Player Matchup

Surtr
Surtr
 
Surtr
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Belemuel
Susano
Level 90
God Stats
2W - 4L
1,490 SR
Queue Stats
35W - 39L
1,419 Elo+
Solo
Ah Puch
Ah Puch
Lethal Wolff
Ah Puch
Level 149
God Stats
2W - 1L
1,765 SR
Queue Stats
5W - 3L
1,521 Elo+
Party 1
Anubis
Anubis
VeteranCard6934
Anubis
Level 254
God Stats
12W - 19L
1,386 SR
Queue Stats
204W - 222L
1,400 Elo+
Solo
Team Averages
Level 147
1,528 SR
1,468 Elo+

VS

Team Averages
Level 93
1,488 SR
1,338 Elo+
Chang'e
Chang'e
Duracraft2764
Chang'e
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Achilles
Achilles
Sabbats
Achilles
Level 101
God Stats
1W - 1L
1,811 SR
Queue Stats
59W - 54L
1,550 Elo+
Party 2
Artemis
Artemis
foxiecake
Artemis
Level 108
God Stats
2W - 7L
1,435 SR
Queue Stats
46W - 56L
1,277 Elo+
Party 2
Cerberus
Cerberus
kumdump69
Cerberus
Level 122
God Stats
1W - 3L
1,193 SR
Queue Stats
1W - 5L
1,137 Elo+
Solo
Ao Kuang
Ao Kuang
vampirage
Ao Kuang
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 44L
1,227 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
17
6 / 0 / 4
9,963
906
7,829
9,636
11,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
 
Merlin
15
0 / 1 / 2
8,610
783
8,013
5,292
2,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
Belemuel
Susano
15
0 / 3 / 4
8,919
811
4,313
9,364
3,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
Lethal Wolff
Ah Puch
16
4 / 0 / 3
9,289
844
10,511
4,143
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 5
8,460
769
7,328
8,267
4,467
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
14
0 / 1 / 0
7,635
694
1,597
8,052
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
Sabbats
Achilles
16
3 / 4 / 2
9,052
823
6,819
14,292
18,336
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Artemis
foxiecake
Artemis
15
2 / 3 / 1
8,457
769
5,960
10,879
4,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
kumdump69
Cerberus
9
0 / 0 / 0
5,400
491
0
0
0
Ao Kuang
vampirage
Ao Kuang
14
1 / 3 / 1
8,011
728
7,158
13,402
7,360
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
11
Kills
6
6
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
6
0
4
8
W
Merlin
 
Merlin
0
1
2
1
W
Susano
Belemuel
Susano
0
3
4
0.67
L
Chang'e
0
1
0
0
W
Ah Puch
Lethal Wolff
Ah Puch
4
0
3
5.5
L
Achilles
Sabbats
Achilles
3
4
2
1
W
1
2
5
1.75
L
Artemis
foxiecake
Artemis
2
3
1
0.83
L
Cerberus
kumdump69
Cerberus
0
0
0
0
L
Ao Kuang
vampirage
Ao Kuang
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,994
Damage
21,534
36,702
Taken
46,625
23,933
Mitigated
34,054
4,954
Healing
11,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
7,829
2,018
0
1,653
9,636
11,724
1,152
2,218
7,283
1,111
20,263
W
Merlin
 
Merlin
8,013
513
0
500
5,292
2,244
965
2,374
2,823
28,157
1,068
W
Susano
Belemuel
Susano
4,313
871
0
708
9,364
3,506
640
1,972
7,174
0
34,547
L
Chang'e
1,597
181
1,389
2,748
8,052
3,762
0
5,494
2,337
11,837
0
W
Ah Puch
Lethal Wolff
Ah Puch
10,511
197
0
679
4,143
1,992
346
623
3,472
27,615
0
L
Achilles
Sabbats
Achilles
6,819
875
455
3,141
14,292
18,336
0
6,734
6,981
83
22,076
W
7,328
263
0
1,414
8,267
4,467
973
1,009
7,222
24,138
294
L
Artemis
foxiecake
Artemis
5,960
1,354
0
1,013
10,879
4,596
0
7,105
3,287
0
25,965
L
Cerberus
kumdump69
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
Ao Kuang
vampirage
Ao Kuang
7,158
2,035
0
3,155
13,402
7,360
0
5,910
7,083
26,749
1,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,241
Gold Earned
38,555
227
Minions Killed
161
0
Camps Cleared
0
1,084,332
Distance Traveled
777,510
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,963
906
31
3
0
234,253
0
W
Merlin
8,610
783
58
5
0
211,553
0
W
Susano
8,919
811
53
5
0
226,851
0
L
Chang'e
7,635
694
27
2
0
171,131
0
W
Ah Puch
9,289
844
50
5
0
218,214
0
L
Achilles
9,052
823
35
3
0
201,838
0
W
Anubis
8,460
769
35
3
0
193,461
0
L
Artemis
8,457
769
55
5
0
187,879
0
L
Cerberus
5,400
491
0
0
0
0
0
L
Ao Kuang
8,011
728
44
4
0
216,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role