Player Matchup

Shiva
Shiva
 
Shiva
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BrymanSteel
Cerberus
Level 94
God Stats
3W - 3L
1,343 SR
Queue Stats
26W - 25L
1,472 Elo+
Solo
Anubis
Anubis
FarJalapeno11
Anubis
Level 48
God Stats
51W - 33L
1,669 SR
Queue Stats
269W - 267L
1,553 Elo+
Party 1
Neith
Neith
ItsRafael9834
Neith
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,575 Elo+
Solo
Thanatos
Thanatos
XxDavid11xX5605
Thanatos
Level 80
God Stats
82W - 62L
1,646 SR
Queue Stats
404W - 386L
1,525 Elo+
Party 1
Team Averages
Level 98
1,532 SR
1,525 Elo+

VS

Team Averages
Level 103
1,518 SR
1,509 Elo+
Hun Batz
Hun Batz
Chief Chungus50
Hun Batz
Level 61
God Stats
5W - 11L
1,457 SR
Queue Stats
76W - 63L
1,549 Elo+
Solo
Chiron
Chiron
JINXReject
Chiron
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 120L
1,525 Elo+
Solo
Arachne
Arachne
Jasperian
Arachne
Level 67
God Stats
24W - 22L
1,554 SR
Queue Stats
289W - 263L
1,465 Elo+
Solo
Sol
Sol
khabar101
Sol
Level 142
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 47L
1,500 Elo+
Solo
Anubis
Anubis
teh_bomb391
Anubis
Level 105
God Stats
9W - 8L
1,578 SR
Queue Stats
76W - 73L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
2 / 1 / 2
7,663
511
4,334
9,025
6,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cerberus
BrymanSteel
Cerberus
12
2 / 2 / 5
7,417
494
3,692
11,232
7,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
2 / 5 / 3
7,491
499
4,918
10,226
4,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

14
4 / 1 / 2
8,418
561
5,370
7,953
2,993
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Thanatos
16
6 / 1 / 4
8,685
579
8,777
13,769
6,127
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
2 / 7 / 1
6,977
465
4,131
15,959
6,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
JINXReject
Chiron
14
5 / 2 / 2
8,231
549
11,449
9,943
3,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
Jasperian
Arachne
11
2 / 4 / 4
6,664
444
5,063
9,619
3,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
1 / 2 / 1
6,827
455
5,665
6,906
2,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
6
0 / 1 / 1
5,251
350
3,769
3,856
1,642
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
16
Kills
10
10
Deaths
16
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
1
2
3
W
Cerberus
BrymanSteel
Cerberus
2
2
5
2.25
L
Hun Batz
2
7
1
0.36
W
2
5
3
0.7
W
4
1
2
5
L
Chiron
JINXReject
Chiron
5
2
2
3
L
Arachne
Jasperian
Arachne
2
4
4
1
W
Thanatos
6
1
4
8
L
1
2
1
0.75
L
Anubis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,091
Damage
30,077
52,205
Taken
46,283
27,239
Mitigated
16,566
24,663
Healing
11,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
4,334
336
0
2,518
9,025
6,801
40
1,195
7,830
0
49,194
W
Cerberus
BrymanSteel
Cerberus
3,692
245
122
3,416
11,232
7,016
224
4,603
6,629
28,956
0
L
Hun Batz
4,131
1,609
0
1,707
15,959
6,115
158
1,988
13,803
0
44,118
W
4,918
55
0
2,880
10,226
4,302
364
705
9,521
51,157
40
W
5,370
1,518
0
3,104
7,953
2,993
0
2,068
5,885
0
58,960
L
Chiron
JINXReject
Chiron
11,449
3,010
145
2,479
9,943
3,354
0
4,515
5,383
0
65,888
L
Arachne
Jasperian
Arachne
5,063
3,510
0
2,741
9,619
3,448
68
687
8,778
0
35,207
W
Thanatos
8,777
2,691
0
12,623
13,769
6,127
0
863
12,906
0
65,737
L
5,665
1,928
0
2,618
6,906
2,007
867
300
6,606
43,126
652
L
Anubis
3,769
252
0
1,430
3,856
1,642
0
1,080
2,776
21,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,674
Gold Earned
33,950
443
Minions Killed
322
0
Camps Cleared
0
1,237,998
Distance Traveled
1,099,605
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,663
511
81
5
0
172,522
2
W
Cerberus
7,417
494
74
5
0
286,348
0
L
Hun Batz
6,977
465
70
5
0
263,432
0
W
Anubis
7,491
499
101
7
0
226,352
2
W
Neith
8,418
561
101
7
0
234,505
2
L
Chiron
8,231
549
110
7
0
267,209
1
L
Arachne
6,664
444
45
3
0
223,025
4
W
Thanatos
8,685
579
86
6
0
318,271
3
L
Sol
6,827
455
69
5
0
224,881
0
L
Anubis
5,251
350
28
2
0
121,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role