332
W
Hachiman
OdinsBadEye
Hachiman
8,786
5,186
0
6,199
11,220
5,151
5,169
210
10,692
0
132,725
W
Chaac
OhhSubsky
Chaac
17,310
3,897
0
6,442
14,678
16,101
768
1,115
12,616
0
116,143
L
Skadi
7,671
2,999
0
2,020
15,526
6,087
0
1,037
14,379
0
72,448
W
9,121
444
0
1,779
16,875
17,923
619
4,050
12,772
27,600
1,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,629
Gold Earned
44,715
685
Minions Killed
529
0
Camps Cleared
0
1,977,995
Distance Traveled
1,813,198
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,220
433
105
6
0
372,709
1
W
Tsukuyomi
9,415
496
96
5
0
468,395
4
L
Vamana
10,231
538
155
8
0
353,515
5
L
Serqet
9,333
491
85
4
0
427,609
3
W
Thoth
11,461
603
166
9
0
400,595
3
L
Aphrodite
8,401
442
44
2
0
335,583
2
W
Hachiman
12,141
639
209
11
0
350,026
3
W
Chaac
12,634
665
192
10
0
375,051
3
L
Skadi
8,530
449
140
7
0
323,782
0
W
Ares
8,978
473
22
1
0
383,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role