Player Matchup

Ganesha
Ganesha
BALLERFROG1
Ganesha
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
315W - 314L
1,424 Elo+
Party 1
Thoth
Thoth
HawkCrossX
Thoth
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,734 Elo+
Solo
Nu Wa
Nu Wa
KeefNTheLeaf
Nu Wa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 123L
1,406 Elo+
Party 3
Hel
Hel
SirDankWeedland
Hel
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
307W - 301L
1,442 Elo+
Party 1
Rama
Rama
yeetdhab
Rama
Level 122
God Stats
5W - 5L
1,500 SR
Queue Stats
220W - 224L
1,408 Elo+
Party 3
Team Averages
Level 104
1,500 SR
1,483 Elo+

VS

Team Averages
Level 83
1,562 SR
1,674 Elo+
Jormungandr
Jormungandr
RunningTrains
Jormungandr
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 5L
1,980 Elo+
Party 4
Nu Wa
Nu Wa
Stoked Broly
Nu Wa
Level 89
God Stats
5W - 2L
1,810 SR
Queue Stats
125W - 132L
1,472 Elo+
Party 2
Odin
Odin
Stokedlife
Odin
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 73L
1,424 Elo+
Party 2
Yemoja
Yemoja
ToeSkeeter
Yemoja
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 25L
1,932 Elo+
Party 4
Bake Kujira
Bake Kujira
WetInSeconds
Bake Kujira
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 42L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BALLERFROG1
Ganesha
12
0 / 6 / 7
6,805
681
5,993
12,982
10,768
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
13
2 / 5 / 5
6,868
687
4,283
9,399
3,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 8 / 8
6,594
659
5,348
11,891
4,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 7 / 5
7,100
710
3,834
11,017
4,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Rama
14
6 / 5 / 3
8,001
800
7,223
12,225
5,090
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
RunningTrains
Jormungandr
16
12 / 1 / 14
10,671
1,067
17,035
8,804
9,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 1 / 24
9,355
936
11,042
5,970
2,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
9 / 2 / 18
9,789
979
12,747
12,105
12,065
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
ToeSkeeter
Yemoja
15
3 / 1 / 20
9,015
902
7,958
6,427
5,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bake Kujira
WetInSeconds
Bake Kujira
13
3 / 6 / 12
8,335
834
5,357
14,659
13,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
119
9
Kills
31
31
Deaths
11
28
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Ganesha
BALLERFROG1
Ganesha
0
6
7
0.58
L
Thoth
2
5
5
0.9
L
0
8
8
0.5
W
Jormungandr
RunningTrains
Jormungandr
12
1
14
19
L
1
7
5
0.5
W
4
1
24
16
W
9
2
18
9
W
Yemoja
ToeSkeeter
Yemoja
3
1
20
13
W
Bake Kujira
WetInSeconds
Bake Kujira
3
6
12
1.5
L
Rama
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,681
Damage
54,139
57,514
Taken
47,965
29,039
Mitigated
43,840
9,964
Healing
17,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
BALLERFROG1
Ganesha
5,993
230
1,056
909
12,982
10,768
0
9,372
3,362
14,209
0
L
Thoth
4,283
628
589
675
9,399
3,982
0
4,871
4,098
13,901
0
L
5,348
2,333
190
80
11,891
4,627
0
7,341
4,073
10,524
0
W
Jormungandr
RunningTrains
Jormungandr
17,035
2,507
342
1,936
8,804
9,156
289
3,156
5,648
30,960
2,305
L
3,834
193
1,884
1,852
11,017
4,572
0
7,892
2,755
12,417
280
W
11,042
4,037
1,950
1,203
5,970
2,884
2,271
1,356
4,614
18,646
0
W
12,747
1,063
361
2,117
12,105
12,065
599
5,933
6,172
1,602
23,481
W
Yemoja
ToeSkeeter
Yemoja
7,958
2,263
5,481
2,039
6,427
5,800
1,744
2,774
3,653
16,890
3,332
W
Bake Kujira
WetInSeconds
Bake Kujira
5,357
2,062
235
2,083
14,659
13,935
797
6,239
8,420
12,079
1,933
L
Rama
7,223
4,297
219
2,510
12,225
5,090
0
8,614
3,240
0
17,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,368
Gold Earned
47,165
88
Minions Killed
129
0
Camps Cleared
0
747,850
Distance Traveled
949,684
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,805
681
0
0
0
158,982
0
L
Thoth
6,868
687
18
2
0
159,397
0
L
Nu Wa
6,594
659
11
1
0
134,667
0
W
Jormungandr
10,671
1,067
36
4
0
196,739
0
L
Hel
7,100
710
30
3
0
147,457
0
W
Nu Wa
9,355
936
24
2
0
197,253
0
W
Odin
9,789
979
21
2
0
217,085
0
W
Yemoja
9,015
902
33
3
0
177,354
0
W
Bake Kujira
8,335
834
15
2
0
161,253
0
L
Rama
8,001
800
29
3
0
147,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role