Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver II
AMentalMidget
Danzaburou
Silver II
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
151W - 143L
1,447 MMR
Party 2
Kukulkan
Kukulkan
Silver II
BeAlejandro
Kukulkan
Silver II
Level 142
God Stats
7W - 4L
1,291 SR
Queue Stats
140W - 159L
1,452 MMR
Solo
Achilles
Achilles
Silver II
Cr0aker
Achilles
Silver II
Level 147
God Stats
5W - 3L
1,500 SR
Queue Stats
163W - 161L
1,447 MMR
Party 2
Jormungandr
Jormungandr
Gold II
xForm3r
Jormungandr
Gold II
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 29L
1,447 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,458 SR
1,458 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,557 SR
1,448 MMR
Izanami
Izanami
Gold IV
Jobooty99
Izanami
Gold IV
Level 159
God Stats
2W - 4L
1,321 SR
Queue Stats
331W - 329L
1,439 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
JuliusCeaseHer
Kuzenbo
Gold V
Level 181
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 103L
1,476 MMR
Party 1
Chaac
Chaac
Silver IV
Philostratus
Chaac
Silver IV
Level 146
God Stats
5W - 9L
1,500 SR
Queue Stats
149W - 156L
1,446 MMR
Solo
Thanatos
Thanatos
Silver II
That Guy6888
Thanatos
Silver II
Level 76
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 124L
1,453 MMR
Solo
Hel
Hel
Gold IV
YN TOASTY
Hel
Gold IV
Level 148
God Stats
4W - 2L
1,967 SR
Queue Stats
154W - 159L
1,427 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
10 / 4 / 6
11,856
624
16,882
21,730
11,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
AMentalMidget
Danzaburou
18
3 / 3 / 7
11,621
612
8,959
11,917
5,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
BeAlejandro
Kukulkan
15
3 / 2 / 8
10,119
533
13,556
11,237
4,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
Cr0aker
Achilles
19
9 / 2 / 7
12,808
674
17,141
27,327
30,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
xForm3r
Jormungandr
17
2 / 1 / 10
10,072
530
8,993
19,231
15,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Ao KuangOsirisGeb

VS

Bans
ThorBake KujiraAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jobooty99
Izanami
19
5 / 6 / 0
11,339
597
14,131
19,080
9,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 5 / 4
9,258
487
12,768
17,763
16,889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
1 / 5 / 2
10,418
548
10,481
21,346
23,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Thanatos
That Guy6888
Thanatos
14
2 / 6 / 1
8,230
433
3,601
21,246
9,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 5 / 4
8,054
424
7,618
13,627
5,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
27
Kills
11
12
Deaths
27
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
4
6
3.25
W
Danzaburou
AMentalMidget
Danzaburou
3
3
7
2.17
W
Kukulkan
BeAlejandro
Kukulkan
3
2
8
3.5
W
Achilles
Cr0aker
Achilles
9
2
7
6.25
L
Izanami
Jobooty99
Izanami
5
6
0
0.83
L
2
5
4
0.8
L
1
5
2
0.4
L
Thanatos
That Guy6888
Thanatos
2
6
1
0.42
L
1
5
4
0.6
W
Jormungandr
xForm3r
Jormungandr
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,531
Damage
48,599
91,442
Taken
93,062
67,600
Mitigated
64,520
27,433
Healing
33,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
16,882
4,678
0
6,234
21,730
11,662
178
7,350
14,380
0
93,539
W
Danzaburou
AMentalMidget
Danzaburou
8,959
4,868
0
4,341
11,917
5,595
3,946
1,202
10,715
0
102,298
W
Kukulkan
BeAlejandro
Kukulkan
13,556
837
0
2,153
11,237
4,903
0
5,243
5,994
77,072
0
W
Achilles
Cr0aker
Achilles
17,141
5,114
0
10,707
27,327
30,430
0
3,295
24,032
0
98,981
L
Izanami
Jobooty99
Izanami
14,131
9,726
0
3,352
19,080
9,228
582
2,836
16,244
0
118,893
L
12,768
4,586
0
2,978
17,763
16,889
0
5,977
11,786
36,205
771
L
10,481
1,742
0
6,823
21,346
23,375
684
1,455
19,891
0
95,904
L
Thanatos
That Guy6888
Thanatos
3,601
1,025
0
12,725
21,246
9,119
0
6,410
14,836
0
60,250
L
7,618
611
2,220
5,399
13,627
5,909
29
5,825
7,802
58,377
1,527
W
Jormungandr
xForm3r
Jormungandr
8,993
2,224
0
3,998
19,231
15,010
2,188
5,327
13,904
71,006
1,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,476
Gold Earned
47,299
580
Minions Killed
587
0
Camps Cleared
0
1,918,640
Distance Traveled
1,767,279
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,856
624
97
5
0
440,916
0
W
Danzaburou
11,621
612
152
8
0
335,608
0
W
Kukulkan
10,119
533
126
7
0
378,101
7
W
Achilles
12,808
674
135
7
0
401,350
1
L
Izanami
11,339
597
183
10
0
330,280
0
L
Kuzenbo
9,258
487
43
2
0
383,860
6
L
Chaac
10,418
548
154
8
0
354,340
1
L
Thanatos
8,230
433
88
5
0
362,819
0
L
Hel
8,054
424
119
6
0
335,980
7
W
Jormungandr
10,072
530
70
4
0
362,665
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role